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- FX_ACTTION01.wav
- FX_ACTTION02.wav
- FX_ACTTION02_BOLD.wav
- FX_ACTTION03.wav
- FX_APPEARANCE01.wav
- FX_APPEARANCE02.wav
- FX_BALLFALLLOOP_ZOCKET.wav
- FX_BALLFALL_ST_ZOCKET.wav
- FX_BALLOON_CRACK_FLD.wav
- FX_BALL_ADD.wav
- FX_BARRIER.wav
- FX_BARRIER2.wav
- FX_BEEP.wav
- FX_BEFORE_EXPLOSION.wav
- FX_BOCCHIANI_APP_01.wav
- FX_BOCCHIANI_BAKUTAN_LOOP.wav
- FX_BOCCHIANI_BIGBALL.wav
- FX_BOCCHIANI_BUNSHIN.wav
- FX_BOCCHIANI_BUNSHIN_APP.wav
- FX_BOCCHIANI_BUNSHIN_CAST.wav
- FX_BOCCHIANI_BUNSHIN_DISP.wav
- FX_BOCCHIANI_BUNSHIN_LAZER.wav
- FX_BOCCHIANI_BUNSHIN_LAZER2.wav
- FX_BOCCHIANI_BUNSHIN_ONE.wav
- FX_BOCCHIANI_CHARGE_LOOP.wav
- FX_BOCCHIANI_ENEBALL.wav
- FX_BOCCHIANI_ENECHARGE.wav
- FX_BOCCHIANI_EXPSMOKE.wav
- FX_BOCCHIANI_ICE.wav
- FX_BOCCHIANI_ONIMOTSU_DM.wav
- FX_BOCCHIANI_SEISSHINAT.wav
- FX_BOCHIANI_UP_DAMAGE.wav
- FX_BOMB_EXP1.wav
- FX_BOMSOU_GROW.wav
- FX_BONE.wav
- FX_BONE02.wav
- FX_BONE03.wav
- FX_BONE_CARON_FLD.wav
- FX_BONFIRE1_2.wav
- FX_BONFIRE2.wav
- FX_BOSS_DEAD0.wav
- FX_BOSS_DEAD1.wav
- FX_BOSS_DEAD2.wav
- FX_BOX_APP.wav
- FX_BREAK_GLASS.wav
- FX_BREAK_ICE2_DZBICEBALL.wav
- FX_BREAK_ICE_01.wav
- FX_BREAK_MOTOR.wav
- FX_BTL_SUNAJIRO.wav
- FX_BUBBLE1.wav
- FX_BUFF_HEAL.wav
- FX_BURNER.wav
- FX_BURNER2_FLD.wav
- FX_BURNER_FLD.wav
- FX_BURN_LOOP.wav
- FX_BUST_MET_SUCCESS.wav
- FX_CASTBALL_ZOCKET.wav
- FX_CHARGE_BOKUGAIPPAI.wav
- FX_CHARGE_END_THROW.wav
- FX_CHARGE_FIRE.wav
- FX_CHARGE_ICE2.wav
- FX_CHARGE_LAZER.wav
- FX_CLAGELEATA_LASTSPURT.wav
- FX_CODE_OMUSUBI_ELECTRO.wav
- FX_CODE_OMUSUBI_ELECTRO2.wav
- FX_CONECTAL_ABSOR.wav
- FX_CONECTAL_APP.wav
- FX_CONERY_ED.wav
- FX_CONERY_LP_2wav.wav
- FX_COPY.wav
- FX_COPY_DEAD.wav
- FX_COUNT_BOMB.wav
- FX_CP_LIGHTON.wav
- FX_CRASHMETAL.wav
- FX_CRASHWOOD.wav
- FX_DAINAMO7.wav
- FX_DEAD2.wav
- FX_DEAD3.wav
- FX_DEAD_ZAKO.wav
- FX_DEKITA_FIRE+BTLBROS.wav
- FX_DEKITA_FIRE_BTLKUFALL.wav
- FX_DISAPP_FX.wav
- FX_DOWNFILTER.wav
- FX_DOWNFILTER2.wav
- FX_DOWNFILTER3.wav
- FX_DROPIRON.wav
- FX_DROP_WATER.wav
- FX_DROP_WOOD1.wav
- FX_DROP_WOOD2.wav
- FX_DZB_FIREBIGBALL2_CAST.wav
- FX_ELECTRIC.wav
- FX_ELECTRIC02.wav
- FX_ELECTRIC03_LP.wav
- FX_ELECTRIC04_LP.wav
- FX_ELECTRIC_DAMAGE.wav
- FX_ELECTRIC_GROUND_BOCCHINO.wav
- FX_ENERGY_DOWN.wav
- FX_EXPLOSION2.wav
- FX_EXPLOSION_BTDARKZB.wav
- FX_FALL_GAREKINORMAL.wav
- FX_FALL_GAREKIROLL.wav
- FX_FIRE.wav
- FX_FIRE2_01.wav
- FX_FIRE3.wav
- FX_FIREICE_OFFSET.wav
- FX_FIRE_IGNITION.wav
- FX_FIRE_LOOP2.wav
- FX_FIRE_LOOP3.wav
- FX_FIRE_LOOP_ROCKET.wav
- FX_FIRE_RUN.wav
- FX_FIRE_SHOT_3D.wav
- FX_FUSE_BTL.wav
- FX_GARAGARA.wav
- FX_GROUND_FALL.wav
- FX_GUN.wav
- FX_HASAMI_BOOMELAN.wav
- FX_HEIHOHIKOUTEI_IDLE_LOOP.wav
- FX_HEPPOKO.wav
- FX_HITDAMAGE2.wav
- FX_HIT_DAMAGE01.wav
- FX_HIT_DAMAGE01_SHORT.wav
- FX_HIT_GROUND_ELECTRICBOM2.wav
- FX_HIT_GROUND_ELECTRICBOM_SHORT.wav
- FX_HIT_IRON01_VU.wav
- FX_HIT_IRON02_FLD.wav
- FX_HIT_IRON03.wav
- FX_HPBP_COMMON.wav
- FX_ICEBALL_LOOP_BROS.wav
- FX_ICEBREATH.wav
- FX_ICEN_GUN.wav
- FX_ICE_01.wav
- FX_ICE_LOOP.wav
- FX_ITEMAPP.wav
- FX_ITEM_KAISEKI.wav
- FX_ITEM_KAISEKI_OK.wav
- FX_JUUDEN.wav
- FX_JUUDEN_FLOWER.wav
- FX_KAIHOU_BTLKP.wav
- FX_KAMEC_MAG1_FLD.wav
- FX_KAMEC_MAG2_DSIP.wav
- FX_KAMEC_MAG2_FLD.wav
- FX_KAMEC_MOBFALL.wav
- FX_KIRA10.wav
- FX_KIRAKIRA_TWISTREE.wav
- FX_KIRAN01_01.wav
- FX_KIRAN02.wav
- FX_KIRAN03_HEALBLOCK.wav
- FX_KIRAN041_CUP.wav
- FX_KIRAN042.wav
- FX_KIRAN043.wav
- FX_KIRAN06_BTLKU.wav
- FX_KIRAN07_RUDOLF.wav
- FX_KIRAN08.wav
- FX_KIRAN09.wav
- FX_KIRAN44.wav
- FX_KIRAN44_FLD.wav
- FX_KIZUNA_CHARGE_LOOP2.wav
- FX_KIZUNA_CHARGE_LOOP3.wav
- FX_KIZUNA_CHARGE_MAX.wav
- FX_KIZUNA_FINALFALL.wav
- FX_KIZUNA_KAIHOU.wav
- FX_KOOPA_JETSTART_SHORT.wav
- FX_KP_AT01_HIP1.wav
- FX_KP_AT01_HIP2_ZETSUBOCHIHEI.wav
- FX_LASTBOM.wav
- FX_LATCHLEVER.wav
- FX_LAUGH1.wav
- FX_LEAFGROW.wav
- FX_LEAFGROW_TWISTREE.wav
- FX_LEVERSWITCH.wav
- FX_LIGHTUP_Demo.wav
- FX_LIGHT_SABER.wav
- FX_LITTLE_GAREKI.wav
- FX_LUIGISENSE_MOYA.wav
- FX_LUIGISENS_ATTENTION.wav
- FX_MAGIC_01.wav
- FX_MAGIC_ELECTRIC_LOOP.wav
- FX_MAGIC_ELECTRIC_LOOP2.wav
- FX_MAGIC_ELECTRIC_MOTION_TENBATU.wav
- FX_MAGIC_ELECTRIC_RING01_LDLFRUN.wav
- FX_MAGIC_ELECTRIC_RING02.wav
- FX_MAGIC_ELECTRIC_RING02_FLD.wav
- FX_MAGIC_ELECTRIC_RING02_MAGICZOKET.wav
- FX_MAGIC_ELECTRIC_RING03.wav
- FX_MAGIC_ELECTRIC_RING04.wav
- FX_MAGIC_KAMECK02.wav
- FX_MAGIC_KAMECK04.wav
- FX_MAGMA1.wav
- FX_MAGMA2.wav
- FX_MAGMA3.wav
- FX_MAGMAN_GUN.wav
- FX_MAKEUP.wav
- FX_MASHROOM_1UP.wav
- FX_MASHROOM_HP.wav
- FX_METALHIT.wav
- FX_METALHIT_GUARD.wav
- FX_MISS.wav
- FX_MISS2.wav
- FX_MIXTOR_BOIN.wav
- FX_MIXTOR_FALL.wav
- FX_MIXTOR_IDLE.wav
- FX_MIXTOR_SANDLOOP.wav
- FX_MIX_1POWERUP.wav
- FX_MORTOR_LP.wav
- FX_MUTEKIJIBAKU.wav
- FX_NOISE_CHARA1.wav
- FX_NOISE_CHARA2.wav
- FX_NOISE_DOWN.wav
- FX_NOISE_UP1_01.wav
- FX_NOISE_UP2.wav
- FX_NOISE_UP_BTLKU_DOKAN.wav
- FX_NUMB.wav
- FX_OMUSBI_BOMB_MAX.wav
- FX_OMUSBI_BOMB_MISS_MIX.wav
- FX_OMUSUBI_CHARGE.wav
- FX_OMUSUBI_UI_CROSS.wav
- FX_OUT_MANYCOIN.wav
- FX_PIG00_FLD.wav
- FX_PIG01.wav
- FX_PIG02.wav
- FX_PIPECLOSE+CONSENT.wav
- FX_PIPEOUT_WATER.wav
- FX_PITFALL_DOOR.wav
- FX_PIZZA_GU.wav
- FX_PIZZA_MACHINE.wav
- FX_PLUG_IN.wav
- FX_PLUG_MUTEKI_INC.wav
- FX_PLUG_OUT.wav
- FX_POLLEN.wav
- FX_QUAKE02+TWISTREE.wav
- FX_QUAKE02_ONESHOT.wav
- FX_QUAKE03_DemoZOCKETYOUSAIAPP.wav
- FX_QUAKE04.wav
- FX_REDKOURA_HIT.wav
- FX_RETURN_ZKU.wav
- FX_REVERT.wav
- FX_ROBO01.wav
- FX_ROBO01_AMB.wav
- FX_ROBO02.wav
- FX_ROBO03.wav
- FX_ROCKET_START_LP.wav
- FX_ROCKFALL.wav
- FX_ROCKFALL2.wav
- FX_ROLL_GEAR_TLND_MOVEFLOOR.wav
- FX_SAKURETU_QUAKE_L.wav
- FX_SANDFALL_BTL.wav
- FX_SANDSINK2.wav
- FX_SANDSINK_BALL.wav
- FX_SANDSINK_LUIZ.wav
- FX_SANDSINK_WOOD.wav
- FX_SANDSINK_WOOD2.wav
- FX_SANDSMOKE_01.wav
- FX_SANDSMOKE_02.wav
- FX_SANDSMOKE_03.wav
- FX_SANDSMOKE_04+ITAKKIRE.wav
- FX_SANDSMOKE_04.wav
- FX_SB_BOMB_FLY_ML.wav
- FX_SB_FALLBOMB.wav
- FX_SB_SUCCESS.wav
- FX_SENPU_WIND_BATL.wav
- FX_SHOOT_LAZER0.wav
- FX_SHOOT_LAZER1.wav
- FX_SHOOT_LAZER2.wav
- FX_SHOOT_LAZER3.wav
- FX_SHOOT_LAZER4.wav
- FX_SHOOT_LAZER_AFTER1.wav
- FX_SLIDINGICE.wav
- FX_SMOKE_DZB.wav
- FX_SNORE.wav
- FX_SNORE2.wav
- FX_SNORE_UD_Demo.wav
- FX_SNORE_UD_NERUMAJI.wav
- FX_SNOW_GROUND.wav
- FX_SPESIAL01.wav
- FX_SPIN_GEAR1.wav
- FX_SPIN_PIPE1.wav
- FX_SPLASH1+BTLMAGMAN.wav
- FX_SPLASH2.wav
- FX_SPLASH3.wav
- FX_SPLASH4.wav
- FX_SPUP.wav
- FX_STATUS_RECOVERY.wav
- FX_STA_UP.wav
- FX_STEALTH.wav
- FX_STEAM_ICEMELT_DERON2.wav
- FX_STEAM_JUWA.wav
- FX_STEAM_JUWA2_BTL_BALLSOUSAI.wav
- FX_STEAM_JUWA_SHORT.wav
- FX_STORM.wav
- FX_STORM3.wav
- FX_ST_DOWN.wav
- FX_ST_UP.wav
- FX_SUMMON_RUD.wav
- FX_SYRUP_BP.wav
- FX_SYUCYU_LINE1.wav
- FX_SYUCYU_LINE2.wav
- FX_TANE_SAKURETU_CHARGE.wav
- FX_TANE_SAKURETU_START_L.wav
- FX_TARGET.wav
- FX_TARUT_HIKARI.wav
- FX_TARUT_SPSPIN.wav
- FX_THUNDER01_01.wav
- FX_THUNDER01_ZENCHOU.wav
- FX_THUNDER01_ZENCHOU03.wav
- FX_THUNDER02_BA.wav
- FX_THUNDER_ALARM.wav
- FX_THUNDER_ROLL1.wav
- FX_THUNDER_ROLL2.wav
- FX_THUNDER_ZOCKET.wav
- FX_TORNADE_ZOCKET_OMUSUBI.wav
- FX_TOTEMU_THROW.wav
- FX_TOTEMU_WHICH.wav
- FX_TRANSMITTER.wav
- FX_TRANSMITTER_CLOSE.wav
- FX_TRANSMITTER_OPEN.wav
- FX_TREELEAF_GIM.wav
- FX_TREELEAF_SHORTR.wav
- FX_UFO_HIT2+FALLCONTENA.wav
- FX_UFO_HIT_BTLKU.wav
- FX_UPFILETER_LOOP1.wav
- FX_UPFILETER_LOOP1_OMUSU.wav
- FX_UPFILETER_LOOP_RUD.wav
- FX_UPFILETER_SHORT_RC_04.wav
- FX_UPFILTER01.wav
- FX_UPFILTER02_BAFC.wav
- FX_UPFILTER03.wav
- FX_UPFILTER04.wav
- FX_UPFILTER05.wav
- FX_UPFILTER06.wav
- FX_USE_FLASHCLOCK.wav
- FX_WATERFISHSPLISH.wav
- FX_WATERFISHSPLISH3.wav
- FX_WATERFLUTE.wav
- FX_WATERINGCAN_LOOP.wav
- FX_WATERLANDING.wav
- FX_WATER_DROP.wav
- FX_WATER_LOOP_PIPE.wav
- FX_WATER_SLID_GEYSER.wav
- FX_WOOD_BROKEN.wav
- FX_WOOD_BROKEN2_TARU.wav
- FX_ZAP.wav
- FX_ZAREA.wav
- FX_ZAREA_EF.wav
- FX_ZAREA_LAST.wav
- FX_ZOCKET_SPHIRE_RED_LP.wav
- FX_ZOCKET_WEAPON01.wav
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