Objects
Category Nintendo Switch
Game
Section
Sound Effects
Submitter Cooper B. Chance
Size 24.41 MB
Format ZIP (application/zip)
Hits 1,445
Comments 0

Icon Filler
Zip Contents[247]
  • Objects/ammo_pickup_01.wav
  • Objects/anvil_strike_01.wav
  • Objects/armor_collapse_01.wav
  • Objects/armor_collapse_02.wav
  • Objects/armor_collapse_03.wav
  • Objects/ash_burst_01.wav
  • Objects/ash_burst_02.wav
  • Objects/barrel_break_01.wav
  • Objects/barrel_break_02.wav
  • Objects/barrel_break_03.wav
  • Objects/blackchest_spawn_01.wav
  • Objects/bloodybullet_proc_01.wav
  • Objects/bomb_fuse_01.wav
  • Objects/book_drop_01.wav
  • Objects/book_drop_02.wav
  • Objects/book_drop_03.wav
  • Objects/bossdoor_open_01.wav
  • Objects/bottle_cork_01.wav
  • Objects/boulder_break_01.wav
  • Objects/boulder_break_02.wav
  • Objects/boulder_break_03.wav
  • Objects/boulder_crash_01.wav
  • Objects/bowler_ignite_01.wav
  • Objects/box_break_01.wav
  • Objects/box_break_02.wav
  • Objects/box_cover_01.wav
  • Objects/box_uncover_01.wav
  • Objects/brazier_flip_01.wav
  • Objects/bullettime_activate_01.wav
  • Objects/bush_whack_01.wav
  • Objects/bush_whack_02.wav
  • Objects/bush_whack_03.wav
  • Objects/buzzsaw_spin_01.wav
  • Objects/cardoor_close_01.wav
  • Objects/cardoor_open_01.wav
  • Objects/car_drive_01_53D2FA05.wav
  • Objects/cauldron_splash_01.wav
  • Objects/cauldron_use_01.wav
  • Objects/cell_explode_01.wav
  • Objects/chaff_blast_01.wav
  • Objects/chainpot_drop_01.wav
  • Objects/chain_switch_01.wav
  • Objects/chair_break_01.wav
  • Objects/chair_break_02.wav
  • Objects/chalice_clank_01.wav
  • Objects/chandelier_impact_01.wav
  • Objects/chandelier_impact_02.wav
  • Objects/charmhorn_use_01_8D465481.wav
  • Objects/CheeseWheel_Finish_01.wav
  • Objects/CheeseWheel_Munch_01.wav
  • Objects/chestglitch_accent_01.wav
  • Objects/chestglitch_accent_02.wav
  • Objects/chestglitch_accent_03.wav
  • Objects/chestglitch_loop_01.wav
  • Objects/chestwarp_use_01.wav
  • Objects/chest_open_01.wav
  • Objects/chest_shake_01.wav
  • Objects/chest_surprise_01.wav
  • Objects/Chest_Synergy_Lose_01.wav
  • Objects/Chest_Synergy_Slots_01.wav
  • Objects/Chest_Synergy_Win_01.wav
  • Objects/chest_unlock_01.wav
  • Objects/coin_large_01.wav
  • Objects/coin_medium_01.wav
  • Objects/coin_small_01.wav
  • Objects/coin_spill_01.wav
  • Objects/compass_point_01_8D465481.wav
  • Objects/computer_boop_01.wav
  • Objects/computer_break_01.wav
  • Objects/computer_break_02.wav
  • Objects/coolant_leak_01.wav
  • Objects/Crisis_Stone_Impact_01.wav
  • Objects/Crisis_Stone_Impact_02.wav
  • Objects/Crisis_Stone_Impact_03.wav
  • Objects/Crisis_Stone_Reload_01.wav
  • Objects/Crisis_Stone_Reload_02.wav
  • Objects/Crisis_Stone_Reload_03.wav
  • Objects/Crisis_Stone_Shield_01.wav
  • Objects/cryochamber_close_01.wav
  • Objects/cryo_freeze_01.wav
  • Objects/crystal_shatter_01.wav
  • Objects/crystal_shatter_02.wav
  • Objects/crystal_shatter_03_001.wav
  • Objects/crystal_shatter_03_002.wav
  • Objects/cursepot_loop_01.wav
  • Objects/cursepot_shatter_01.wav
  • Objects/cursepot_wiggle_01.wav
  • Objects/cursepot_wiggle_02.wav
  • Objects/daggershield_shot_01.wav
  • Objects/daggershield_start_01.wav
  • Objects/dead_again_01.wav
  • Objects/decoy_trigger_01.wav
  • Objects/desk_flip_01.wav
  • Objects/detonate_push_01.wav
  • Objects/dice_bless_01_8D465481.wav
  • Objects/door_gate_01.wav
  • Objects/door_open_01.wav
  • Objects/drubreak_01.wav
  • Objects/drubreak_02.wav
  • Objects/elevator_arrive_01.wav
  • Objects/elevator_depart_01_001.wav
  • Objects/elevator_depart_01_002.wav
  • Objects/elevator_spin_01.wav
  • Objects/final_chest_01.wav
  • Objects/fire_burst_01.wav
  • Objects/fire_burst_02.wav
  • Objects/fire_burst_03.wav
  • Objects/flame_torch_01.wav
  • Objects/Folding_Table_Use_01.wav
  • Objects/fuse_loop_01.wav
  • Objects/gate_open_01.wav
  • Objects/gate_slam_01.wav
  • Objects/glass_break_01.wav
  • Objects/glass_break_02.wav
  • Objects/glass_shatter_01_001.wav
  • Objects/glass_shatter_01_002.wav
  • Objects/glass_shatter_02_001.wav
  • Objects/glass_shatter_02_002.wav
  • Objects/glass_shatter_03_001.wav
  • Objects/glass_shatter_03_002.wav
  • Objects/glass_shatter_04_001.wav
  • Objects/glass_shatter_04_002.wav
  • Objects/goldenlock_open_01.wav
  • Objects/grate_fall_01.wav
  • Objects/heart_heal_01.wav
  • Objects/hook_pull_01.wav
  • Objects/hook_pull_02.wav
  • Objects/hook_pull_03.wav
  • Objects/hook_shot_01.wav
  • Objects/hugedoor_close_01.wav
  • Objects/hugedoor_open_01.wav
  • Objects/ironcoin_clip_01.wav
  • Objects/ironcoin_wish_01.wav
  • Objects/item_pickup_01.wav
  • Objects/item_purchase_01.wav
  • Objects/item_spawn_01.wav
  • Objects/item_throw_01_001.wav
  • Objects/item_throw_01_002.wav
  • Objects/jetpack_end_01.wav
  • Objects/jetpack_loop_01_001.wav
  • Objects/jetpack_loop_01_002.wav
  • Objects/jetpack_start_01.wav
  • Objects/katana_slash_01.wav
  • Objects/katana_slash_02.wav
  • Objects/katana_slash_03.wav
  • Objects/key_impact_01_001.wav
  • Objects/key_impact_01_002.wav
  • Objects/key_pickup_01.wav
  • Objects/lamentbox_open_01.wav
  • Objects/lamentbox_use_01.wav
  • Objects/lantern_shatter_01_001.wav
  • Objects/lantern_shatter_01_002.wav
  • Objects/lightning_flash_01.wav
  • Objects/lock_jiggle_01.wav
  • Objects/lock_pick_01.wav
  • Objects/log_roll_01.wav
  • Objects/Macho_Brace_Active_01.wav
  • Objects/Macho_Brace_Fade_01.wav
  • Objects/Macho_Brace_Trigger_01.wav
  • Objects/med_kit_01_001.wav
  • Objects/med_kit_01_002.wav
  • Objects/metacoin_collect_01_8D465481.wav
  • Objects/metalskin_deflect_01.wav
  • Objects/metalskin_end_01.wav
  • Objects/metroid_roll_01.wav
  • Objects/metronome_fail_01.wav
  • Objects/metronome_jingle_01.wav
  • Objects/minecart_brake_01.wav
  • Objects/minecart_loop_01.wav
  • Objects/mine_beep_01.wav
  • Objects/mine_set_01.wav
  • Objects/mirror_shatter_01_001.wav
  • Objects/mirror_shatter_01_002.wav
  • Objects/moondoor_close_01_001.wav
  • Objects/moondoor_close_01_002.wav
  • Objects/nuke_blast_01.wav
  • Objects/orange_love_01.wav
  • Objects/passive_get_01.wav
  • Objects/paydaydrill_end_01.wav
  • Objects/paydaydrill_loop_01.wav
  • Objects/paydaydrill_start_01.wav
  • Objects/plank_break_01.wav
  • Objects/platter_crunch_01.wav
  • Objects/poisonvial_shatter_01.wav
  • Objects/poisonvial_shatter_02.wav
  • Objects/pot_shatter_01_001.wav
  • Objects/pot_shatter_01_002.wav
  • Objects/pot_shatter_02_001.wav
  • Objects/pot_shatter_02_002.wav
  • Objects/pot_shatter_03_001.wav
  • Objects/pot_shatter_03_002.wav
  • Objects/powerstar_loop_01.wav
  • Objects/powerstar_use_01.wav
  • Objects/power_up_01.wav
  • Objects/prize_won_01.wav
  • Objects/purchase_unable_01_8D465481.wav
  • Objects/redchest_spawn_01.wav
  • Objects/rock_break_01.wav
  • Objects/rock_break_02.wav
  • Objects/rock_break_03.wav
  • Objects/rope_escape_01.wav
  • Objects/secret_door_01.wav
  • Objects/shells_shower_01.wav
  • Objects/silenceblank_use_01.wav
  • Objects/skeleton_collapse_01.wav
  • Objects/skeleton_collapse_02.wav
  • Objects/skeleton_collapse_03.wav
  • Objects/slipsign_break_01.wav
  • Objects/slipsign_break_02.wav
  • Objects/smallchest_spawn_01_AB6A0B51.wav
  • Objects/spears_clank_01.wav
  • Objects/spears_open_01.wav
  • Objects/spikes_armed_01.wav
  • Objects/spikes_armed_02.wav
  • Objects/spikes_armed_03.wav
  • Objects/spikes_shoot_01_001.wav
  • Objects/spikes_shoot_01_002.wav
  • Objects/spikes_shoot_02_001.wav
  • Objects/spikes_shoot_02_002.wav
  • Objects/spikes_shoot_03_001.wav
  • Objects/spikes_shoot_03_002.wav
  • Objects/stone_crumble_01.wav
  • Objects/supplycrate_open_01.wav
  • Objects/supplycrate_radio_01.wav
  • Objects/synergy_get_01.wav
  • Objects/table_flip_01.wav
  • Objects/table_flip_02.wav
  • Objects/table_flip_03.wav
  • Objects/teleport_activate_01.wav
  • Objects/teleport_arrive_01.wav
  • Objects/teleport_depart_01.wav
  • Objects/time_bell_01_001.wav
  • Objects/time_bell_01_002.wav
  • Objects/toilet_break_01.wav
  • Objects/toilet_break_02.wav
  • Objects/trapdoor_open_01.wav
  • Objects/trapdoor_open_02.wav
  • Objects/trapdoor_open_03.wav
  • Objects/trapdoor_trigger_01.wav
  • Objects/turret_fade_01.wav
  • Objects/turret_set_01.wav
  • Objects/vent_break_01.wav
  • Objects/vent_break_02.wav
  • Objects/water_flow_01.wav
  • Objects/wax_splat_01.wav
  • Objects/wax_splat_02.wav
  • Objects/weapon_pickup_01.wav
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