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Rem
Category Mobile
Game
Section
Voices
Submitter Mysticus
Size 150.37 MB
Format ZIP (application/zip)
Hits 1,001
Comments 0

Icon Filler
Zip Contents[819]
  • Rem/Battle/vo_btl_rem001#1 (vo_lose).wav
  • Rem/Battle/vo_btl_rem001#2 (vo_lose).wav
  • Rem/Battle/vo_btl_rem001#3 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem001#4 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem001#5 (vo_win_big).wav
  • Rem/Battle/vo_btl_rem001#6 (vo_win_nrm).wav
  • Rem/Battle/vo_btl_rem001#7 (vo_buff_sp01).wav
  • Rem/Battle/vo_btl_rem001#8 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem001#9 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem001#10 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem001#11 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem001#12 (vo_dmg).wav
  • Rem/Battle/vo_btl_rem001#13 (vo_dmg).wav
  • Rem/Battle/vo_btl_rem001#14 (vo_hp0).wav
  • Rem/Battle/vo_btl_rem001#15 (vo_hp0).wav
  • Rem/Battle/vo_btl_rem001#16 (vo_atk_s).wav
  • Rem/Battle/vo_btl_rem001#17 (vo_atk_s).wav
  • Rem/Battle/vo_btl_rem001#18 (vo_buff_s_other).wav
  • Rem/Battle/vo_btl_rem001#19 (vo_buff_s_other).wav
  • Rem/Battle/vo_btl_rem001#20 (vo_buff_s_self).wav
  • Rem/Battle/vo_btl_rem001#21 (vo_buff_s_self).wav
  • Rem/Battle/vo_btl_rem001#22 (vo_atk_m).wav
  • Rem/Battle/vo_btl_rem001#23 (vo_atk_m).wav
  • Rem/Battle/vo_btl_rem001#24 (vo_buff_m_other).wav
  • Rem/Battle/vo_btl_rem001#25 (vo_buff_m_other).wav
  • Rem/Battle/vo_btl_rem001#26 (vo_buff_m_self).wav
  • Rem/Battle/vo_btl_rem001#27 (vo_buff_m_self).wav
  • Rem/Battle/vo_btl_rem001#28 (vo_start_sp01).wav
  • Rem/Battle/vo_btl_rem002#1 (vo_lose).wav
  • Rem/Battle/vo_btl_rem002#2 (vo_lose).wav
  • Rem/Battle/vo_btl_rem002#3 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem002#4 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem002#5 (vo_win_big).wav
  • Rem/Battle/vo_btl_rem002#6 (vo_win_nrm).wav
  • Rem/Battle/vo_btl_rem002#16 (vo_atk_s).wav
  • Rem/Battle/vo_btl_rem003#1 (vo_lose).wav
  • Rem/Battle/vo_btl_rem003#2 (vo_lose).wav
  • Rem/Battle/vo_btl_rem003#3 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem003#4 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem003#5 (vo_win_big).wav
  • Rem/Battle/vo_btl_rem003#6 (vo_win_nrm).wav
  • Rem/Battle/vo_btl_rem004#1 (vo_lose).wav
  • Rem/Battle/vo_btl_rem004#2 (vo_lose).wav
  • Rem/Battle/vo_btl_rem004#3 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem004#4 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem004#5 (vo_win_big).wav
  • Rem/Battle/vo_btl_rem004#6 (vo_win_nrm).wav
  • Rem/Battle/vo_btl_rem004#7 (vo_buff_sp01).wav
  • Rem/Battle/vo_btl_rem004#8 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem004#9 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem004#10 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem004#11 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem004#12 (vo_dmg).wav
  • Rem/Battle/vo_btl_rem004#13 (vo_dmg).wav
  • Rem/Battle/vo_btl_rem004#14 (vo_hp0).wav
  • Rem/Battle/vo_btl_rem004#15 (vo_hp0).wav
  • Rem/Battle/vo_btl_rem004#16 (vo_atk_s).wav
  • Rem/Battle/vo_btl_rem004#17 (vo_atk_s).wav
  • Rem/Battle/vo_btl_rem004#18 (vo_buff_s_other).wav
  • Rem/Battle/vo_btl_rem004#19 (vo_buff_s_other).wav
  • Rem/Battle/vo_btl_rem004#20 (vo_buff_s_self).wav
  • Rem/Battle/vo_btl_rem004#21 (vo_buff_s_self).wav
  • Rem/Battle/vo_btl_rem004#22 (vo_atk_m).wav
  • Rem/Battle/vo_btl_rem004#23 (vo_atk_m).wav
  • Rem/Battle/vo_btl_rem004#24 (vo_buff_m_other).wav
  • Rem/Battle/vo_btl_rem004#25 (vo_buff_m_other).wav
  • Rem/Battle/vo_btl_rem004#26 (vo_buff_m_self).wav
  • Rem/Battle/vo_btl_rem004#27 (vo_buff_m_self).wav
  • Rem/Battle/vo_btl_rem004#28 (vo_start_sp01).wav
  • Rem/Battle/vo_btl_rem005#1 (vo_lose).wav
  • Rem/Battle/vo_btl_rem005#2 (vo_lose).wav
  • Rem/Battle/vo_btl_rem005#3 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem005#4 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem005#5 (vo_win_big).wav
  • Rem/Battle/vo_btl_rem005#6 (vo_win_nrm).wav
  • Rem/Battle/vo_btl_rem005#7 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem005#8 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem005#9 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem005#10 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem005#11 (vo_atk_m).wav
  • Rem/Battle/vo_btl_rem006#3 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem006#4 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem006#25 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem006#26 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem006#27 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem006#28 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem007#5 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem007#6 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem007#25 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem007#26 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem007#27 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem007#28 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem008#5 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem008#6 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem008#7 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem008#8 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem008#9 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem008#10 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem009#1 (vo_lose).wav
  • Rem/Battle/vo_btl_rem009#2 (vo_lose).wav
  • Rem/Battle/vo_btl_rem009#3 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem009#4 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem009#5 (vo_win_big).wav
  • Rem/Battle/vo_btl_rem009#6 (vo_win_nrm).wav
  • Rem/Battle/vo_btl_rem009#7 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem009#8 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem009#9 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem009#10 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem010#5 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem010#6 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem010#7 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem010#8 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem010#9 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem010#10 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem011#5 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem011#6 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem011#7 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem011#8 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem011#9 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem011#10 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem012#1 (vo_lose).wav
  • Rem/Battle/vo_btl_rem012#2 (vo_lose).wav
  • Rem/Battle/vo_btl_rem012#3 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem012#4 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem012#5 (vo_win_big).wav
  • Rem/Battle/vo_btl_rem012#6 (vo_win_nrm).wav
  • Rem/Battle/vo_btl_rem012#24 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem012#25 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem012#26 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem012#27 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem013#1 (vo_lose).wav
  • Rem/Battle/vo_btl_rem013#2 (vo_lose).wav
  • Rem/Battle/vo_btl_rem013#3 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem013#4 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem013#5 (vo_win_big).wav
  • Rem/Battle/vo_btl_rem013#6 (vo_win_nrm).wav
  • Rem/Battle/vo_btl_rem013#24 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem013#25 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem013#26 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem013#27 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem014#5 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem014#6 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem014#24 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem014#25 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem014#26 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem014#27 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem015#5 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem015#6 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem015#7 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem015#8 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem015#9 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem015#10 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem017#5 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem017#6 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem017#24 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem017#25 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem017#26 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem017#27 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem018#5 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem018#6 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem018#7 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem018#8 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem018#9 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem018#10 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem019#1 (vo_lose).wav
  • Rem/Battle/vo_btl_rem019#2 (vo_lose).wav
  • Rem/Battle/vo_btl_rem019#3 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem019#4 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem019#5 (vo_win_big).wav
  • Rem/Battle/vo_btl_rem019#6 (vo_win_nrm).wav
  • Rem/Battle/vo_btl_rem019#7 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem019#8 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem019#9 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem019#10 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem_y001#1 (vo_lose).wav
  • Rem/Battle/vo_btl_rem_y001#2 (vo_lose).wav
  • Rem/Battle/vo_btl_rem_y001#3 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem_y001#4 (vo_start_cmn).wav
  • Rem/Battle/vo_btl_rem_y001#5 (vo_win_big).wav
  • Rem/Battle/vo_btl_rem_y001#6 (vo_win_nrm).wav
  • Rem/Battle/vo_btl_rem_y001#7 (vo_buff_sp01).wav
  • Rem/Battle/vo_btl_rem_y001#8 (vo_cutin01a).wav
  • Rem/Battle/vo_btl_rem_y001#9 (vo_cutin01b).wav
  • Rem/Battle/vo_btl_rem_y001#10 (vo_cutin02a).wav
  • Rem/Battle/vo_btl_rem_y001#11 (vo_cutin02b).wav
  • Rem/Battle/vo_btl_rem_y001#12 (vo_dmg).wav
  • Rem/Battle/vo_btl_rem_y001#13 (vo_dmg).wav
  • Rem/Battle/vo_btl_rem_y001#14 (vo_hp0).wav
  • Rem/Battle/vo_btl_rem_y001#15 (vo_atk_s).wav
  • Rem/Battle/vo_btl_rem_y001#16 (vo_atk_s).wav
  • Rem/Battle/vo_btl_rem_y001#17 (vo_buff_s_other).wav
  • Rem/Battle/vo_btl_rem_y001#18 (vo_buff_s_other).wav
  • Rem/Battle/vo_btl_rem_y001#19 (vo_buff_s_self).wav
  • Rem/Battle/vo_btl_rem_y001#20 (vo_buff_s_self).wav
  • Rem/Battle/vo_btl_rem_y001#21 (vo_atk_m).wav
  • Rem/Battle/vo_btl_rem_y001#22 (vo_atk_m).wav
  • Rem/Battle/vo_btl_rem_y001#23 (vo_buff_m_other).wav
  • Rem/Battle/vo_btl_rem_y001#24 (vo_buff_m_other).wav
  • Rem/Battle/vo_btl_rem_y001#25 (vo_buff_m_self).wav
  • Rem/Battle/vo_btl_rem_y001#26 (vo_buff_m_self).wav
  • Rem/Battle/vo_btl_rem_y001#27 (vo_start_sp01).wav
  • Rem/Home/vo_sim_rem001#1 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem001#2 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem001#3 (home_ignore_growup01).wav
  • Rem/Home/vo_sim_rem001#4 (home_ignore_growup02).wav
  • Rem/Home/vo_sim_rem001#5 (home_growup01).wav
  • Rem/Home/vo_sim_rem001#6 (home_growup02).wav
  • Rem/Home/vo_sim_rem001#7 (train_lvmax).wav
  • Rem/Home/vo_sim_rem001#8 (train_lvreach).wav
  • Rem/Home/vo_sim_rem001#9 (train_lvup).wav
  • Rem/Home/vo_sim_rem001#10 (train_mergecards).wav
  • Rem/Home/vo_sim_rem001#11 (train_openboard).wav
  • Rem/Home/vo_sim_rem001#12 (train_rarityup).wav
  • Rem/Home/vo_sim_rem001#13 (train_skillup).wav
  • Rem/Home/vo_sim_rem001#14 (home_aprilfool).wav
  • Rem/Home/vo_sim_rem001#15 (home_birthday).wav
  • Rem/Home/vo_sim_rem001#16 (home_christmas).wav
  • Rem/Home/vo_sim_rem001#17 (home_halloween).wav
  • Rem/Home/vo_sim_rem001#18 (home_ignore_nrm).wav
  • Rem/Home/vo_sim_rem001#19 (home_morning_nrm).wav
  • Rem/Home/vo_sim_rem001#20 (home_morning_likeup).wav
  • Rem/Home/vo_sim_rem001#21 (home_newyear).wav
  • Rem/Home/vo_sim_rem001#22 (home_newyeareve).wav
  • Rem/Home/vo_sim_rem001#23 (home_night_nrm).wav
  • Rem/Home/vo_sim_rem001#24 (home_night_likeup).wav
  • Rem/Home/vo_sim_rem001#25 (home_noon_nrm).wav
  • Rem/Home/vo_sim_rem001#26 (home_noon_likeup).wav
  • Rem/Home/vo_sim_rem001#27 (home_present).wav
  • Rem/Home/vo_sim_rem001#28 (home_setsubun).wav
  • Rem/Home/vo_sim_rem001#29 (home_nrm01).wav
  • Rem/Home/vo_sim_rem001#30 (home_nrm02).wav
  • Rem/Home/vo_sim_rem001#31 (home_nrm03).wav
  • Rem/Home/vo_sim_rem001#32 (home_likeup01).wav
  • Rem/Home/vo_sim_rem001#33 (home_likeup02).wav
  • Rem/Home/vo_sim_rem001#34 (home_likeup03).wav
  • Rem/Home/vo_sim_rem001#35 (home_tanabata).wav
  • Rem/Home/vo_sim_rem001#36 (home_valentine).wav
  • Rem/Home/vo_sim_rem001#37 (home_whiteday).wav
  • Rem/Home/vo_sim_rem002#1 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem002#2 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem002#3 (home_ignore_growup01).wav
  • Rem/Home/vo_sim_rem002#4 (home_ignore_growup02).wav
  • Rem/Home/vo_sim_rem002#5 (home_growup01).wav
  • Rem/Home/vo_sim_rem002#6 (home_growup02).wav
  • Rem/Home/vo_sim_rem002#7 (train_lvmax).wav
  • Rem/Home/vo_sim_rem002#8 (train_lvreach).wav
  • Rem/Home/vo_sim_rem002#9 (train_lvup).wav
  • Rem/Home/vo_sim_rem002#10 (train_mergecards).wav
  • Rem/Home/vo_sim_rem002#11 (train_openboard).wav
  • Rem/Home/vo_sim_rem002#12 (train_rarityup).wav
  • Rem/Home/vo_sim_rem002#13 (train_skillup).wav
  • Rem/Home/vo_sim_rem003#1 (home_ignore_growup01).wav
  • Rem/Home/vo_sim_rem003#2 (home_ignore_growup02).wav
  • Rem/Home/vo_sim_rem003#3 (home_growup01).wav
  • Rem/Home/vo_sim_rem003#4 (home_growup02).wav
  • Rem/Home/vo_sim_rem003#5 (train_lvmax).wav
  • Rem/Home/vo_sim_rem003#6 (train_lvreach).wav
  • Rem/Home/vo_sim_rem003#7 (train_lvup).wav
  • Rem/Home/vo_sim_rem003#8 (train_mergecards).wav
  • Rem/Home/vo_sim_rem003#9 (train_openboard).wav
  • Rem/Home/vo_sim_rem003#10 (train_rarityup).wav
  • Rem/Home/vo_sim_rem003#11 (train_skillup).wav
  • Rem/Home/vo_sim_rem003#36 (gacha_greeting; gacha_introduce).wav
  • Rem/Home/vo_sim_rem004#1 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem004#2 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem004#3 (home_ignore_growup01).wav
  • Rem/Home/vo_sim_rem004#4 (home_ignore_growup02).wav
  • Rem/Home/vo_sim_rem004#5 (home_growup01).wav
  • Rem/Home/vo_sim_rem004#6 (home_growup02).wav
  • Rem/Home/vo_sim_rem004#7 (train_lvmax).wav
  • Rem/Home/vo_sim_rem004#8 (train_lvup).wav
  • Rem/Home/vo_sim_rem004#9 (train_mergecards; train_openboard).wav
  • Rem/Home/vo_sim_rem004#10 (train_rarityup).wav
  • Rem/Home/vo_sim_rem004#11 (train_lvreach; train_skillup).wav
  • Rem/Home/vo_sim_rem004#12 (home_aprilfool).wav
  • Rem/Home/vo_sim_rem004#13 (home_birthday).wav
  • Rem/Home/vo_sim_rem004#14 (home_christmas).wav
  • Rem/Home/vo_sim_rem004#15 (home_halloween).wav
  • Rem/Home/vo_sim_rem004#16 (home_ignore_nrm).wav
  • Rem/Home/vo_sim_rem004#17 (home_morning_nrm).wav
  • Rem/Home/vo_sim_rem004#18 (home_morning_likeup).wav
  • Rem/Home/vo_sim_rem004#19 (home_newyear).wav
  • Rem/Home/vo_sim_rem004#20 (home_newyeareve).wav
  • Rem/Home/vo_sim_rem004#21 (home_night_nrm).wav
  • Rem/Home/vo_sim_rem004#22 (home_night_likeup).wav
  • Rem/Home/vo_sim_rem004#23 (home_noon_nrm).wav
  • Rem/Home/vo_sim_rem004#24 (home_noon_likeup).wav
  • Rem/Home/vo_sim_rem004#25 (home_present).wav
  • Rem/Home/vo_sim_rem004#26 (home_setsubun).wav
  • Rem/Home/vo_sim_rem004#27 (home_nrm01).wav
  • Rem/Home/vo_sim_rem004#28 (home_nrm02).wav
  • Rem/Home/vo_sim_rem004#29 (home_nrm03).wav
  • Rem/Home/vo_sim_rem004#30 (home_likeup01).wav
  • Rem/Home/vo_sim_rem004#31 (home_likeup02).wav
  • Rem/Home/vo_sim_rem004#32 (home_likeup03).wav
  • Rem/Home/vo_sim_rem004#33 (home_valentine).wav
  • Rem/Home/vo_sim_rem004#34 (home_whiteday).wav
  • Rem/Home/vo_sim_rem005#1 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem005#2 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem005#3 (home_ignore_growup01).wav
  • Rem/Home/vo_sim_rem005#4 (home_ignore_growup02).wav
  • Rem/Home/vo_sim_rem005#5 (home_growup01).wav
  • Rem/Home/vo_sim_rem005#6 (home_growup02).wav
  • Rem/Home/vo_sim_rem005#7 (train_lvmax).wav
  • Rem/Home/vo_sim_rem005#8 (train_lvreach).wav
  • Rem/Home/vo_sim_rem005#9 (train_lvup).wav
  • Rem/Home/vo_sim_rem005#10 (train_mergecards).wav
  • Rem/Home/vo_sim_rem005#11 (train_openboard).wav
  • Rem/Home/vo_sim_rem005#12 (train_rarityup).wav
  • Rem/Home/vo_sim_rem005#13 (train_skillup).wav
  • Rem/Home/vo_sim_rem005#14 (home_aprilfool).wav
  • Rem/Home/vo_sim_rem005#15 (home_birthday).wav
  • Rem/Home/vo_sim_rem005#16 (home_christmas).wav
  • Rem/Home/vo_sim_rem005#17 (home_halloween).wav
  • Rem/Home/vo_sim_rem005#18 (home_ignore_nrm).wav
  • Rem/Home/vo_sim_rem005#19 (home_morning_nrm).wav
  • Rem/Home/vo_sim_rem005#20 (home_morning_likeup).wav
  • Rem/Home/vo_sim_rem005#21 (home_newyear).wav
  • Rem/Home/vo_sim_rem005#22 (home_newyeareve).wav
  • Rem/Home/vo_sim_rem005#23 (home_night_nrm).wav
  • Rem/Home/vo_sim_rem005#24 (home_night_likeup).wav
  • Rem/Home/vo_sim_rem005#25 (home_noon_nrm).wav
  • Rem/Home/vo_sim_rem005#26 (home_noon_likeup).wav
  • Rem/Home/vo_sim_rem005#27 (home_present).wav
  • Rem/Home/vo_sim_rem005#28 (home_setsubun).wav
  • Rem/Home/vo_sim_rem005#29 (home_nrm01).wav
  • Rem/Home/vo_sim_rem005#30 (home_nrm02).wav
  • Rem/Home/vo_sim_rem005#31 (home_nrm03).wav
  • Rem/Home/vo_sim_rem005#32 (home_likeup01).wav
  • Rem/Home/vo_sim_rem005#33 (home_likeup02).wav
  • Rem/Home/vo_sim_rem005#34 (home_likeup03).wav
  • Rem/Home/vo_sim_rem005#35 (home_tanabata).wav
  • Rem/Home/vo_sim_rem005#36 (home_valentine).wav
  • Rem/Home/vo_sim_rem005#37 (home_whiteday).wav
  • Rem/Home/vo_sim_rem006#12 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem006#13 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem006#35 (home_nrm01).wav
  • Rem/Home/vo_sim_rem006#36 (home_nrm02).wav
  • Rem/Home/vo_sim_rem006#37 (home_nrm03).wav
  • Rem/Home/vo_sim_rem007#12 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem007#13 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem007#35 (home_nrm01).wav
  • Rem/Home/vo_sim_rem007#36 (home_nrm02).wav
  • Rem/Home/vo_sim_rem007#37 (home_nrm03).wav
  • Rem/Home/vo_sim_rem008#12 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem008#13 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem008#14 (home_nrm01).wav
  • Rem/Home/vo_sim_rem008#15 (home_nrm02).wav
  • Rem/Home/vo_sim_rem008#16 (home_nrm03).wav
  • Rem/Home/vo_sim_rem009#1 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem009#2 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem009#3 (home_ignore_growup01).wav
  • Rem/Home/vo_sim_rem009#4 (home_ignore_growup02).wav
  • Rem/Home/vo_sim_rem009#5 (home_growup01).wav
  • Rem/Home/vo_sim_rem009#6 (home_growup02).wav
  • Rem/Home/vo_sim_rem009#7 (train_lvmax).wav
  • Rem/Home/vo_sim_rem009#8 (train_lvreach).wav
  • Rem/Home/vo_sim_rem009#9 (train_lvup).wav
  • Rem/Home/vo_sim_rem009#10 (train_mergecards).wav
  • Rem/Home/vo_sim_rem009#11 (train_openboard).wav
  • Rem/Home/vo_sim_rem009#12 (train_rarityup).wav
  • Rem/Home/vo_sim_rem009#13 (train_skillup).wav
  • Rem/Home/vo_sim_rem009#14 (home_birthday).wav
  • Rem/Home/vo_sim_rem009#15 (home_christmas).wav
  • Rem/Home/vo_sim_rem009#16 (home_ignore_nrm).wav
  • Rem/Home/vo_sim_rem009#17 (home_morning_nrm).wav
  • Rem/Home/vo_sim_rem009#18 (home_morning_likeup).wav
  • Rem/Home/vo_sim_rem009#19 (home_newyear).wav
  • Rem/Home/vo_sim_rem009#20 (home_night_nrm).wav
  • Rem/Home/vo_sim_rem009#21 (home_night_likeup).wav
  • Rem/Home/vo_sim_rem009#22 (home_noon_nrm).wav
  • Rem/Home/vo_sim_rem009#23 (home_noon_likeup).wav
  • Rem/Home/vo_sim_rem009#24 (home_nrm01).wav
  • Rem/Home/vo_sim_rem009#25 (home_nrm02).wav
  • Rem/Home/vo_sim_rem009#26 (home_nrm03).wav
  • Rem/Home/vo_sim_rem009#27 (home_likeup01).wav
  • Rem/Home/vo_sim_rem009#28 (home_likeup02).wav
  • Rem/Home/vo_sim_rem009#29 (home_likeup03).wav
  • Rem/Home/vo_sim_rem009#30 (home_valentine).wav
  • Rem/Home/vo_sim_rem010#12 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem010#13 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem010#14 (home_nrm01).wav
  • Rem/Home/vo_sim_rem010#15 (home_nrm02).wav
  • Rem/Home/vo_sim_rem010#16 (home_nrm03).wav
  • Rem/Home/vo_sim_rem011#12 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem011#13 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem011#14 (home_nrm01).wav
  • Rem/Home/vo_sim_rem011#15 (home_nrm02).wav
  • Rem/Home/vo_sim_rem011#16 (home_nrm03).wav
  • Rem/Home/vo_sim_rem012#1 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem012#2 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem012#3 (home_ignore_growup01).wav
  • Rem/Home/vo_sim_rem012#4 (home_ignore_growup02).wav
  • Rem/Home/vo_sim_rem012#5 (home_growup01).wav
  • Rem/Home/vo_sim_rem012#6 (home_growup02).wav
  • Rem/Home/vo_sim_rem012#7 (train_lvmax).wav
  • Rem/Home/vo_sim_rem012#8 (train_lvreach).wav
  • Rem/Home/vo_sim_rem012#9 (train_lvup).wav
  • Rem/Home/vo_sim_rem012#10 (train_mergecards).wav
  • Rem/Home/vo_sim_rem012#11 (train_openboard).wav
  • Rem/Home/vo_sim_rem012#12 (train_rarityup).wav
  • Rem/Home/vo_sim_rem012#13 (train_skillup).wav
  • Rem/Home/vo_sim_rem012#14 (home_birthday).wav
  • Rem/Home/vo_sim_rem012#15 (home_christmas).wav
  • Rem/Home/vo_sim_rem012#16 (home_ignore_nrm).wav
  • Rem/Home/vo_sim_rem012#17 (home_morning_nrm).wav
  • Rem/Home/vo_sim_rem012#18 (home_morning_likeup).wav
  • Rem/Home/vo_sim_rem012#19 (home_newyear).wav
  • Rem/Home/vo_sim_rem012#20 (home_night_nrm).wav
  • Rem/Home/vo_sim_rem012#21 (home_night_likeup).wav
  • Rem/Home/vo_sim_rem012#22 (home_noon_nrm).wav
  • Rem/Home/vo_sim_rem012#23 (home_noon_likeup).wav
  • Rem/Home/vo_sim_rem012#24 (home_nrm01).wav
  • Rem/Home/vo_sim_rem012#25 (home_nrm02).wav
  • Rem/Home/vo_sim_rem012#26 (home_nrm03).wav
  • Rem/Home/vo_sim_rem012#27 (home_likeup01).wav
  • Rem/Home/vo_sim_rem012#28 (home_likeup02).wav
  • Rem/Home/vo_sim_rem012#29 (home_likeup03).wav
  • Rem/Home/vo_sim_rem012#30 (home_valentine).wav
  • Rem/Home/vo_sim_rem013#1 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem013#2 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem013#3 (home_ignore_growup01).wav
  • Rem/Home/vo_sim_rem013#4 (home_ignore_growup02).wav
  • Rem/Home/vo_sim_rem013#5 (home_growup01).wav
  • Rem/Home/vo_sim_rem013#6 (home_growup02).wav
  • Rem/Home/vo_sim_rem013#7 (train_lvmax).wav
  • Rem/Home/vo_sim_rem013#8 (train_lvreach).wav
  • Rem/Home/vo_sim_rem013#9 (train_lvup).wav
  • Rem/Home/vo_sim_rem013#10 (train_mergecards).wav
  • Rem/Home/vo_sim_rem013#11 (train_openboard).wav
  • Rem/Home/vo_sim_rem013#12 (train_rarityup).wav
  • Rem/Home/vo_sim_rem013#13 (train_skillup).wav
  • Rem/Home/vo_sim_rem013#14 (home_birthday).wav
  • Rem/Home/vo_sim_rem013#15 (home_christmas).wav
  • Rem/Home/vo_sim_rem013#16 (home_ignore_nrm).wav
  • Rem/Home/vo_sim_rem013#17 (home_morning_nrm).wav
  • Rem/Home/vo_sim_rem013#18 (home_morning_likeup).wav
  • Rem/Home/vo_sim_rem013#19 (home_newyear).wav
  • Rem/Home/vo_sim_rem013#20 (home_night_nrm).wav
  • Rem/Home/vo_sim_rem013#21 (home_night_likeup).wav
  • Rem/Home/vo_sim_rem013#22 (home_noon_nrm).wav
  • Rem/Home/vo_sim_rem013#23 (home_noon_likeup).wav
  • Rem/Home/vo_sim_rem013#24 (home_nrm01).wav
  • Rem/Home/vo_sim_rem013#25 (home_nrm02).wav
  • Rem/Home/vo_sim_rem013#26 (home_nrm03).wav
  • Rem/Home/vo_sim_rem013#27 (home_likeup01).wav
  • Rem/Home/vo_sim_rem013#28 (home_likeup02).wav
  • Rem/Home/vo_sim_rem013#29 (home_likeup03).wav
  • Rem/Home/vo_sim_rem013#30 (home_valentine).wav
  • Rem/Home/vo_sim_rem014#12 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem014#13 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem014#28 (home_nrm01).wav
  • Rem/Home/vo_sim_rem014#29 (home_nrm02).wav
  • Rem/Home/vo_sim_rem014#30 (home_nrm03).wav
  • Rem/Home/vo_sim_rem015#12 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem015#13 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem015#14 (home_nrm01).wav
  • Rem/Home/vo_sim_rem015#15 (home_nrm02).wav
  • Rem/Home/vo_sim_rem015#16 (home_nrm03).wav
  • Rem/Home/vo_sim_rem017#12 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem017#13 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem017#28 (home_nrm01).wav
  • Rem/Home/vo_sim_rem017#29 (home_nrm02).wav
  • Rem/Home/vo_sim_rem017#30 (home_nrm03).wav
  • Rem/Home/vo_sim_rem018#12 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem018#13 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem018#14 (home_nrm01).wav
  • Rem/Home/vo_sim_rem018#15 (home_nrm02).wav
  • Rem/Home/vo_sim_rem018#16 (home_nrm03).wav
  • Rem/Home/vo_sim_rem019#1 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem019#2 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem019#3 (home_ignore_growup01).wav
  • Rem/Home/vo_sim_rem019#4 (home_ignore_growup02).wav
  • Rem/Home/vo_sim_rem019#5 (home_growup01).wav
  • Rem/Home/vo_sim_rem019#6 (home_growup02).wav
  • Rem/Home/vo_sim_rem019#7 (train_lvmax).wav
  • Rem/Home/vo_sim_rem019#8 (train_lvreach).wav
  • Rem/Home/vo_sim_rem019#9 (train_lvup).wav
  • Rem/Home/vo_sim_rem019#10 (train_mergecards).wav
  • Rem/Home/vo_sim_rem019#11 (train_openboard).wav
  • Rem/Home/vo_sim_rem019#12 (train_rarityup).wav
  • Rem/Home/vo_sim_rem019#13 (train_skillup).wav
  • Rem/Home/vo_sim_rem019#14 (home_birthday).wav
  • Rem/Home/vo_sim_rem019#15 (home_christmas).wav
  • Rem/Home/vo_sim_rem019#16 (home_ignore_nrm).wav
  • Rem/Home/vo_sim_rem019#17 (home_morning_nrm).wav
  • Rem/Home/vo_sim_rem019#18 (home_morning_likeup).wav
  • Rem/Home/vo_sim_rem019#19 (home_newyear).wav
  • Rem/Home/vo_sim_rem019#20 (home_night_nrm).wav
  • Rem/Home/vo_sim_rem019#21 (home_night_likeup).wav
  • Rem/Home/vo_sim_rem019#22 (home_noon_nrm).wav
  • Rem/Home/vo_sim_rem019#23 (home_noon_likeup).wav
  • Rem/Home/vo_sim_rem019#24 (home_nrm01).wav
  • Rem/Home/vo_sim_rem019#25 (home_nrm02).wav
  • Rem/Home/vo_sim_rem019#26 (home_nrm03).wav
  • Rem/Home/vo_sim_rem019#27 (home_likeup01).wav
  • Rem/Home/vo_sim_rem019#28 (home_likeup02).wav
  • Rem/Home/vo_sim_rem019#29 (home_likeup03).wav
  • Rem/Home/vo_sim_rem019#30 (home_valentine).wav
  • Rem/Home/vo_sim_rem_y001#1 (gacha_greeting).wav
  • Rem/Home/vo_sim_rem_y001#2 (gacha_introduce).wav
  • Rem/Home/vo_sim_rem_y001#3 (home_ignore_growup01).wav
  • Rem/Home/vo_sim_rem_y001#4 (home_ignore_growup02).wav
  • Rem/Home/vo_sim_rem_y001#5 (home_growup01).wav
  • Rem/Home/vo_sim_rem_y001#6 (home_growup02).wav
  • Rem/Home/vo_sim_rem_y001#7 (train_lvmax).wav
  • Rem/Home/vo_sim_rem_y001#8 (train_lvreach).wav
  • Rem/Home/vo_sim_rem_y001#9 (train_lvup).wav
  • Rem/Home/vo_sim_rem_y001#10 (train_mergecards).wav
  • Rem/Home/vo_sim_rem_y001#11 (train_openboard).wav
  • Rem/Home/vo_sim_rem_y001#12 (train_rarityup).wav
  • Rem/Home/vo_sim_rem_y001#13 (train_skillup).wav
  • Rem/Home/vo_sim_rem_y001#14 (home_birthday).wav
  • Rem/Home/vo_sim_rem_y001#15 (home_christmas).wav
  • Rem/Home/vo_sim_rem_y001#16 (home_ignore_nrm).wav
  • Rem/Home/vo_sim_rem_y001#17 (home_morning_nrm).wav
  • Rem/Home/vo_sim_rem_y001#18 (home_morning_likeup).wav
  • Rem/Home/vo_sim_rem_y001#19 (home_newyear).wav
  • Rem/Home/vo_sim_rem_y001#20 (home_night_nrm).wav
  • Rem/Home/vo_sim_rem_y001#21 (home_night_likeup).wav
  • Rem/Home/vo_sim_rem_y001#22 (home_noon_nrm).wav
  • Rem/Home/vo_sim_rem_y001#23 (home_noon_likeup).wav
  • Rem/Home/vo_sim_rem_y001#24 (home_nrm01).wav
  • Rem/Home/vo_sim_rem_y001#25 (home_nrm02).wav
  • Rem/Home/vo_sim_rem_y001#26 (home_nrm03).wav
  • Rem/Home/vo_sim_rem_y001#27 (home_likeup01).wav
  • Rem/Home/vo_sim_rem_y001#28 (home_likeup02).wav
  • Rem/Home/vo_sim_rem_y001#29 (home_likeup03).wav
  • Rem/Home/vo_sim_rem_y001#30 (home_valentine).wav
  • Rem/Sound Effects/se_bc_rem01#1 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem01#2 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem01#3 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem01#4 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem01#5 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem01#6 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem01#7 (special01_2).wav
  • Rem/Sound Effects/se_bc_rem01#8 (special01_2).wav
  • Rem/Sound Effects/se_bc_rem01#9 (special01_3).wav
  • Rem/Sound Effects/se_bc_rem01#10 (special01_4).wav
  • Rem/Sound Effects/se_bc_rem_2ndidle01#1 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem_2ndidle01#2 (special01_2).wav
  • Rem/Sound Effects/se_bc_rem_2ndidle01#3 (special01_3).wav
  • Rem/Sound Effects/se_bc_rem_2ndidle01#4 (special01_4).wav
  • Rem/Sound Effects/se_bc_rem_2ndidle01#5 (special01_5).wav
  • Rem/Sound Effects/se_bc_rem_amusementpark01#1 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem_amusementpark01#2 (special01_2).wav
  • Rem/Sound Effects/se_bc_rem_amusementpark01#3 (special01_3).wav
  • Rem/Sound Effects/se_bc_rem_amusementpark01#4 (special01_4).wav
  • Rem/Sound Effects/se_bc_rem_amusementpark01#5 (special01_5).wav
  • Rem/Sound Effects/se_bc_rem_childhood01#1 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem_childhood01#2 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem_childhood01#3 (special01_2).wav
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  • Rem/Sound Effects/se_bc_rem_chocolatier01#1 (special01_1).wav
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  • Rem/Sound Effects/se_bc_rem_dress01#1 (special01_1).wav
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  • Rem/Sound Effects/se_bc_rem_kenkibanka01#1 (special01_1).wav
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  • Rem/Sound Effects/se_bc_rem_magical01#1 (special01_1).wav
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  • Rem/Sound Effects/se_bc_rem_nemaki01#1 (special01_1).wav
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  • Rem/Sound Effects/se_bc_rem_quest01#1 (special01_1).wav
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  • Rem/Sound Effects/se_bc_rem_swimsuit01#1 (special01_1).wav
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  • Rem/Sound Effects/se_bc_rem_valentine01#1 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem_valentine01#2 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem_valentine01#3 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem_valentine01#4 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem_valentine01#5 (special01_2).wav
  • Rem/Sound Effects/se_bc_rem_valentine01#6 (special01_3).wav
  • Rem/Sound Effects/se_bc_rem_valentine01#7 (special01_4).wav
  • Rem/Sound Effects/se_bc_rem_valentine01#8 (special01_5).wav
  • Rem/Sound Effects/se_bc_rem_wedding01#1 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem_wedding01#2 (special01_2; special01_7).wav
  • Rem/Sound Effects/se_bc_rem_wedding01#3 (special01_3).wav
  • Rem/Sound Effects/se_bc_rem_wedding01#4 (special01_4).wav
  • Rem/Sound Effects/se_bc_rem_wedding01#5 (special01_5).wav
  • Rem/Sound Effects/se_bc_rem_wedding01#6 (special01_6).wav
  • Rem/Sound Effects/se_bc_rem_wedding01#7 (special01_7).wav
  • Rem/Sound Effects/se_bc_rem_winter01#1 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem_winter01#2 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem_winter01#3 (special01_2).wav
  • Rem/Sound Effects/se_bc_rem_xmas01#1 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem_xmas01#2 (special01_1).wav
  • Rem/Sound Effects/se_bc_rem_xmas01#3 (special01_2).wav
  • Rem/Sound Effects/se_bc_rem_xmas01#4 (special01_3).wav
  • Rem/Sound Effects/se_bc_rem_xmas01#5 (special01_4).wav
  • Rem/Story/vo_adv_rem#1 (advg_rem_aiduchi).wav
  • Rem/Story/vo_adv_rem#2 (advg_rem_ando).wav
  • Rem/Story/vo_adv_rem#3 (advg_rem_damage).wav
  • Rem/Story/vo_adv_rem#4 (advg_rem_doui).wav
  • Rem/Story/vo_adv_rem#5 (advg_rem_douyou).wav
  • Rem/Story/vo_adv_rem#6 (advg_rem_fuman).wav
  • Rem/Story/vo_adv_rem#7 (advg_rem_gekkou).wav
  • Rem/Story/vo_adv_rem#8 (advg_rem_gimon).wav
  • Rem/Story/vo_adv_rem#9 (advg_rem_hanron).wav
  • Rem/Story/vo_adv_rem#10 (advg_rem_hikitomeru).wav
  • Rem/Story/vo_adv_rem#11 (advg_rem_kanasii).wav
  • Rem/Story/vo_adv_rem#12 (advg_rem_kangaeru).wav
  • Rem/Story/vo_adv_rem#13 (advg_rem_kansin).wav
  • Rem/Story/vo_adv_rem#14 (advg_rem_kansya).wav
  • Rem/Story/vo_adv_rem#15 (advg_rem_kantan).wav
  • Rem/Story/vo_adv_rem#16 (advg_rem_kiduki).wav
  • Rem/Story/vo_adv_rem#17 (advg_rem_kougeki).wav
  • Rem/Story/vo_adv_rem#18 (advg_rem_kuyasii).wav
  • Rem/Story/vo_adv_rem#19 (advg_rem_kyoufu).wav
  • Rem/Story/vo_adv_rem#20 (advg_rem_nattoku).wav
  • Rem/Story/vo_adv_rem#21 (advg_rem_odoroki).wav
  • Rem/Story/vo_adv_rem#22 (advg_rem_subaru).wav
  • Rem/Story/vo_adv_rem#23 (advg_rem_tamerai).wav
  • Rem/Story/vo_adv_rem#24 (advg_rem_warai).wav
  • Rem/Story/vo_adv_rem#25 (advg_rem_yorokobi).wav
  • Rem/Story/vo_adv_rem#26 (advk_rem_akireru).wav
  • Rem/Story/vo_adv_rem#27 (advk_rem_al_hyuma).wav
  • Rem/Story/vo_adv_rem#28 (advk_rem_aratamete).wav
  • Rem/Story/vo_adv_rem#29 (advk_rem_damage02).wav
  • Rem/Story/vo_adv_rem#30 (advk_rem_dame_subaru).wav
  • Rem/Story/vo_adv_rem#31 (advk_rem_damedesu).wav
  • Rem/Story/vo_adv_rem#32 (advk_rem_datte).wav
  • Rem/Story/vo_adv_rem#33 (advk_rem_deha).wav
  • Rem/Story/vo_adv_rem#34 (advk_rem_demo).wav
  • Rem/Story/vo_adv_rem#35 (advk_rem_el_hyuma).wav
  • Rem/Story/vo_adv_rem#36 (advk_rem_emilia_normal).wav
  • Rem/Story/vo_adv_rem#37 (advk_rem_gimon02).wav
  • Rem/Story/vo_adv_rem#38 (advk_rem_gimon03).wav
  • Rem/Story/vo_adv_rem#39 (advk_rem_hanron).wav
  • Rem/Story/vo_adv_rem#40 (advk_rem_hikitomeru02).wav
  • Rem/Story/vo_adv_rem#41 (advk_rem_hitei).wav
  • Rem/Story/vo_adv_rem#42 (advk_rem_hitei02).wav
  • Rem/Story/vo_adv_rem#43 (advk_rem_hitei03).wav
  • Rem/Story/vo_adv_rem#44 (advk_rem_homete).wav
  • Rem/Story/vo_adv_rem#45 (advk_rem_hyuma).wav
  • Rem/Story/vo_adv_rem#46 (advk_rem_jyoukigen).wav
  • Rem/Story/vo_adv_rem#47 (advk_rem_kakugo).wav
  • Rem/Story/vo_adv_rem#48 (advk_rem_kinisinaide).wav
  • Rem/Story/vo_adv_rem#49 (advk_rem_koekake).wav
  • Rem/Story/vo_adv_rem#50 (advk_rem_kougeki02).wav
  • Rem/Story/vo_adv_rem#51 (advk_rem_kougi).wav
  • Rem/Story/vo_adv_rem#52 (advk_rem_koutei_subaru).wav
  • Rem/Story/vo_adv_rem#53 (advk_rem_omoidasu).wav
  • Rem/Story/vo_adv_rem#54 (advk_rem_rakutan).wav
  • Rem/Story/vo_adv_rem#55 (advk_rem_rakutan02).wav
  • Rem/Story/vo_adv_rem#55 (advk_rem_ram_normal).wav
  • Rem/Story/vo_adv_rem#56 (advk_rem_ram_serious).wav
  • Rem/Story/vo_adv_rem#57 (advk_rem_ram_silly).wav
  • Rem/Story/vo_adv_rem#58 (advk_rem_roswaal_normal).wav
  • Rem/Story/vo_adv_rem#59 (advk_rem_saisoku).wav
  • Rem/Story/vo_adv_rem#60 (advk_rem_setsumei_subaru).wav
  • Rem/Story/vo_adv_rem#61 (advk_rem_sikatanai).wav
  • Rem/Story/vo_adv_rem#62 (advk_rem_subaruhakken).wav
  • Rem/Story/vo_adv_rem#63 (advk_rem_subaru02).wav
  • Rem/Story/vo_adv_rem#63 (advk_rem_subarusrem).wav
  • Rem/Story/vo_adv_rem#64 (advk_rem_syazai).wav
  • Rem/Story/vo_adv_rem#65 (advk_rem_syazai02).wav
  • Rem/Story/vo_adv_rem#66 (advk_rem_syousan).wav
  • Rem/Story/vo_adv_rem#67 (advk_rem_syousan02).wav
  • Rem/Story/vo_adv_rem#68 (advk_rem_syousan_subaru).wav
  • Rem/Story/vo_adv_rem#69 (advk_rem_tenkan).wav
  • Rem/Story/vo_adv_rem#70 (advk_rem_syousan03).wav
  • Rem/Story/vo_adv_rem#70 (advk_rem_tereru).wav
  • Rem/Story/vo_adv_rem#71 (advk_rem_tokui).wav
  • Rem/Story/vo_adv_rem#72 (advk_rem_ul_hyuma).wav
  • Rem/Story/vo_adv_rem#73 (advk_rem_yorokobi02).wav
  • Rem/Story/vo_adv_rem_ogre#1 (advg_rem_ogre_damage).wav
  • Rem/Story/vo_adv_rem_ogre#2 (advg_rem_ogre_doui).wav
  • Rem/Story/vo_adv_rem_ogre#3 (advg_rem_ogre_douyou).wav
  • Rem/Story/vo_adv_rem_ogre#4 (advg_rem_ogre_fuman).wav
  • Rem/Story/vo_adv_rem_ogre#5 (advg_rem_ogre_gekkou).wav
  • Rem/Story/vo_adv_rem_ogre#6 (advg_rem_ogre_hikitomeru).wav
  • Rem/Story/vo_adv_rem_ogre#7 (advg_rem_ogre_kanasii).wav
  • Rem/Story/vo_adv_rem_ogre#8 (advg_rem_ogre_kougeki).wav
  • Rem/Story/vo_adv_rem_ogre#9 (advg_rem_ogre_kuyasii).wav
  • Rem/Story/vo_adv_rem_ogre#10 (advg_rem_ogre_kyoufu).wav
  • Rem/Story/vo_adv_rem_ogre#11 (advg_rem_ogre_odoroki).wav
  • Rem/Story/vo_adv_rem_ogre#12 (advg_rem_ogre_subaru).wav
  • Rem/Story/vo_adv_rem_ogre#13 (advg_rem_ogre_warai).wav
  • Rem/Story/vo_adv_rem_ogre#14 (advg_rem_ogre_yorokobi).wav
  • Rem/Story/vo_adv_rem_ogre#15 (advk_rem_ogre_damage02).wav
  • Rem/Story/vo_adv_rem_ogre#16 (advk_rem_ogre_kougeki02).wav
  • Rem/Story/vo_adv_rem_ogre#17 (advk_rem_ogre_ram_normal).wav
  • Rem/Story/vo_adv_rem_pokerface#1 (advg_rem_pokerface_aiduchi).wav
  • Rem/Story/vo_adv_rem_pokerface#2 (advg_rem_pokerface_ando).wav
  • Rem/Story/vo_adv_rem_pokerface#3 (advg_rem_pokerface_damage).wav
  • Rem/Story/vo_adv_rem_pokerface#4 (advg_rem_pokerface_doui).wav
  • Rem/Story/vo_adv_rem_pokerface#5 (advg_rem_pokerface_douyou).wav
  • Rem/Story/vo_adv_rem_pokerface#6 (advg_rem_pokerface_fuman).wav
  • Rem/Story/vo_adv_rem_pokerface#7 (advg_rem_pokerface_gekkou).wav
  • Rem/Story/vo_adv_rem_pokerface#8 (advg_rem_pokerface_gimon).wav
  • Rem/Story/vo_adv_rem_pokerface#9 (advg_rem_pokerface_hanron).wav
  • Rem/Story/vo_adv_rem_pokerface#10 (advg_rem_pokerface_hikitomeru).wav
  • Rem/Story/vo_adv_rem_pokerface#11 (advg_rem_pokerface_kanasii).wav
  • Rem/Story/vo_adv_rem_pokerface#12 (advg_rem_pokerface_kangaeru).wav
  • Rem/Story/vo_adv_rem_pokerface#13 (advg_rem_pokerface_kansin).wav
  • Rem/Story/vo_adv_rem_pokerface#14 (advg_rem_pokerface_kansya).wav
  • Rem/Story/vo_adv_rem_pokerface#15 (advg_rem_pokerface_kantan).wav
  • Rem/Story/vo_adv_rem_pokerface#16 (advg_rem_pokerface_kiduki).wav
  • Rem/Story/vo_adv_rem_pokerface#17 (advg_rem_pokerface_kougeki).wav
  • Rem/Story/vo_adv_rem_pokerface#18 (advg_rem_pokerface_kuyasii).wav
  • Rem/Story/vo_adv_rem_pokerface#19 (advg_rem_pokerface_kyoufu).wav
  • Rem/Story/vo_adv_rem_pokerface#20 (advg_rem_pokerface_nattoku).wav
  • Rem/Story/vo_adv_rem_pokerface#21 (advg_rem_pokerface_odoroki).wav
  • Rem/Story/vo_adv_rem_pokerface#22 (advg_rem_pokerface_subaru).wav
  • Rem/Story/vo_adv_rem_pokerface#23 (advg_rem_pokerface_tamerai).wav
  • Rem/Story/vo_adv_rem_pokerface#24 (advg_rem_pokerface_warai).wav
  • Rem/Story/vo_adv_rem_pokerface#25 (advg_rem_pokerface_yorokobi).wav
  • Rem/Story/vo_adv_rem_pokerface#26 (advk_rem_pokerface_akireru).wav
  • Rem/Story/vo_adv_rem_pokerface#27 (advk_rem_pokerface_aratamete).wav
  • Rem/Story/vo_adv_rem_pokerface#28 (advk_rem_pokerface_damage02).wav
  • Rem/Story/vo_adv_rem_pokerface#29 (advk_rem_pokerface_damedesu).wav
  • Rem/Story/vo_adv_rem_pokerface#30 (advk_rem_pokerface_deha).wav
  • Rem/Story/vo_adv_rem_pokerface#31 (advk_rem_pokerface_emilia_normal).wav
  • Rem/Story/vo_adv_rem_pokerface#32 (advk_rem_pokerface_gimon02).wav
  • Rem/Story/vo_adv_rem_pokerface#33 (advk_rem_pokerface_gimon03).wav
  • Rem/Story/vo_adv_rem_pokerface#34 (advk_rem_pokerface_hikitomeru02).wav
  • Rem/Story/vo_adv_rem_pokerface#35 (advk_rem_pokerface_hitei).wav
  • Rem/Story/vo_adv_rem_pokerface#36 (advk_rem_pokerface_hitei02).wav
  • Rem/Story/vo_adv_rem_pokerface#37 (advk_rem_pokerface_hitei03).wav
  • Rem/Story/vo_adv_rem_pokerface#38 (advk_rem_pokerface_kakugo).wav
  • Rem/Story/vo_adv_rem_pokerface#39 (advk_rem_pokerface_kinisinaide).wav
  • Rem/Story/vo_adv_rem_pokerface#40 (advk_rem_pokerface_koekake).wav
  • Rem/Story/vo_adv_rem_pokerface#41 (advk_rem_pokerface_kougeki02).wav
  • Rem/Story/vo_adv_rem_pokerface#42 (advk_rem_pokerface_kougi).wav
  • Rem/Story/vo_adv_rem_pokerface#43 (advk_rem_pokerface_rakutan).wav
  • Rem/Story/vo_adv_rem_pokerface#44 (advk_rem_pokerface_ram_normal).wav
  • Rem/Story/vo_adv_rem_pokerface#45 (advk_rem_pokerface_ram_serious).wav
  • Rem/Story/vo_adv_rem_pokerface#46 (advk_rem_pokerface_ram_silly).wav
  • Rem/Story/vo_adv_rem_pokerface#47 (advk_rem_pokerface_roswaal_normal).wav
  • Rem/Story/vo_adv_rem_pokerface#48 (advk_rem_pokerface_saisoku).wav
  • Rem/Story/vo_adv_rem_pokerface#49 (advk_rem_pokerface_subaruhakken).wav
  • Rem/Story/vo_adv_rem_pokerface#50 (advk_rem_pokerface_subarusrem_pokerface).wav
  • Rem/Story/vo_adv_rem_pokerface#51 (advk_rem_pokerface_syazai).wav
  • Rem/Story/vo_adv_rem_pokerface#52 (advk_rem_pokerface_syazai02).wav
  • Rem/Story/vo_adv_rem_pokerface#53 (advk_rem_pokerface_syousan).wav
  • Rem/Story/vo_adv_rem_pokerface#54 (advk_rem_pokerface_syousan02).wav
  • Rem/Story/vo_adv_rem_pokerface#55 (advk_rem_pokerface_tenkan).wav
  • Rem/Story/vo_adv_rem_pokerface#56 (advk_rem_pokerface_tereru01).wav
  • Rem/Story/vo_adv_rem_pokerface#57 (advk_rem_pokerface_tereru02).wav
  • Rem/Story/vo_adv_rem_pokerface#58 (advk_rem_pokerface_yobikake).wav
  • Rem/Story/vo_adv_rem_y#1 (advg_rem_y_aiduchi).wav
  • Rem/Story/vo_adv_rem_y#2 (advg_rem_y_ando).wav
  • Rem/Story/vo_adv_rem_y#3 (advg_rem_y_damage).wav
  • Rem/Story/vo_adv_rem_y#4 (advg_rem_y_doui).wav
  • Rem/Story/vo_adv_rem_y#5 (advg_rem_y_douyou).wav
  • Rem/Story/vo_adv_rem_y#6 (advg_rem_y_fuman).wav
  • Rem/Story/vo_adv_rem_y#7 (advg_rem_y_gekkou).wav
  • Rem/Story/vo_adv_rem_y#8 (advg_rem_y_gimon).wav
  • Rem/Story/vo_adv_rem_y#9 (advg_rem_y_hanron).wav
  • Rem/Story/vo_adv_rem_y#10 (advg_rem_y_hikitomeru).wav
  • Rem/Story/vo_adv_rem_y#11 (advg_rem_y_kanasii).wav
  • Rem/Story/vo_adv_rem_y#12 (advg_rem_y_kangaeru).wav
  • Rem/Story/vo_adv_rem_y#13 (advg_rem_y_kansin).wav
  • Rem/Story/vo_adv_rem_y#14 (advg_rem_y_kansya).wav
  • Rem/Story/vo_adv_rem_y#15 (advg_rem_y_kantan).wav
  • Rem/Story/vo_adv_rem_y#16 (advg_rem_y_kiduki).wav
  • Rem/Story/vo_adv_rem_y#17 (advg_rem_y_kougeki).wav
  • Rem/Story/vo_adv_rem_y#18 (advg_rem_y_kuyasii).wav
  • Rem/Story/vo_adv_rem_y#19 (advg_rem_y_kyoufu).wav
  • Rem/Story/vo_adv_rem_y#20 (advg_rem_y_nattoku).wav
  • Rem/Story/vo_adv_rem_y#21 (advg_rem_y_odoroki).wav
  • Rem/Story/vo_adv_rem_y#22 (advg_rem_y_tamerai).wav
  • Rem/Story/vo_adv_rem_y#23 (advg_rem_y_warai).wav
  • Rem/Story/vo_adv_rem_y#24 (advg_rem_y_yorokobi).wav
  • Rem/Story/vo_adv_rem_y#25 (advk_rem_y_aratamete).wav
  • Rem/Story/vo_adv_rem_y#26 (advk_rem_y_father).wav
  • Rem/Story/vo_adv_rem_y#27 (advk_rem_y_gimon02).wav
  • Rem/Story/vo_adv_rem_y#28 (advk_rem_y_hitei).wav
  • Rem/Story/vo_adv_rem_y#29 (advk_rem_y_kakugo).wav
  • Rem/Story/vo_adv_rem_y#30 (advk_rem_y_koekake).wav
  • Rem/Story/vo_adv_rem_y#31 (advk_rem_y_mother).wav
  • Rem/Story/vo_adv_rem_y#32 (advk_rem_y_oreta).wav
  • Rem/Story/vo_adv_rem_y#33 (advk_rem_y_ram_normal).wav
  • Rem/Story/vo_adv_rem_y#34 (advk_rem_y_ram_serious).wav
  • Rem/Story/vo_adv_rem_y#35 (advk_rem_y_saisoku).wav
  • Rem/Story/vo_adv_rem_y#36 (advk_rem_y_syazai).wav
  • Rem/Story/vo_adv_rem_y#37 (advk_rem_y_syousan).wav
  • Rem/Story/vo_adv_rem_y#38 (advk_rem_y_tenkan).wav
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