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Sound Effects and Samples
Category Nintendo 64
Game
Section
Miscellaneous
Submitters aldelaro5, Hoongtube
Size 31.27 MB
Format ZIP (application/zip)
Hits 33,422
Comments 9

Icon Filler
Zip Contents[983]
  • brass/PM64 Baritone Sax F#2.wav
  • brass/PM64 Brass Synth 1 F#3.wav
  • brass/PM64 Brass Synth 1 F#4.wav
  • brass/PM64 Brass Synth 2 F#4.wav
  • brass/PM64 English Horn F#4.wav
  • brass/PM64 English Horn F#5.wav
  • brass/PM64 French Horn F#2.wav
  • brass/PM64 French Horn F#3.wav
  • brass/PM64 French Horn F#4.wav
  • brass/PM64 Harmon Mute Horn F#4.wav
  • brass/PM64 Harmon Mute Horn F#5.wav
  • brass/PM64 Horn 1 F#3.wav
  • brass/PM64 Horn 1 F#4.wav
  • brass/PM64 Horn Decay F#3.wav
  • brass/PM64 Horn Synth (Long Sustain) F#4.wav
  • brass/PM64 MIDI Brass Section C7.wav
  • brass/PM64 MIDI Brass Section F#4.wav
  • brass/PM64 MIDI Brass Section F#5.wav
  • brass/PM64 Tenor Sax F#3.wav
  • brass/PM64 Tenor Sax F#4.wav
  • brass/PM64 Trombone C6 (Short).wav
  • brass/PM64 Trombone F#3.wav
  • brass/PM64 Trombone F#4.wav
  • brass/PM64 Trumpet F#5.wav
  • brass/PM64 Tuba F#2.wav
  • brass/PM64 Tuba F#3.wav
  • keyboards/PM64 Accordion F#3.wav
  • keyboards/PM64 Harpsichord C4.wav
  • keyboards/PM64 Harpsichord C5.wav
  • keyboards/PM64 Honky-Tonk C3.wav
  • keyboards/PM64 Honky-Tonk C4.wav
  • keyboards/PM64 Honky-Tonk C5.wav
  • keyboards/PM64 Low-Sustain Piano F#4.wav
  • keyboards/PM64 Low-Sustain Piano F#5.wav
  • keyboards/PM64 Organ 2 F#3.wav
  • keyboards/PM64 Organ 2 F#4.wav
  • keyboards/PM64 Organ 2 F#5.wav
  • keyboards/PM64 Organ 3 C5.wav
  • keyboards/PM64 Organ 3 F#4.wav
  • keyboards/PM64 Piano 2 F#3.wav
  • keyboards/PM64 Piano 2 F#4.wav
  • keyboards/PM64 Piano C4.wav
  • keyboards/PM64 Piano C5.wav
  • keyboards/PM64 Piano F#3.wav
  • keyboards/PM64 Rock Organ C4.wav
  • keyboards/PM64 Rock Organ C5.wav
  • keyboards/PM64 Sitar-ish Keyboard F#3.wav
  • keyboards/PM64 Square + Electric Piano Synth F#3.wav
  • keyboards/PM64 Square + Electric Piano Synth F#4.wav
  • percussion/claps/BANK_03_INSTR_000A_SND_0000.wav
  • percussion/claps/BANK_03_INSTR_0009_SND_0000.wav
  • percussion/claps/BANK_16_INSTR_0005_SND_0000.wav
  • percussion/crashes and reverse cymbals/BANK_00_INSTR_0005_SND_0000.wav
  • percussion/crashes and reverse cymbals/BANK_00_INSTR_0006_SND_0000.wav
  • percussion/crashes and reverse cymbals/BANK_00_INSTR_0007_SND_0000.wav
  • percussion/crashes and reverse cymbals/BANK_01_INSTR_0002_SND_0000.wav
  • percussion/crashes and reverse cymbals/PM64 Gong.wav
  • percussion/crashes and reverse cymbals/PM64 Reverse Cymbal.wav
  • percussion/hats/BANK_00_INSTR_0003_SND_0000.wav
  • percussion/hats/BANK_00_INSTR_0004_SND_0000.wav
  • percussion/hats/BANK_05_INSTR_000E_SND_0000.wav
  • percussion/hats/PM64 Drum Machine Closed Hat.wav
  • percussion/hats/PM64 Drum Machine Open Hat.wav
  • percussion/hats/PM64 Tambourine.wav
  • percussion/kicks/BANK_0F_INSTR_000A_SND_0000.wav
  • percussion/kicks/BANK_0F_INSTR_000E_SND_0000.wav
  • percussion/kicks/BANK_00_INSTR_0000_SND_0000.wav
  • percussion/kicks/BANK_01_INSTR_000A_SND_0000.wav
  • percussion/kicks/BANK_01_INSTR_0004_SND_0000.wav
  • percussion/kicks/BANK_01_INSTR_0006_SND_0000.wav
  • percussion/kicks/BANK_01_INSTR_0007_SND_0000.wav
  • percussion/kicks/BANK_02_INSTR_000A_SND_0000.wav
  • percussion/kicks/BANK_02_INSTR_000F_SND_0000.wav
  • percussion/kicks/BANK_04_INSTR_000F_SND_0000.wav
  • percussion/kicks/BANK_04_INSTR_0005_SND_0000.wav
  • percussion/kicks/BANK_05_INSTR_000D_SND_0000.wav
  • percussion/kicks/BANK_05_INSTR_0004_SND_0000.wav
  • percussion/kicks/BANK_05_INSTR_0005_SND_0000.wav
  • percussion/misc/BANK_05_INSTR_0000_SND_0000.wav
  • percussion/misc/PM64 Airy Blip Sound.wav
  • percussion/misc/PM64 Cowbell High.wav
  • percussion/misc/PM64 Cowbell Low.wav
  • percussion/misc/PM64 Cowbell Mid.wav
  • percussion/misc/PM64 Cuica.wav
  • percussion/misc/PM64 Güiro Long.wav
  • percussion/misc/PM64 Güiro Short.wav
  • percussion/misc/PM64 Samba Whistle.wav
  • percussion/misc/PM64 Sleigh Bells.wav
  • percussion/misc/PM64 Vibraslap.wav
  • percussion/rides/BANK_00_INSTR_000E_SND_0000.wav
  • percussion/rides/BANK_00_INSTR_000F_SND_0000.wav
  • percussion/shakers and clicks/BANK_0E_INSTR_0007_SND_0000.wav
  • percussion/shakers and clicks/BANK_0F_INSTR_000F_SND_0000.wav
  • percussion/shakers and clicks/BANK_02_INSTR_000D_SND_0000.wav
  • percussion/shakers and clicks/BANK_03_INSTR_000C_SND_0000.wav
  • percussion/shakers and clicks/BANK_03_INSTR_0000_SND_0000.wav
  • percussion/shakers and clicks/BANK_03_INSTR_0007_SND_0000.wav
  • percussion/shakers and clicks/BANK_03_INSTR_0008_SND_0000.wav
  • percussion/shakers and clicks/BANK_05_INSTR_0009_SND_0000.wav
  • percussion/shakers and clicks/BANK_06_INSTR_0003_SND_0000.wav
  • percussion/shakers and clicks/BANK_14_INSTR_000A_SND_0000.wav
  • percussion/shakers and clicks/PM64 Castanets.wav
  • percussion/shakers and clicks/PM64 Drumsticks.wav
  • percussion/shakers and clicks/PM64 Woodblock High.wav
  • percussion/shakers and clicks/PM64 Woodblock Low.wav
  • percussion/snares/BANK_0F_INSTR_000B_SND_0000.wav
  • percussion/snares/BANK_0F_INSTR_000D_SND_0000.wav
  • percussion/snares/BANK_00_INSTR_0001_SND_0000.wav
  • percussion/snares/BANK_00_INSTR_0002_SND_0000.wav
  • percussion/snares/BANK_01_INSTR_000B_SND_0000.wav
  • percussion/snares/BANK_01_INSTR_000C_SND_0000.wav
  • percussion/snares/BANK_01_INSTR_0001_SND_0000.wav
  • percussion/snares/BANK_01_INSTR_0005_SND_0000.wav
  • percussion/snares/BANK_01_INSTR_0008_SND_0000.wav
  • percussion/snares/BANK_03_INSTR_000E_SND_0000.wav
  • percussion/snares/BANK_04_INSTR_000C_SND_0000.wav
  • percussion/snares/BANK_04_INSTR_000E_SND_0000.wav
  • percussion/snares/BANK_05_INSTR_0003_SND_0000.wav
  • percussion/snares/BANK_05_INSTR_0006_SND_0000.wav
  • percussion/snares/BANK_05_INSTR_0007_SND_0000.wav
  • percussion/snares/PM64 Snare Drumroll.wav
  • percussion/toms/BANK_0F_INSTR_000C_SND_0000.wav
  • percussion/toms/BANK_00_INSTR_000A_SND_0000.wav
  • percussion/toms/BANK_00_INSTR_000B_SND_0000.wav
  • percussion/toms/BANK_00_INSTR_000C_SND_0000.wav
  • percussion/toms/BANK_00_INSTR_000D_SND_0000.wav
  • percussion/toms/BANK_00_INSTR_0008_SND_0000.wav
  • percussion/toms/BANK_00_INSTR_0009_SND_0000.wav
  • percussion/toms/BANK_01_INSTR_000F_SND_0000.wav
  • percussion/toms/BANK_01_INSTR_0003_SND_0000.wav
  • percussion/toms/BANK_02_INSTR_0006_SND_0000.wav
  • percussion/toms/BANK_02_INSTR_0008_SND_0000.wav
  • percussion/toms/BANK_02_INSTR_0009_SND_0000.wav
  • percussion/toms/BANK_04_INSTR_000A_SND_0000.wav
  • percussion/toms/BANK_04_INSTR_000B_SND_0000.wav
  • percussion/toms/BANK_04_INSTR_000D_SND_0000.wav
  • percussion/toms/BANK_05_INSTR_0002_SND_0000.wav
  • percussion/toms/BANK_15_INSTR_0001_SND_0000.wav
  • percussion/toms/BANK_15_INSTR_0002_SND_0000.wav
  • percussion/toms/BANK_15_INSTR_0003_SND_0000.wav
  • percussion/toms/BANK_15_INSTR_0004_SND_0000.wav
  • percussion/toms/BANK_15_INSTR_0005_SND_0000.wav
  • percussion/toms/PM64 Conga High.wav
  • percussion/toms/PM64 Conga Low.wav
  • percussion/toms/PM64 Conga Muted.wav
  • pitch percussion/PM64 Bell 1 F#5.wav
  • pitch percussion/PM64 Bell 2.wav
  • pitch percussion/PM64 Celesta C5.wav
  • pitch percussion/PM64 Celesta C6.wav
  • pitch percussion/PM64 Chime 1 F#6.wav
  • pitch percussion/PM64 Chime 2 F#5.wav
  • pitch percussion/PM64 Chime 3 F#6.wav
  • pitch percussion/PM64 Chime 4 C5.wav
  • pitch percussion/PM64 Chime 4 C6.wav
  • pitch percussion/PM64 Chime 5 F#5.wav
  • pitch percussion/PM64 Chime 6 F#5.wav
  • pitch percussion/PM64 Chime 7 (Long Sustain) F#5.wav
  • pitch percussion/PM64 Chime 7 (Long Sustain, Short) F#4.wav
  • pitch percussion/PM64 Chime 8 C6.wav
  • pitch percussion/PM64 Chime 8 C7.wav
  • pitch percussion/PM64 Chime Ambient F#5.wav
  • pitch percussion/PM64 Chime Muffled, 11th F#4.wav
  • pitch percussion/PM64 Kalimba F#4.wav
  • pitch percussion/PM64 Marimba 1 F#3.wav
  • pitch percussion/PM64 Marimba 1 F#4.wav
  • pitch percussion/PM64 Marimba 1 F#5.wav
  • pitch percussion/PM64 Marimba 2 F#4.wav
  • pitch percussion/PM64 Marimba 2 F#5.wav
  • pitch percussion/PM64 MIDI Music Box F#4.wav
  • pitch percussion/PM64 MIDI Music Box F#5.wav
  • pitch percussion/PM64 Princess Peach Chime 2 C5.wav
  • pitch percussion/PM64 Princess Peach Chime 2 F#5.wav
  • pitch percussion/PM64 Princess Peach Chime C5.wav
  • pitch percussion/PM64 Princess Peach Chime C6.wav
  • pitch percussion/PM64 Steel Pan F#3.wav
  • pitch percussion/PM64 Steel Pan F#4.wav
  • pitch percussion/PM64 Steel Pan F#5.wav
  • pitch percussion/PM64 Timpani G1.wav
  • pitch percussion/PM64 Timpani G2.wav
  • pitch percussion/PM64 Timpani G3.wav
  • pitch percussion/PM64 Timpani Muffled G2.wav
  • pitch percussion/PM64 Timpani Muffled G3.wav
  • pitch percussion/PM64 Vibraphone 2 F#3.wav
  • pitch percussion/PM64 Vibraphone 2 F#4.wav
  • pitch percussion/PM64 Vibraphone 2 F#5.wav
  • Readme + Filename Index.txt
  • samples and misc/BANK_11_INSTR_0002_SND_0000.wav
  • samples and misc/BANK_12_INSTR_0000_SND_0000.wav
  • samples and misc/BANK_12_INSTR_0001_SND_0000.wav
  • samples and misc/BANK_12_INSTR_0002_SND_0000.wav
  • samples and misc/BANK_12_INSTR_0003_SND_0000.wav
  • samples and misc/BANK_16_INSTR_0000_SND_0000.wav
  • samples and misc/BANK_16_INSTR_0001_SND_0000.wav
  • samples and misc/BANK_16_INSTR_0002_SND_0000.wav
  • samples and misc/BANK_16_INSTR_0003_SND_0000.wav
  • samples and misc/BANK_16_INSTR_0004_SND_0000.wav
  • samples and misc/empty or silence/BANK_01_INSTR_0009_SND_0000.wav
  • samples and misc/empty or silence/BANK_04_INSTR_0000_SND_0000.wav
  • samples and misc/empty or silence/BANK_04_INSTR_0001_SND_0000.wav
  • samples and misc/empty or silence/BANK_04_INSTR_0002_SND_0000.wav
  • samples and misc/empty or silence/BANK_04_INSTR_0003_SND_0000.wav
  • samples and misc/empty or silence/BANK_04_INSTR_0004_SND_0000.wav
  • samples and misc/empty or silence/BANK_04_INSTR_0006_SND_0000.wav
  • samples and misc/empty or silence/BANK_05_INSTR_0001_SND_0000.wav
  • samples and misc/loops/BANK_05_INSTR_0008_SND_0000.wav
  • samples and misc/loops/BANK_15_INSTR_0000_SND_0000.wav
  • samples and misc/loops/BANK_16_INSTR_0006_SND_0000.wav
  • samples and misc/PM64 Glissando Downwards.wav
  • samples and misc/PM64 Glissando Upwards From C5.wav
  • samples and misc/PM64 Whip Crack.wav
  • samples and misc/PM64 Whip Wind-up.wav
  • sfx/BANK_1A_INSTR_000A_SND_0000.wav
  • sfx/BANK_1A_INSTR_000B_SND_0000.wav
  • sfx/BANK_1A_INSTR_000C_SND_0000.wav
  • sfx/BANK_1A_INSTR_000D_SND_0000.wav
  • sfx/BANK_1A_INSTR_000E_SND_0000.wav
  • sfx/BANK_1A_INSTR_000F_SND_0000.wav
  • sfx/BANK_1A_INSTR_0000_SND_0000.wav
  • sfx/BANK_1A_INSTR_0001_SND_0000.wav
  • sfx/BANK_1A_INSTR_0002_SND_0000.wav
  • sfx/BANK_1A_INSTR_0003_SND_0000.wav
  • sfx/BANK_1A_INSTR_0004_SND_0000.wav
  • sfx/BANK_1A_INSTR_0005_SND_0000.wav
  • sfx/BANK_1A_INSTR_0006_SND_0000.wav
  • sfx/BANK_1A_INSTR_0007_SND_0000.wav
  • sfx/BANK_1A_INSTR_0008_SND_0000.wav
  • sfx/BANK_1A_INSTR_0009_SND_0000.wav
  • sfx/BANK_1B_INSTR_000A_SND_0000.wav
  • sfx/BANK_1B_INSTR_000B_SND_0000.wav
  • sfx/BANK_1B_INSTR_0000_SND_0000.wav
  • sfx/BANK_1B_INSTR_0001_SND_0000.wav
  • sfx/BANK_1B_INSTR_0002_SND_0000.wav
  • sfx/BANK_1B_INSTR_0003_SND_0000.wav
  • sfx/BANK_1B_INSTR_0004_SND_0000.wav
  • sfx/BANK_1B_INSTR_0005_SND_0000.wav
  • sfx/BANK_1B_INSTR_0006_SND_0000.wav
  • sfx/BANK_1B_INSTR_0007_SND_0000.wav
  • sfx/BANK_1B_INSTR_0008_SND_0000.wav
  • sfx/BANK_1B_INSTR_0009_SND_0000.wav
  • sfx/BANK_1C_INSTR_000A_SND_0000.wav
  • sfx/BANK_1C_INSTR_000B_SND_0000.wav
  • sfx/BANK_1C_INSTR_000C_SND_0000.wav
  • sfx/BANK_1C_INSTR_000D_SND_0000.wav
  • sfx/BANK_1C_INSTR_000E_SND_0000.wav
  • sfx/BANK_1C_INSTR_000F_SND_0000.wav
  • sfx/BANK_1C_INSTR_0000_SND_0000.wav
  • sfx/BANK_1C_INSTR_0001_SND_0000.wav
  • sfx/BANK_1C_INSTR_0002_SND_0000.wav
  • sfx/BANK_1C_INSTR_0003_SND_0000.wav
  • sfx/BANK_1C_INSTR_0004_SND_0000.wav
  • sfx/BANK_1C_INSTR_0005_SND_0000.wav
  • sfx/BANK_1C_INSTR_0006_SND_0000.wav
  • sfx/BANK_1C_INSTR_0007_SND_0000.wav
  • sfx/BANK_1C_INSTR_0008_SND_0000.wav
  • sfx/BANK_1C_INSTR_0009_SND_0000.wav
  • sfx/BANK_1D_INSTR_000A_SND_0000.wav
  • sfx/BANK_1D_INSTR_000B_SND_0000.wav
  • sfx/BANK_1D_INSTR_000C_SND_0000.wav
  • sfx/BANK_1D_INSTR_000D_SND_0000.wav
  • sfx/BANK_1D_INSTR_000E_SND_0000.wav
  • sfx/BANK_1D_INSTR_0000_SND_0000.wav
  • sfx/BANK_1D_INSTR_0001_SND_0000.wav
  • sfx/BANK_1D_INSTR_0002_SND_0000.wav
  • sfx/BANK_1D_INSTR_0003_SND_0000.wav
  • sfx/BANK_1D_INSTR_0004_SND_0000.wav
  • sfx/BANK_1D_INSTR_0005_SND_0000.wav
  • sfx/BANK_1D_INSTR_0006_SND_0000.wav
  • sfx/BANK_1D_INSTR_0007_SND_0000.wav
  • sfx/BANK_1D_INSTR_0008_SND_0000.wav
  • sfx/BANK_1D_INSTR_0009_SND_0000.wav
  • sfx/BANK_1E_INSTR_000A_SND_0000.wav
  • sfx/BANK_1E_INSTR_000B_SND_0000.wav
  • sfx/BANK_1E_INSTR_000C_SND_0000.wav
  • sfx/BANK_1E_INSTR_0000_SND_0000.wav
  • sfx/BANK_1E_INSTR_0001_SND_0000.wav
  • sfx/BANK_1E_INSTR_0002_SND_0000.wav
  • sfx/BANK_1E_INSTR_0003_SND_0000.wav
  • sfx/BANK_1E_INSTR_0004_SND_0000.wav
  • sfx/BANK_1E_INSTR_0005_SND_0000.wav
  • sfx/BANK_1E_INSTR_0006_SND_0000.wav
  • sfx/BANK_1E_INSTR_0007_SND_0000.wav
  • sfx/BANK_1E_INSTR_0008_SND_0000.wav
  • sfx/BANK_1E_INSTR_0009_SND_0000.wav
  • sfx/BANK_1F_INSTR_000A_SND_0000.wav
  • sfx/BANK_1F_INSTR_000B_SND_0000.wav
  • sfx/BANK_1F_INSTR_000C_SND_0000.wav
  • sfx/BANK_1F_INSTR_000D_SND_0000.wav
  • sfx/BANK_1F_INSTR_000E_SND_0000.wav
  • sfx/BANK_1F_INSTR_000F_SND_0000.wav
  • sfx/BANK_1F_INSTR_0000_SND_0000.wav
  • sfx/BANK_1F_INSTR_0001_SND_0000.wav
  • sfx/BANK_1F_INSTR_0002_SND_0000.wav
  • sfx/BANK_1F_INSTR_0003_SND_0000.wav
  • sfx/BANK_1F_INSTR_0004_SND_0000.wav
  • sfx/BANK_1F_INSTR_0005_SND_0000.wav
  • sfx/BANK_1F_INSTR_0006_SND_0000.wav
  • sfx/BANK_1F_INSTR_0007_SND_0000.wav
  • sfx/BANK_1F_INSTR_0008_SND_0000.wav
  • sfx/BANK_1F_INSTR_0009_SND_0000.wav
  • sfx/BANK_2A_INSTR_000A_SND_0000.wav
  • sfx/BANK_2A_INSTR_000B_SND_0000.wav
  • sfx/BANK_2A_INSTR_000C_SND_0000.wav
  • sfx/BANK_2A_INSTR_000D_SND_0000.wav
  • sfx/BANK_2A_INSTR_000E_SND_0000.wav
  • sfx/BANK_2A_INSTR_000F_SND_0000.wav
  • sfx/BANK_2A_INSTR_0000_SND_0000.wav
  • sfx/BANK_2A_INSTR_0001_SND_0000.wav
  • sfx/BANK_2A_INSTR_0002_SND_0000.wav
  • sfx/BANK_2A_INSTR_0003_SND_0000.wav
  • sfx/BANK_2A_INSTR_0004_SND_0000.wav
  • sfx/BANK_2A_INSTR_0005_SND_0000.wav
  • sfx/BANK_2A_INSTR_0006_SND_0000.wav
  • sfx/BANK_2A_INSTR_0007_SND_0000.wav
  • sfx/BANK_2A_INSTR_0008_SND_0000.wav
  • sfx/BANK_2A_INSTR_0009_SND_0000.wav
  • sfx/BANK_2B_INSTR_000A_SND_0000.wav
  • sfx/BANK_2B_INSTR_000B_SND_0000.wav
  • sfx/BANK_2B_INSTR_000C_SND_0000.wav
  • sfx/BANK_2B_INSTR_000D_SND_0000.wav
  • sfx/BANK_2B_INSTR_000E_SND_0000.wav
  • sfx/BANK_2B_INSTR_000F_SND_0000.wav
  • sfx/BANK_2B_INSTR_0000_SND_0000.wav
  • sfx/BANK_2B_INSTR_0001_SND_0000.wav
  • sfx/BANK_2B_INSTR_0002_SND_0000.wav
  • sfx/BANK_2B_INSTR_0003_SND_0000.wav
  • sfx/BANK_2B_INSTR_0004_SND_0000.wav
  • sfx/BANK_2B_INSTR_0005_SND_0000.wav
  • sfx/BANK_2B_INSTR_0006_SND_0000.wav
  • sfx/BANK_2B_INSTR_0007_SND_0000.wav
  • sfx/BANK_2B_INSTR_0008_SND_0000.wav
  • sfx/BANK_2B_INSTR_0009_SND_0000.wav
  • sfx/BANK_2C_INSTR_000A_SND_0000.wav
  • sfx/BANK_2C_INSTR_000B_SND_0000.wav
  • sfx/BANK_2C_INSTR_000C_SND_0000.wav
  • sfx/BANK_2C_INSTR_000D_SND_0000.wav
  • sfx/BANK_2C_INSTR_000E_SND_0000.wav
  • sfx/BANK_2C_INSTR_000F_SND_0000.wav
  • sfx/BANK_2C_INSTR_0000_SND_0000.wav
  • sfx/BANK_2C_INSTR_0001_SND_0000.wav
  • sfx/BANK_2C_INSTR_0002_SND_0000.wav
  • sfx/BANK_2C_INSTR_0003_SND_0000.wav
  • sfx/BANK_2C_INSTR_0004_SND_0000.wav
  • sfx/BANK_2C_INSTR_0005_SND_0000.wav
  • sfx/BANK_2C_INSTR_0006_SND_0000.wav
  • sfx/BANK_2C_INSTR_0007_SND_0000.wav
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  • sfx/BANK_32_INSTR_0002_SND_0000.wav
  • sfx/BANK_32_INSTR_0003_SND_0000.wav
  • sfx/BANK_32_INSTR_0004_SND_0000.wav
  • sfx/BANK_32_INSTR_0005_SND_0000.wav
  • sfx/BANK_32_INSTR_0006_SND_0000.wav
  • sfx/BANK_32_INSTR_0007_SND_0000.wav
  • sfx/BANK_32_INSTR_0008_SND_0000.wav
  • sfx/BANK_32_INSTR_0009_SND_0000.wav
  • sfx/BANK_33_INSTR_000A_SND_0000.wav
  • sfx/BANK_33_INSTR_000B_SND_0000.wav
  • sfx/BANK_33_INSTR_000C_SND_0000.wav
  • sfx/BANK_33_INSTR_000D_SND_0000.wav
  • sfx/BANK_33_INSTR_000E_SND_0000.wav
  • sfx/BANK_33_INSTR_000F_SND_0000.wav
  • sfx/BANK_33_INSTR_0000_SND_0000.wav
  • sfx/BANK_33_INSTR_0001_SND_0000.wav
  • sfx/BANK_33_INSTR_0002_SND_0000.wav
  • sfx/BANK_33_INSTR_0003_SND_0000.wav
  • sfx/BANK_33_INSTR_0004_SND_0000.wav
  • sfx/BANK_33_INSTR_0005_SND_0000.wav
  • sfx/BANK_33_INSTR_0006_SND_0000.wav
  • sfx/BANK_33_INSTR_0007_SND_0000.wav
  • sfx/BANK_33_INSTR_0008_SND_0000.wav
  • sfx/BANK_33_INSTR_0009_SND_0000.wav
  • sfx/BANK_34_INSTR_0000_SND_0000.wav
  • sfx/BANK_34_INSTR_0001_SND_0000.wav
  • sfx/BANK_34_INSTR_0002_SND_0000.wav
  • sfx/BANK_34_INSTR_0003_SND_0000.wav
  • sfx/BANK_34_INSTR_0004_SND_0000.wav
  • sfx/BANK_34_INSTR_0005_SND_0000.wav
  • sfx/BANK_34_INSTR_0006_SND_0000.wav
  • sfx/BANK_34_INSTR_0007_SND_0000.wav
  • sfx/BANK_34_INSTR_0008_SND_0000.wav
  • sfx/BANK_35_INSTR_000A_SND_0000.wav
  • sfx/BANK_35_INSTR_000B_SND_0000.wav
  • sfx/BANK_35_INSTR_000C_SND_0000.wav
  • sfx/BANK_35_INSTR_000D_SND_0000.wav
  • sfx/BANK_35_INSTR_000E_SND_0000.wav
  • sfx/BANK_35_INSTR_0000_SND_0000.wav
  • sfx/BANK_35_INSTR_0001_SND_0000.wav
  • sfx/BANK_35_INSTR_0002_SND_0000.wav
  • sfx/BANK_35_INSTR_0003_SND_0000.wav
  • sfx/BANK_35_INSTR_0004_SND_0000.wav
  • sfx/BANK_35_INSTR_0005_SND_0000.wav
  • sfx/BANK_35_INSTR_0006_SND_0000.wav
  • sfx/BANK_35_INSTR_0007_SND_0000.wav
  • sfx/BANK_35_INSTR_0008_SND_0000.wav
  • sfx/BANK_35_INSTR_0009_SND_0000.wav
  • sfx/BANK_36_INSTR_000A_SND_0000.wav
  • sfx/BANK_36_INSTR_000B_SND_0000.wav
  • sfx/BANK_36_INSTR_000C_SND_0000.wav
  • sfx/BANK_36_INSTR_000D_SND_0000.wav
  • sfx/BANK_36_INSTR_000E_SND_0000.wav
  • sfx/BANK_36_INSTR_000F_SND_0000.wav
  • sfx/BANK_36_INSTR_0000_SND_0000.wav
  • sfx/BANK_36_INSTR_0001_SND_0000.wav
  • sfx/BANK_36_INSTR_0002_SND_0000.wav
  • sfx/BANK_36_INSTR_0003_SND_0000.wav
  • sfx/BANK_36_INSTR_0004_SND_0000.wav
  • sfx/BANK_36_INSTR_0005_SND_0000.wav
  • sfx/BANK_36_INSTR_0006_SND_0000.wav
  • sfx/BANK_36_INSTR_0007_SND_0000.wav
  • sfx/BANK_36_INSTR_0008_SND_0000.wav
  • sfx/BANK_36_INSTR_0009_SND_0000.wav
  • sfx/BANK_37_INSTR_000A_SND_0000.wav
  • sfx/BANK_37_INSTR_000B_SND_0000.wav
  • sfx/BANK_37_INSTR_000C_SND_0000.wav
  • sfx/BANK_37_INSTR_000D_SND_0000.wav
  • sfx/BANK_37_INSTR_000E_SND_0000.wav
  • sfx/BANK_37_INSTR_000F_SND_0000.wav
  • sfx/BANK_37_INSTR_0000_SND_0000.wav
  • sfx/BANK_37_INSTR_0001_SND_0000.wav
  • sfx/BANK_37_INSTR_0002_SND_0000.wav
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  • sfx/BANK_37_INSTR_0006_SND_0000.wav
  • sfx/BANK_37_INSTR_0007_SND_0000.wav
  • sfx/BANK_37_INSTR_0008_SND_0000.wav
  • sfx/BANK_37_INSTR_0009_SND_0000.wav
  • sfx/BANK_38_INSTR_0000_SND_0000.wav
  • sfx/BANK_38_INSTR_0001_SND_0000.wav
  • sfx/BANK_38_INSTR_0002_SND_0000.wav
  • sfx/BANK_38_INSTR_0003_SND_0000.wav
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  • sfx/BANK_38_INSTR_0007_SND_0000.wav
  • sfx/BANK_38_INSTR_0008_SND_0000.wav
  • sfx/BANK_38_INSTR_0009_SND_0000.wav
  • sfx/BANK_39_INSTR_000A_SND_0000.wav
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  • sfx/BANK_39_INSTR_000C_SND_0000.wav
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  • sfx/BANK_40_INSTR_000A_SND_0000.wav
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  • sfx/BANK_40_INSTR_0008_SND_0000.wav
  • sfx/BANK_40_INSTR_0009_SND_0000.wav
  • sfx/BANK_41_INSTR_000A_SND_0000.wav
  • sfx/BANK_41_INSTR_000B_SND_0000.wav
  • sfx/BANK_41_INSTR_000C_SND_0000.wav
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  • sfx/BANK_41_INSTR_0001_SND_0000.wav
  • sfx/BANK_41_INSTR_0002_SND_0000.wav
  • sfx/BANK_41_INSTR_0003_SND_0000.wav
  • sfx/BANK_41_INSTR_0004_SND_0000.wav
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  • sfx/BANK_41_INSTR_0006_SND_0000.wav
  • sfx/BANK_41_INSTR_0007_SND_0000.wav
  • sfx/BANK_41_INSTR_0008_SND_0000.wav
  • sfx/BANK_41_INSTR_0009_SND_0000.wav
  • sfx/BANK_42_INSTR_000A_SND_0000.wav
  • sfx/BANK_42_INSTR_000B_SND_0000.wav
  • sfx/BANK_42_INSTR_000C_SND_0000.wav
  • sfx/BANK_42_INSTR_000D_SND_0000.wav
  • sfx/BANK_42_INSTR_000E_SND_0000.wav
  • sfx/BANK_42_INSTR_000F_SND_0000.wav
  • sfx/BANK_42_INSTR_0000_SND_0000.wav
  • sfx/BANK_42_INSTR_0001_SND_0000.wav
  • sfx/BANK_42_INSTR_0002_SND_0000.wav
  • sfx/BANK_42_INSTR_0003_SND_0000.wav
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  • sfx/BANK_42_INSTR_0006_SND_0000.wav
  • sfx/BANK_42_INSTR_0007_SND_0000.wav
  • sfx/BANK_42_INSTR_0008_SND_0000.wav
  • sfx/BANK_42_INSTR_0009_SND_0000.wav
  • sfx/BANK_43_INSTR_000A_SND_0000.wav
  • sfx/BANK_43_INSTR_000B_SND_0000.wav
  • sfx/BANK_43_INSTR_000C_SND_0000.wav
  • sfx/BANK_43_INSTR_000D_SND_0000.wav
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  • sfx/BANK_43_INSTR_0000_SND_0000.wav
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  • sfx/BANK_43_INSTR_0002_SND_0000.wav
  • sfx/BANK_43_INSTR_0003_SND_0000.wav
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  • sfx/BANK_43_INSTR_0006_SND_0000.wav
  • sfx/BANK_43_INSTR_0007_SND_0000.wav
  • sfx/BANK_43_INSTR_0008_SND_0000.wav
  • sfx/BANK_43_INSTR_0009_SND_0000.wav
  • sfx/BANK_44_INSTR_000A_SND_0000.wav
  • sfx/BANK_44_INSTR_000B_SND_0000.wav
  • sfx/BANK_44_INSTR_000C_SND_0000.wav
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  • sfx/BANK_44_INSTR_000F_SND_0000.wav
  • sfx/BANK_44_INSTR_0000_SND_0000.wav
  • sfx/BANK_44_INSTR_0001_SND_0000.wav
  • sfx/BANK_44_INSTR_0002_SND_0000.wav
  • sfx/BANK_44_INSTR_0003_SND_0000.wav
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  • sfx/BANK_44_INSTR_0006_SND_0000.wav
  • sfx/BANK_44_INSTR_0007_SND_0000.wav
  • sfx/BANK_44_INSTR_0008_SND_0000.wav
  • sfx/BANK_44_INSTR_0009_SND_0000.wav
  • sfx/BANK_45_INSTR_000A_SND_0000.wav
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  • sfx/BANK_45_INSTR_000C_SND_0000.wav
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  • sfx/BANK_45_INSTR_000F_SND_0000.wav
  • sfx/BANK_45_INSTR_0000_SND_0000.wav
  • sfx/BANK_45_INSTR_0001_SND_0000.wav
  • sfx/BANK_45_INSTR_0002_SND_0000.wav
  • sfx/BANK_45_INSTR_0003_SND_0000.wav
  • sfx/BANK_45_INSTR_0004_SND_0000.wav
  • sfx/BANK_45_INSTR_0005_SND_0000.wav
  • sfx/BANK_45_INSTR_0006_SND_0000.wav
  • sfx/BANK_45_INSTR_0007_SND_0000.wav
  • sfx/BANK_45_INSTR_0008_SND_0000.wav
  • sfx/BANK_45_INSTR_0009_SND_0000.wav
  • sfx/BANK_46_INSTR_0000_SND_0000.wav
  • sfx/BANK_46_INSTR_0001_SND_0000.wav
  • sfx/BANK_47_INSTR_0000_SND_0000.wav
  • sfx/BANK_47_INSTR_0001_SND_0000.wav
  • sfx/BANK_47_INSTR_0002_SND_0000.wav
  • sfx/BANK_47_INSTR_0003_SND_0000.wav
  • sfx/BANK_47_INSTR_0004_SND_0000.wav
  • sfx/BANK_47_INSTR_0005_SND_0000.wav
  • sfx/BANK_48_INSTR_000A_SND_0000.wav
  • sfx/BANK_48_INSTR_000B_SND_0000.wav
  • sfx/BANK_48_INSTR_000C_SND_0000.wav
  • sfx/BANK_48_INSTR_000D_SND_0000.wav
  • sfx/BANK_48_INSTR_000E_SND_0000.wav
  • sfx/BANK_48_INSTR_000F_SND_0000.wav
  • sfx/BANK_48_INSTR_0000_SND_0000.wav
  • sfx/BANK_48_INSTR_0001_SND_0000.wav
  • sfx/BANK_48_INSTR_0002_SND_0000.wav
  • sfx/BANK_48_INSTR_0003_SND_0000.wav
  • sfx/BANK_48_INSTR_0004_SND_0000.wav
  • sfx/BANK_48_INSTR_0005_SND_0000.wav
  • sfx/BANK_48_INSTR_0006_SND_0000.wav
  • sfx/BANK_48_INSTR_0007_SND_0000.wav
  • sfx/BANK_48_INSTR_0008_SND_0000.wav
  • sfx/BANK_48_INSTR_0009_SND_0000.wav
  • strings (bass)/PM64 Bass 1 C2.wav
  • strings (bass)/PM64 Bass 1 C3.wav
  • strings (bass)/PM64 Bass Guitar F#1.wav
  • strings (bass)/PM64 Bass Guitar F#2.wav
  • strings (bass)/PM64 Synth Bass Octave 2 C3.wav
  • strings (bass)/PM64 Synth Bass Octave C2.wav
  • strings (bass)/PM64 Synth Bass Octave C3.wav
  • strings (bass)/PM64 Synth Bass Plucked C3.wav
  • strings (bass)/PM64 Synth Bass Sawtoothy C2.wav
  • strings (bass)/PM64 Synth Bass Sawtoothy C3.wav
  • strings (bowed, harps)/PM64 Harp C4.wav
  • strings (bowed, harps)/PM64 Harp C5.wav
  • strings (bowed, harps)/PM64 Pizzicato String F#1.wav
  • strings (bowed, harps)/PM64 Pizzicato String F#2.wav
  • strings (bowed, harps)/PM64 Pizzicato String F#3.wav
  • strings (bowed, harps)/PM64 Pizzicato String F#4.wav
  • strings (bowed, harps)/PM64 Short Sine Wavey-Harp C5.wav
  • strings (bowed, harps)/PM64 Short Sine Wavey-Harp F#6.wav
  • strings (bowed, harps)/PM64 Strings 1 F#2.wav
  • strings (bowed, harps)/PM64 Strings 1 F#3.wav
  • strings (bowed, harps)/PM64 Strings 1 F#4.wav
  • strings (bowed, harps)/PM64 Strings 1 F#5.wav
  • strings (bowed, harps)/PM64 Strings 2 F#2.wav
  • strings (bowed, harps)/PM64 Strings 2 F#3.wav
  • strings (bowed, harps)/PM64 Strings 2 F#4.wav
  • strings (bowed, harps)/PM64 Strings 2 F#5.wav
  • strings (plucked)/PM64 Electric Guitar F#4.wav
  • strings (plucked)/PM64 Electric Guitar F#5.wav
  • strings (plucked)/PM64 Guitar 1 C2.wav
  • strings (plucked)/PM64 Guitar 1 G3.wav
  • strings (plucked)/PM64 Guitar 1 G4.wav
  • strings (plucked)/PM64 Guitar 2 F#2.wav
  • strings (plucked)/PM64 Guitar 2 F#3.wav
  • strings (plucked)/PM64 Guitar 3 B2.wav
  • strings (plucked)/PM64 Guitar 3 B3.wav
  • strings (plucked)/PM64 Muffled Electric Guitar F#4.wav
  • strings (plucked)/PM64 Muffled Electric Guitar F#5.wav
  • strings (plucked)/PM64 Muted Electric Guitar Maybe C4.wav
  • strings (plucked)/PM64 Overdrive Guitar Synth.wav
  • strings (plucked)/PM64 Plucked String Dissonant C4.wav
  • strings (plucked)/PM64 Sitar F#3.wav
  • strings (plucked)/PM64 Sitar F#4.wav
  • strings (plucked)/PM64 Slap Guitar C3.wav
  • synth lead/PM64 Flared Synth C3.wav
  • synth lead/PM64 Flared Synth C4.wav
  • synth lead/PM64 Flared Synth C5.wav
  • synth lead/PM64 Heavy Sawtooth C3.wav
  • synth lead/PM64 Low Sustain Piano F#3.wav
  • synth lead/PM64 MIDI-esque Sawtooth Wave F#4.wav
  • synth lead/PM64 MIDI-esque Sawtooth Wave F#5.wav
  • synth lead/PM64 Orchestra Hit.wav
  • synth lead/PM64 Punchy Sawtooth C3.wav
  • synth lead/PM64 Sine Wave Blip F#6.wav
  • synth lead/PM64 Sine Wave C5.wav
  • synth lead/PM64 Sine Wave C7.wav
  • synth lead/PM64 Sine Wave Decay C7.wav
  • synth lead/PM64 Sine Wavey Synth 1 C6.wav
  • synth lead/PM64 Sine Wavey Synth 2 C8.wav
  • synth lead/PM64 Tinny Synth C5.wav
  • synth lead/PM64 Tinny Synth C6.wav
  • synth pad/PM64 Brightness Pad F#3.wav
  • synth pad/PM64 Brightness Pad F#4.wav
  • synth pad/PM64 Brightness Pad F#5.wav
  • synth pad/PM64 Brightness Pad Interval C4+Eb4.wav
  • synth pad/PM64 Brightness Pad Interval C5+Eb5.wav
  • synth pad/PM64 Choir Pad F#5.wav
  • synth pad/PM64 Shooting Star Summit Chord Pad.wav
  • wind/PM64 Clarinet C4.wav
  • wind/PM64 Clarinet C5.wav
  • wind/PM64 Flute F#4.wav
  • wind/PM64 Flute F#5.wav
  • wind/PM64 Flute F#6.wav
  • wind/PM64 Oboe B4.wav
  • wind/PM64 Oboe F#3.wav
  • wind/PM64 Oboe F#4.wav
  • wind/PM64 Ocarina F#4.wav
  • wind/PM64 Ocarina F#6.wav
  • wind/PM64 Pan Flute F#5.wav
  • wind/PM64 Pan Flute F#6.wav
  • wind/PM64 Piccolo C6.wav
  • wind/PM64 Piccolo C7.wav
  • wind/PM64 Recorder F#4.wav
  • wind/PM64 Recorder F#5.wav
  • wind/PM64 Recorder F#6.wav
  • wind/PM64 Whistle and Synth C5.wav
  • wind/PM64 Whistle F#5.wav
  • wind/PM64 Whistle F#6.wav
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Avatar
Feb 17, 2023, 12:34 PM
OH!
Avatar
Dec 16, 2022, 4:42 PM
@HelperUnknown Check the post @LinusHomsar206 submitted, he said that 19 is possibly where they are.
Avatar
Oct 27, 2022, 7:12 PM
Which is the one where an NPC goes "?".
Avatar
Oct 23, 2022, 10:17 PM
found it
hitsound is BANK_35_INSTR_0003_SND_0000.wav
Avatar
Oct 23, 2022, 9:45 PM *
oh god do i really want to search through this whole zip for 2 sounds

edit: wheres the sound for when you hit an enemy normally or when an enemy gets hit
Avatar
Jan 2, 2021, 2:54 PM
Thank you LinusHomsar206. Atleast you told us what numbers go with what sounds.

I wish the uploader organised them..
Avatar
Oct 19, 2017, 6:03 AM
Since no such compilation of what the sounds are is in the ZIP file or the comments already, here's what I could gleam by a skim-through. The left 2 numbers are the BANK numbers. Some of these seem to be unused data; perhaps a further, in-depth look is required for the sake of discovering unused content in games.

Note I couldn't figure out the location of sounds such as the hammer SFX, some of the attack FX sounds, the FP recovery, and other stuff of the sort; those, I couldn't find during my skim-through.

00 - instruments
01 - instruments
02 - instruments
03 - instruments
04 - instruments, samples
05 - instruments, samples (INSTR_0008_SND_0000 seems like it may be unused...?)
06 - instruments (vaguely xylophone)
07 - instruments
08 - instruments (gettin' sick of these yet?)
09 - instruments
0A - instruments
0B - instruments
0C - instruments
0D - instruments (yeah, i'm gettin sick of these too.)
0E - instruments
0F - instruments
10 - instruments
11 - instruments (dojo's fighting ambience sfx)
12 - voices? (one seems to be saying "hey..." and the other seems to be saying "what?" or "whoa?" possibly unused...)
13 - twinkle (that's all this is)
14 - instruments
15 - instruments (this is the last regular instruments i know of...)
16 - instruments, samples, unknown (one seems to be the drums of jade jungle... perhaps the dev team was hesitant about their beat, so they compiled a short loop for them to insert later?)
17 - happy chime (...that's all this one is; it only has one sound.)
18 - boing (...and that's all this one is, too. just a lone fuzzy boing.)
19 - menu opening/closing, menu scrolling, ? balloon, ! balloon, misc. menu, misc. (some sfx seem to be for other non-menu/common cutscenes...?)
20 - partner swapping, menu opening, bow's outta sight, sushie's water block/squirt
1A - stats bar rolling down, heal HP, ching, text end, menu option, dingdong, text scroll,
1B - menu selection, twinkles, misc. (some unknown)
1C - pipe entry, jump, overworld, spin/tornado jump, whiffs, misc. (some unknown)
1D - attacks, unknown (attack down via chill out, and a zip sound, but i dunno some)
1E - shooting stars, running water, waves, birds, misc. (i dunno some?)
1F - attacks, tattle opening, SMW-style stomp, misc. (i dunno some again)
21 - unknown (some whistles, a whiff, and a paff)
22 - unknown (maybe attacks?)
23 - some doors
24 - some doors, misc. (riveting?)
25 - attacks, misc. (i can't tell most)
26 - battle, sleeping, misc. (the run, enemy defeated, and some other sfx are here)
27 - attacks
28 - trains, misc (some revolve the dry dry mountains train and the shy guy toybox train)
29 - gameshow, huff puff machine, misc. (gameshow sfx are present; some sounds like the paper unfolding are present)
2A - battle, using recovery items/repel gel, ding, unknown (recovery item usage is at INSTR_0006_SND_0000)
2B - unknown (some overworld, maybe?
2C - battle, star spirit focus, star spirit summon, star spirit card hum, misc. (some unknown?)
2D - unknown (some water flowing?)
2E - forever forest, misc (stuff like the forever forest bushes and ambient sounds are used here)
2F - cutscene, overworld, misc. (some might be unknown? i don't recognize some)
30 - unknown (seems to be some misc. sfx)
31 - unknown (possibly attack sfx?)
32 - unknown (given the following too, possibly overworld sfx, but might also be attack sfx)
33 - overworld (stuff like leaving the pipes or getting hit by lava/the thorn vines are here, odd/possibly unused sound at INSTR_0001_SND_0000?)
34 - overworld (the jack-in-the-boxes from shy guy's toybox are present)
35 - zaps, misc. (INSTR_0008_SND_0000 seems to be the crowd cheering via levelup)
36 - attacks, unknown (the status infliction sounds are there)
37 - unknown (possiby attacks)
38 - battle jingles and unknown (some attack fx sounds are here, including the unused F one... and, oddly, the lucky jingle?)
39 - misc. (plips and plops and shings; could really be anywhere)
3A - attacks, misc. (some seem unknown)
3B - unknown? (possibly attacks)
3C - attacks
3D - attacks, misc. (i dunno about some)
3E - attacks (seems to have the sounds for the poof for lakilester's cloud nine)
3F - unknown (maybe ambience or cutscene sfx?)
40 - unknown (possibly cutscene sounds; there's a bell chinging sound not unlike a twinkle)
41 - unknown (possibly attacks? i don't really recognize these)
42 - attacks, clicks, and some shy guys toybox sfx (the shy guys screaming's in there, some other unknown sfx too)
43 - attacks (enemies)
44 - attacks (enemies)
45 - unknown (some magic sounds and other snippits... perhaps used by crystal king or in some attacks?)
46 - unknown (a "pff" and a rumble)
47 - fanfares + opening/closing the file select menu (item obtaining, start menu)
48 - ambient sounds
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Nov 18, 2016, 11:47 AM
We need enemy sounds into one folder,and others go seperate.
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Jan 17, 2016, 9:45 AM
There is little to no organization to this at all. It's 950+ sounds all lumped together with no discernible naming convention. Still, it seems everything's there, even if it takes a lot of searching (and luck).
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