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Environment
Category Nintendo Switch
Game
Section
Nature
Submitter King_Harkinian
Size 122.01 MB
Format ZIP (application/zip)
Hits 44
Comments 0

Icon Filler
Zip Contents[158]
  • BbsBirdDay_Flap00.wav
  • BbsBirdDay_Flap01.wav
  • BbsBirdDay_Flap02.wav
  • BbsBirdDay_Twitter00.wav
  • BbsBirdDay_Twitter01.wav
  • BbsBirdDay_Twitter02.wav
  • BbsBirdDay_Twitter03.wav
  • BbsBirdDay_Twitter04.wav
  • BbsBirdDay_Twitter05.wav
  • BbsBirdDay_TwitterAc00.wav
  • BbsBirdDay_TwitterAc01.wav
  • BbsBirdDay_TwitterAc02.wav
  • BbsBirdNightTwitterA00.wav
  • BbsBirdNightTwitterA01.wav
  • BbsBirdNightTwitterB00.wav
  • BbsBirdNightTwitterB01.wav
  • BbsBirdNight_Flap00.wav
  • BbsBirdNight_Flap01.wav
  • BbsBirdNight_Flap02.wav
  • BbsBirdNight_Flap03.wav
  • BbsBirdNight_TwitterAc00.wav
  • Env_BaseAirportSea.wav
  • Env_BaseHouse00.wav
  • Env_BaseHouseTent00.wav
  • Env_BaseIdrRainMetalRoof.wav
  • Env_BaseIdrRainMetalRoofTrg00.wav
  • Env_BaseIdrRainMetalRoofTrg01.wav
  • Env_BaseIdrRainMetalRoofTrg02.wav
  • Env_BaseIdrRainMetalRoofTrg03.wav
  • Env_BaseIdrRainMetalRoofTrg04.wav
  • Env_BaseIdrRainMetalRoofTrg05.wav
  • Env_BaseIdrSea.wav
  • Env_BaseIdr_Tsunekichi.wav
  • Env_BaseRainCalm.wav
  • Env_BaseRainHard.wav
  • Env_BaseStrcMuseumFishDeep00.wav
  • Env_BaseStrcMuseumFossil00.wav
  • Env_BaseStrcMuseumInsectLab00.wav
  • Env_BaseStrcMuseumInsectLarge00.wav
  • Env_FacilityConstruction00.wav
  • Env_FireworksNY_4Explosion00.wav
  • Env_FireworksNY_4Shoot00.wav
  • Env_FireworksNY_YearNumExplosion00.wav
  • Env_FireworksNY_YearNumShoot00.wav
  • Env_Fireworks_Botan00.wav
  • Env_Fireworks_Botan01.wav
  • Env_Fireworks_Botan02.wav
  • Env_Fireworks_Senrin00.wav
  • Env_Fireworks_Senrin01.wav
  • Env_Fireworks_Senrin02.wav
  • Env_Fireworks_Shoot00.wav
  • Env_Fireworks_Shoot01.wav
  • Env_GrassWindSummerStrong.wav
  • Env_GrassWindSummerWeak.wav
  • Env_IdrHouse_Rain.wav
  • Env_IdrHouse_Sea.wav
  • Env_IdrTent_BaseRainCalm00.wav
  • Env_IdrTent_BaseRainHard00.wav
  • Env_IdrTent_BaseRainTrigger00.wav
  • Env_IdrTent_BaseRainTrigger01.wav
  • Env_IdrTent_BaseRainTrigger02.wav
  • Env_IdrTent_BaseRainTrigger03.wav
  • Env_IdrTent_BaseRainTrigger04.wav
  • Env_IdrTent_BaseRainTrigger05.wav
  • Env_MuseumRiverStep00.wav
  • Env_MuseumWaterfall00.wav
  • Env_PlantRain_00.wav
  • Env_PlantRain_Near_00.wav
  • Env_PlantRain_Single_00.wav
  • Env_PlantRain_Single_01.wav
  • Env_PlantRain_Single_02.wav
  • Env_PlantRain_Single_03.wav
  • Env_PlantRain_Single_04.wav
  • Env_PlantRain_Strong_00.wav
  • Env_PlantWind_Bamboo_Calm_00.wav
  • Env_PlantWind_Bamboo_Strong_00.wav
  • Env_PlantWind_Bamboo_Weak_00.wav
  • Env_PlantWind_Cedar_Calm_00.wav
  • Env_PlantWind_Cedar_Strong_00.wav
  • Env_PlantWind_Cedar_Weak_00.wav
  • Env_PlantWind_FlowerFew_00.wav
  • Env_PlantWind_FlowerMany_00.wav
  • Env_PlantWind_FlowerNormal_00.wav
  • Env_Plantwind_Oak_Calm_00.wav
  • Env_PlantWind_Oak_Dry_Calm_00.wav
  • Env_PlantWind_Oak_Dry_Strong_00.wav
  • Env_PlantWind_Oak_Dry_Weak_00.wav
  • Env_PlantWind_Oak_Strong_00.wav
  • Env_PlantWind_Oak_Weak_00.wav
  • Env_PlantWind_Palm_Strong_00.wav
  • Env_PlantWind_Palm_Weak_00.wav
  • Env_PlantWind_Shrub_Few_00.wav
  • Env_PlantWind_Shrub_Many_00.wav
  • Env_PlantWind_Shrub_Normal_00.wav
  • Env_PlantWind_WinterDraft_00.wav
  • Env_RiverBase00.wav
  • Env_RiverBaseRainCalm00.wav
  • Env_RiverBaseRainHeavy00.wav
  • Env_RiverBaseRainTrigger00.wav
  • Env_RiverBaseRainTrigger01.wav
  • Env_RiverBaseRainTrigger02.wav
  • Env_RiverBaseRainTrigger03.wav
  • Env_RiverBaseRainTrigger04.wav
  • Env_RiverBaseRainTrigger05.wav
  • Env_RiverBaseRainTrigger06.wav
  • Env_RiverMuseum00.wav
  • Env_RiverNearFast00.wav
  • Env_RiverNearMid00.wav
  • Env_RiverNearSlow00.wav
  • Env_SeaBaseRoar00.wav
  • Env_SeaWaterBase00.wav
  • Env_SeaWaterrock00.wav
  • Env_SeaWaterrock01.wav
  • Env_SeaWaterrock02.wav
  • Env_SeaWaterrock03.wav
  • Env_SeaWaterWave00.wav
  • Env_SeaWaterWave01.wav
  • Env_SeaWaterWave02.wav
  • Env_SeaWaterWave03.wav
  • Env_SeaWaveSplashBig00.wav
  • Env_SeaWaveSplashBig01.wav
  • Env_SeaWaveSplashMid00.wav
  • Env_SeaWaveSplashMid01.wav
  • Env_SeaWaveSplashWeak00.wav
  • Env_SeaWaveSplashWeak01.wav
  • Env_ShootingStarAppear00.wav
  • Env_ShootingStarAppear01.wav
  • Env_ShootingStarAppear02.wav
  • Env_ShootingStar_Success.wav
  • Env_StructureRainClothRoof00.wav
  • Env_StructureRainMetalRoof00.wav
  • Env_ThunderL00.wav
  • Env_ThunderL01.wav
  • Env_ThunderM00.wav
  • Env_ThunderM01.wav
  • Env_ThunderS00.wav
  • Env_ThunderS01.wav
  • Env_ThunderS02.wav
  • Env_ThunderS03.wav
  • Env_Tree_AfterRain_Single_00.wav
  • Env_Tree_AfterRain_Single_01.wav
  • Env_Tree_AfterRain_Single_02.wav
  • Env_Tree_AfterRain_Single_03.wav
  • Env_Tree_AfterRain_Single_04.wav
  • Env_Tree_AfterRain_Single_05.wav
  • Env_WaterfallAddLarge00.wav
  • Env_WaterFallNormal_00.wav
  • Env_WaterFallNormal_01.wav
  • Env_WaterFallNormal_02.wav
  • WherearenBirdDay_Twitter00.wav
  • WherearenBirdDay_Twitter01.wav
  • WherearenBirdDay_Twitter02.wav
  • WherearenBirdDay_Twitter03.wav
  • WherearenBirdDay_Twitter04.wav
  • WherearenBirdDay_Twitter05.wav
  • WherearenBirdDay_TwitterAc00.wav
  • WherearenBirdDay_TwitterAc01.wav
  • WherearenBirdDay_TwitterAc02.wav
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