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Sound Effects
Category Mobile
Game
Section
Miscellaneous
Submitter Adrot
Size 18.10 MB
Format ZIP (application/zip)
Hits 1,376
Comments 0

Icon Filler
Zip Contents[174]
  • Beep.wav
  • Bounce.wav
  • divebomber_attack_1.wav
  • divebomber_attack_2.wav
  • divebomber_attack_3.wav
  • enemies_attack_and_split_1.wav
  • enemies_attack_and_split_2.wav
  • enemies_gather_around_player_corpse.wav
  • enemy_boss_appear.wav
  • enemy_boss_appear_fly_under.wav
  • enemy_boss_beam.wav
  • enemy_boss_explode_eye_1.wav
  • enemy_boss_explode_eye_2.wav
  • enemy_boss_fly_away.wav
  • enemy_boss_hit_eye_1.wav
  • enemy_boss_hit_eye_2.wav
  • enemy_boss_hit_eye_3.wav
  • enemy_boss_hit_eye_4.wav
  • enemy_boss_hit_eye_5.wav
  • enemy_boss_shoot_1.wav
  • enemy_boss_shoot_2.wav
  • enemy_boss_shoot_3.wav
  • enemy_boss_turns_breeds.wav
  • enemy_burning_spiral_1.wav
  • enemy_burning_spiral_2.wav
  • enemy_burning_spiral_3.wav
  • enemy_burning_spiral_4.wav
  • enemy_burning_spiral_5.wav
  • enemy_burning_spiral_6.wav
  • enemy_explode_1.wav
  • enemy_explode_2.wav
  • enemy_explode_3.wav
  • enemy_explode_4.wav
  • enemy_hit_1.wav
  • enemy_hit_2.wav
  • enemy_hit_3.wav
  • enemy_hit_4.wav
  • enemy_hit_5.wav
  • enemy_hit_6.wav
  • enemy_hit_7.wav
  • enemy_hit_8.wav
  • enemy_hit_9.wav
  • enemy_hit_10.wav
  • enemy_shoot_laser_1.wav
  • enemy_shoot_laser_2.wav
  • enemy_shoot_laser_3.wav
  • Explosion.wav
  • FlyBy.wav
  • gacha_coins.wav
  • gacha_normal_1.wav
  • gacha_normal_2.wav
  • gameover_coincount.wav
  • gameover_coincount_final.wav
  • gameover_continue.wav
  • gameover_nocontinue.wav
  • gameover_scorecount.wav
  • gameover_scorecount_final.wav
  • gameover_swoosh_1.wav
  • gameover_swoosh_2.wav
  • gameover_swoosh_3.wav
  • help_alarm.wav
  • hyperspace_loop.wav
  • interface_button_2.wav
  • interface_button_back_1.wav
  • interface_button_next_1.wav
  • item_ability_green_laser_drop.wav
  • menu_button_buy_in_shop.wav
  • menu_button_buy_upgrade.wav
  • menu_button_goto_shop.wav
  • menu_button_play.wav
  • Notification_Callout.wav
  • PACMAN_bullet_ricochet_1.wav
  • PACMAN_bullet_ricochet_2.wav
  • PACMAN_bullet_ricochet_3.wav
  • PACMAN_bullet_ricochet_4.wav
  • PACMAN_bullet_ricochet_5.wav
  • PACMAN_bullet_ricochet_6.wav
  • PACMAN_bullet_shoot.wav
  • PACMAN_deploy_mines.wav
  • PACMAN_giantform_collision.wav
  • PACMAN_giantform_loop.wav
  • PACMAN_giantform_start.wav
  • PACMAN_giantform_stop.wav
  • PACMAN_glitchbomb_explode_1.wav
  • PACMAN_glitchbomb_explode_2.wav
  • PACMAN_glitchbomb_explode_3.wav
  • PACMAN_glitchbomb_explode_4.wav
  • PACMAN_player_death.wav
  • PACMAN_Ship_Select.wav
  • PACMAN_shockwave_1.wav
  • PACMAN_shockwave_2.wav
  • PACMAN_shockwave_3.wav
  • pickup01.wav
  • pickup_checkpoint_capsule.wav
  • pickup_coin_1.wav
  • pickup_coin_2.wav
  • pickup_fire_rate_improve.wav
  • PlayerCannon.wav
  • player_exit_hyperspace.wav
  • Player_Explosion.wav
  • player_get_twinship.wav
  • player_new_highscore.wav
  • player_new_highscore_XMAS.wav
  • player_shoot_green_laser_loop.wav
  • player_shoot_green_laser_start.wav
  • player_shoot_green_laser_stop.wav
  • Sector_Reached.wav
  • Sector_Unlocked.wav
  • ShipContinueSelecting.wav
  • sp_circle_barrage_shoot_1.wav
  • sp_circle_barrage_shoot_2.wav
  • sp_electro_trail_activate.wav
  • sp_electro_trail_hit_1.wav
  • sp_electro_trail_hit_2.wav
  • sp_electro_trail_hit_3.wav
  • sp_electro_trail_hit_4.wav
  • sp_electro_trail_hit_5.wav
  • sp_electro_trail_loop.wav
  • sp_explosive_shot_aiming_loop.wav
  • sp_explosive_shot_explode.wav
  • sp_explosive_shot_fire.wav
  • sp_fire_missile_barrage_1.wav
  • sp_fire_missile_barrage_2.wav
  • sp_fire_missile_barrage_3.wav
  • sp_fire_missile_barrage_4.wav
  • sp_fire_missile_barrage_expl_1.wav
  • sp_fire_missile_barrage_expl_2.wav
  • sp_fire_missile_barrage_expl_3.wav
  • sp_fire_missile_barrage_expl_4.wav
  • sp_ghostform_active_loop.wav
  • sp_ghostform_end_explosion.wav
  • sp_ghostform_start.wav
  • sp_jumbo_shot_fire_1.wav
  • sp_magnet_active_end.wav
  • sp_magnet_active_loop.wav
  • sp_magnet_active_start.wav
  • sp_mines_deploy.wav
  • sp_mines_explode_1.wav
  • sp_mines_explode_2.wav
  • sp_mines_explode_3.wav
  • sp_mines_explode_4.wav
  • sp_piercing_bullets_1.wav
  • sp_piercing_bullets_2.wav
  • sp_plasma_barrier_active_loop.wav
  • sp_plasma_barrier_deploy.wav
  • sp_plasma_barrier_end.wav
  • sp_ramshield_active_end.wav
  • sp_ramshield_active_loop.wav
  • sp_ramshield_active_start.wav
  • sp_ricochet_bullet_fire.wav
  • sp_ricochet_bullet_rico_1.wav
  • sp_ricochet_bullet_rico_2.wav
  • sp_ricochet_bullet_rico_3.wav
  • sp_ricochet_bullet_rico_4.wav
  • sp_ricochet_bullet_rico_5.wav
  • sp_ricochet_bullet_rico_6.wav
  • sp_spreadshot_1.wav
  • sp_spreadshot_2.wav
  • sp_spreadshot_3.wav
  • sp_turret_deploy.wav
  • sp_turret_dissapear.wav
  • sp_turret_fire_missile_1.wav
  • sp_turret_fire_missile_2.wav
  • sp_turret_fire_missile_3.wav
  • sp_turret_fire_missile_4.wav
  • sp_twin_zapper_shoot_1.wav
  • sp_twin_zapper_shoot_2.wav
  • sp_twin_zapper_shoot_3.wav
  • sp_twin_zapper_shoot_4.wav
  • sp_twin_zapper_shoot_5.wav
  • StageComplete.wav
  • StageStart.wav
  • twinship_death_layer.wav
  • wave_cleared.wav
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