# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Sound Effects
Category DS / DSi
Game
Section
Miscellaneous
Submitter KTML5
Size 14.77 MB
Format ZIP (application/zip)
Hits 8,833
Comments 1

Icon Filler
Zip Contents[482]
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON0.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON1.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON2.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON3.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON4.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON5.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON6.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON7.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON8.wav
  • ZXSFXNBGM/Aile SFX/Aile F/SE_AILE_F0.wav
  • ZXSFXNBGM/Aile SFX/Aile F/SE_AILE_F1.wav
  • ZXSFXNBGM/Aile SFX/Aile F/SE_AILE_F2.wav
  • ZXSFXNBGM/Aile SFX/Aile F/SE_AILE_F3.wav
  • ZXSFXNBGM/Aile SFX/Aile F/SE_AILE_F4.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H0.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H1.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H2.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H3.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H4.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H5.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H6.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H7.wav
  • ZXSFXNBGM/Aile SFX/Aile Human/SE_AILE_HUMAN0.wav
  • ZXSFXNBGM/Aile SFX/Aile Human/SE_AILE_HUMAN1.wav
  • ZXSFXNBGM/Aile SFX/Aile L/SE_AILE_L0.wav
  • ZXSFXNBGM/Aile SFX/Aile L/SE_AILE_L1.wav
  • ZXSFXNBGM/Aile SFX/Aile L/SE_AILE_L2.wav
  • ZXSFXNBGM/Aile SFX/Aile L/SE_AILE_L3.wav
  • ZXSFXNBGM/Aile SFX/Aile L/SE_AILE_L4.wav
  • ZXSFXNBGM/Aile SFX/Aile L/SE_AILE_L5.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O0.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O1.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O2.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O3.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O4.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O5.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O6.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O7.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O8.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O9.wav
  • ZXSFXNBGM/Aile SFX/Aile P/SE_AILE_P0.wav
  • ZXSFXNBGM/Aile SFX/Aile P/SE_AILE_P1.wav
  • ZXSFXNBGM/Aile SFX/Aile P/SE_AILE_P2.wav
  • ZXSFXNBGM/Aile SFX/Aile P/SE_AILE_P3.wav
  • ZXSFXNBGM/Aile SFX/Aile P/SE_AILE_P4.wav
  • ZXSFXNBGM/Aile SFX/Aile P/SE_AILE_P5.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X0.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X1.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X2.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X3.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X4.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X5.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X6.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX0.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX1.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX2.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX3.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX4.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX5.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX6.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX7.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX8.wav
  • ZXSFXNBGM/Ambience/AMBIENT_AIRRAID0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_AIRRAID1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_AIRSHIP0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_AIRSHIP1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_BRIDGE.wav
  • ZXSFXNBGM/Ambience/AMBIENT_CIEL0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_CIEL1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_CITY.wav
  • ZXSFXNBGM/Ambience/AMBIENT_CONVEYER0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_CONVEYER1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_CONVEYER2.wav
  • ZXSFXNBGM/Ambience/AMBIENT_ELEVATOR0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_ELEVATOR1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_FIRE.wav
  • ZXSFXNBGM/Ambience/AMBIENT_FOREST0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_FOREST1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_GATE.wav
  • ZXSFXNBGM/Ambience/AMBIENT_ICESTORM.wav
  • ZXSFXNBGM/Ambience/AMBIENT_JAMMING.wav
  • ZXSFXNBGM/Ambience/AMBIENT_LARGEFAN.wav
  • ZXSFXNBGM/Ambience/AMBIENT_MAGMA.wav
  • ZXSFXNBGM/Ambience/AMBIENT_PARK0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_PARK1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_RAIN.wav
  • ZXSFXNBGM/Ambience/AMBIENT_SERVER.wav
  • ZXSFXNBGM/Ambience/AMBIENT_SKY0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_SKY1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER2.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER3.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER4.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER5.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER6.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER7.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER8.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER9.wav
  • ZXSFXNBGM/Common/SE_COMMON0.wav
  • ZXSFXNBGM/Common/SE_COMMON1.wav
  • ZXSFXNBGM/Common/SE_COMMON2.wav
  • ZXSFXNBGM/EMSETs/01/Sample 0.wav
  • ZXSFXNBGM/EMSETs/01/Sample 1.wav
  • ZXSFXNBGM/EMSETs/01/Sample 2.wav
  • ZXSFXNBGM/EMSETs/01/Sample 3.wav
  • ZXSFXNBGM/EMSETs/01/Sample 4.wav
  • ZXSFXNBGM/EMSETs/01/Sample 5.wav
  • ZXSFXNBGM/EMSETs/01/Sample 6.wav
  • ZXSFXNBGM/EMSETs/01/Sample 7.wav
  • ZXSFXNBGM/EMSETs/01/Sample 8.wav
  • ZXSFXNBGM/EMSETs/01/Sample 9.wav
  • ZXSFXNBGM/EMSETs/01/Sample 10.wav
  • ZXSFXNBGM/EMSETs/01/Sample 11.wav
  • ZXSFXNBGM/EMSETs/01/Sample 12.wav
  • ZXSFXNBGM/EMSETs/01/Sample 13.wav
  • ZXSFXNBGM/EMSETs/01/Sample 14.wav
  • ZXSFXNBGM/EMSETs/01/Sample 15.wav
  • ZXSFXNBGM/EMSETs/01/Sample 16.wav
  • ZXSFXNBGM/EMSETs/01/Sample 17.wav
  • ZXSFXNBGM/EMSETs/01/Sample 18.wav
  • ZXSFXNBGM/EMSETs/02/Sample 0.wav
  • ZXSFXNBGM/EMSETs/02/Sample 1.wav
  • ZXSFXNBGM/EMSETs/02/Sample 2.wav
  • ZXSFXNBGM/EMSETs/02/Sample 3.wav
  • ZXSFXNBGM/EMSETs/02/Sample 4.wav
  • ZXSFXNBGM/EMSETs/02/Sample 5.wav
  • ZXSFXNBGM/EMSETs/02/Sample 6.wav
  • ZXSFXNBGM/EMSETs/02/Sample 7.wav
  • ZXSFXNBGM/EMSETs/02/Sample 8.wav
  • ZXSFXNBGM/EMSETs/02/Sample 9.wav
  • ZXSFXNBGM/EMSETs/03/Sample 0.wav
  • ZXSFXNBGM/EMSETs/03/Sample 1.wav
  • ZXSFXNBGM/EMSETs/03/Sample 2.wav
  • ZXSFXNBGM/EMSETs/03/Sample 3.wav
  • ZXSFXNBGM/EMSETs/03/Sample 4.wav
  • ZXSFXNBGM/EMSETs/03/Sample 5.wav
  • ZXSFXNBGM/EMSETs/03/Sample 6.wav
  • ZXSFXNBGM/EMSETs/03/Sample 7.wav
  • ZXSFXNBGM/EMSETs/03/Sample 8.wav
  • ZXSFXNBGM/EMSETs/03/Sample 9.wav
  • ZXSFXNBGM/EMSETs/03/Sample 10.wav
  • ZXSFXNBGM/EMSETs/04/Sample 0.wav
  • ZXSFXNBGM/EMSETs/04/Sample 1.wav
  • ZXSFXNBGM/EMSETs/04/Sample 2.wav
  • ZXSFXNBGM/EMSETs/04/Sample 3.wav
  • ZXSFXNBGM/EMSETs/04/Sample 4.wav
  • ZXSFXNBGM/EMSETs/04/Sample 5.wav
  • ZXSFXNBGM/EMSETs/04/Sample 6.wav
  • ZXSFXNBGM/EMSETs/04/Sample 7.wav
  • ZXSFXNBGM/EMSETs/04/Sample 8.wav
  • ZXSFXNBGM/EMSETs/04/Sample 9.wav
  • ZXSFXNBGM/EMSETs/04/Sample 10.wav
  • ZXSFXNBGM/EMSETs/04/Sample 11.wav
  • ZXSFXNBGM/EMSETs/05/Sample 0.wav
  • ZXSFXNBGM/EMSETs/05/Sample 1.wav
  • ZXSFXNBGM/EMSETs/05/Sample 2.wav
  • ZXSFXNBGM/EMSETs/05/Sample 3.wav
  • ZXSFXNBGM/EMSETs/05/Sample 4.wav
  • ZXSFXNBGM/EMSETs/05/Sample 5.wav
  • ZXSFXNBGM/EMSETs/05/Sample 6.wav
  • ZXSFXNBGM/EMSETs/06/Sample 0.wav
  • ZXSFXNBGM/EMSETs/06/Sample 1.wav
  • ZXSFXNBGM/EMSETs/06/Sample 2.wav
  • ZXSFXNBGM/EMSETs/06/Sample 3.wav
  • ZXSFXNBGM/EMSETs/06/Sample 4.wav
  • ZXSFXNBGM/EMSETs/06/Sample 5.wav
  • ZXSFXNBGM/EMSETs/06/Sample 6.wav
  • ZXSFXNBGM/EMSETs/07/Sample 0.wav
  • ZXSFXNBGM/EMSETs/07/Sample 1.wav
  • ZXSFXNBGM/EMSETs/07/Sample 2.wav
  • ZXSFXNBGM/EMSETs/07/Sample 3.wav
  • ZXSFXNBGM/EMSETs/07/Sample 4.wav
  • ZXSFXNBGM/EMSETs/07/Sample 5.wav
  • ZXSFXNBGM/EMSETs/07/Sample 6.wav
  • ZXSFXNBGM/EMSETs/07/Sample 7.wav
  • ZXSFXNBGM/EMSETs/07/Sample 8.wav
  • ZXSFXNBGM/EMSETs/07/Sample 9.wav
  • ZXSFXNBGM/EMSETs/08/Sample 0.wav
  • ZXSFXNBGM/EMSETs/08/Sample 1.wav
  • ZXSFXNBGM/EMSETs/08/Sample 2.wav
  • ZXSFXNBGM/EMSETs/08/Sample 3.wav
  • ZXSFXNBGM/EMSETs/08/Sample 4.wav
  • ZXSFXNBGM/EMSETs/08/Sample 5.wav
  • ZXSFXNBGM/EMSETs/09/Sample 0.wav
  • ZXSFXNBGM/EMSETs/09/Sample 1.wav
  • ZXSFXNBGM/EMSETs/09/Sample 2.wav
  • ZXSFXNBGM/EMSETs/09/Sample 3.wav
  • ZXSFXNBGM/EMSETs/09/Sample 4.wav
  • ZXSFXNBGM/EMSETs/09/Sample 5.wav
  • ZXSFXNBGM/EMSETs/09/Sample 6.wav
  • ZXSFXNBGM/EMSETs/09/Sample 7.wav
  • ZXSFXNBGM/EMSETs/09/Sample 8.wav
  • ZXSFXNBGM/EMSETs/10/Sample 0.wav
  • ZXSFXNBGM/EMSETs/10/Sample 1.wav
  • ZXSFXNBGM/EMSETs/10/Sample 2.wav
  • ZXSFXNBGM/EMSETs/10/Sample 3.wav
  • ZXSFXNBGM/EMSETs/10/Sample 4.wav
  • ZXSFXNBGM/EMSETs/10/Sample 5.wav
  • ZXSFXNBGM/EMSETs/10/Sample 6.wav
  • ZXSFXNBGM/EMSETs/10/Sample 7.wav
  • ZXSFXNBGM/EMSETs/10/Sample 8.wav
  • ZXSFXNBGM/EMSETs/10/Sample 9.wav
  • ZXSFXNBGM/EMSETs/10/Sample 10.wav
  • ZXSFXNBGM/EMSETs/10/Sample 11.wav
  • ZXSFXNBGM/EMSETs/10/Sample 12.wav
  • ZXSFXNBGM/EMSETs/10/Sample 13.wav
  • ZXSFXNBGM/EMSETs/10/Sample 14.wav
  • ZXSFXNBGM/EMSETs/10/Sample 15.wav
  • ZXSFXNBGM/EMSETs/10/Sample 16.wav
  • ZXSFXNBGM/EMSETs/10/Sample 17.wav
  • ZXSFXNBGM/EMSETs/10/Sample 18.wav
  • ZXSFXNBGM/EMSETs/10/Sample 19.wav
  • ZXSFXNBGM/EMSETs/10/Sample 20.wav
  • ZXSFXNBGM/EMSETs/10/Sample 21.wav
  • ZXSFXNBGM/EMSETs/11/Sample 0.wav
  • ZXSFXNBGM/EMSETs/11/Sample 1.wav
  • ZXSFXNBGM/EMSETs/11/Sample 2.wav
  • ZXSFXNBGM/EMSETs/11/Sample 3.wav
  • ZXSFXNBGM/EMSETs/11/Sample 4.wav
  • ZXSFXNBGM/EMSETs/11/Sample 5.wav
  • ZXSFXNBGM/EMSETs/11/Sample 6.wav
  • ZXSFXNBGM/EMSETs/11/Sample 7.wav
  • ZXSFXNBGM/EMSETs/11/Sample 8.wav
  • ZXSFXNBGM/EMSETs/12/Sample 0.wav
  • ZXSFXNBGM/EMSETs/12/Sample 1.wav
  • ZXSFXNBGM/EMSETs/12/Sample 2.wav
  • ZXSFXNBGM/EMSETs/12/Sample 3.wav
  • ZXSFXNBGM/EMSETs/12/Sample 4.wav
  • ZXSFXNBGM/EMSETs/12/Sample 5.wav
  • ZXSFXNBGM/EMSETs/12/Sample 6.wav
  • ZXSFXNBGM/EMSETs/12/Sample 7.wav
  • ZXSFXNBGM/EMSETs/12/Sample 8.wav
  • ZXSFXNBGM/EMSETs/13/Sample 0.wav
  • ZXSFXNBGM/EMSETs/13/Sample 1.wav
  • ZXSFXNBGM/EMSETs/13/Sample 2.wav
  • ZXSFXNBGM/EMSETs/13/Sample 3.wav
  • ZXSFXNBGM/EMSETs/13/Sample 4.wav
  • ZXSFXNBGM/EMSETs/13/Sample 5.wav
  • ZXSFXNBGM/EMSETs/13/Sample 6.wav
  • ZXSFXNBGM/EMSETs/13/Sample 7.wav
  • ZXSFXNBGM/EMSETs/13/Sample 8.wav
  • ZXSFXNBGM/EMSETs/13/Sample 9.wav
  • ZXSFXNBGM/EMSETs/13/Sample 10.wav
  • ZXSFXNBGM/EMSETs/13/Sample 11.wav
  • ZXSFXNBGM/EMSETs/13/Sample 12.wav
  • ZXSFXNBGM/EMSETs/13/Sample 13.wav
  • ZXSFXNBGM/EMSETs/13/Sample 14.wav
  • ZXSFXNBGM/EMSETs/14/Sample 0.wav
  • ZXSFXNBGM/EMSETs/14/Sample 1.wav
  • ZXSFXNBGM/EMSETs/14/Sample 2.wav
  • ZXSFXNBGM/EMSETs/14/Sample 3.wav
  • ZXSFXNBGM/EMSETs/14/Sample 4.wav
  • ZXSFXNBGM/EMSETs/14/Sample 5.wav
  • ZXSFXNBGM/EMSETs/14/Sample 6.wav
  • ZXSFXNBGM/EMSETs/21/Sample 0.wav
  • ZXSFXNBGM/EMSETs/21/Sample 1.wav
  • ZXSFXNBGM/EMSETs/21/Sample 2.wav
  • ZXSFXNBGM/EMSETs/21/Sample 3.wav
  • ZXSFXNBGM/EMSETs/21/Sample 4.wav
  • ZXSFXNBGM/EMSETs/21/Sample 5.wav
  • ZXSFXNBGM/EMSETs/21/Sample 6.wav
  • ZXSFXNBGM/EMSETs/21/Sample 7.wav
  • ZXSFXNBGM/EMSETs/21/Sample 8.wav
  • ZXSFXNBGM/EMSETs/21/Sample 9.wav
  • ZXSFXNBGM/EMSETs/21/Sample 10.wav
  • ZXSFXNBGM/EMSETs/21/Sample 11.wav
  • ZXSFXNBGM/EMSETs/21/Sample 12.wav
  • ZXSFXNBGM/EMSETs/21/Sample 13.wav
  • ZXSFXNBGM/EMSETs/21/Sample 14.wav
  • ZXSFXNBGM/EMSETs/22/Sample 0.wav
  • ZXSFXNBGM/EMSETs/22/Sample 1.wav
  • ZXSFXNBGM/EMSETs/22/Sample 2.wav
  • ZXSFXNBGM/EMSETs/22/Sample 3.wav
  • ZXSFXNBGM/EMSETs/22/Sample 4.wav
  • ZXSFXNBGM/EMSETs/22/Sample 5.wav
  • ZXSFXNBGM/EMSETs/22/Sample 6.wav
  • ZXSFXNBGM/EMSETs/22/Sample 7.wav
  • ZXSFXNBGM/EMSETs/22/Sample 8.wav
  • ZXSFXNBGM/EMSETs/22/Sample 9.wav
  • ZXSFXNBGM/EMSETs/22/Sample 10.wav
  • ZXSFXNBGM/EMSETs/22/Sample 11.wav
  • ZXSFXNBGM/EMSETs/22/Sample 12.wav
  • ZXSFXNBGM/EMSETs/23/Sample 0.wav
  • ZXSFXNBGM/EMSETs/23/Sample 1.wav
  • ZXSFXNBGM/EMSETs/23/Sample 2.wav
  • ZXSFXNBGM/EMSETs/23/Sample 3.wav
  • ZXSFXNBGM/EMSETs/23/Sample 4.wav
  • ZXSFXNBGM/EMSETs/23/Sample 5.wav
  • ZXSFXNBGM/EMSETs/23/Sample 6.wav
  • ZXSFXNBGM/EMSETs/23/Sample 7.wav
  • ZXSFXNBGM/EMSETs/23/Sample 8.wav
  • ZXSFXNBGM/EMSETs/23/Sample 9.wav
  • ZXSFXNBGM/EMSETs/23/Sample 10.wav
  • ZXSFXNBGM/EMSETs/23/Sample 11.wav
  • ZXSFXNBGM/EMSETs/23/Sample 12.wav
  • ZXSFXNBGM/EMSETs/23/Sample 13.wav
  • ZXSFXNBGM/EMSETs/23/Sample 14.wav
  • ZXSFXNBGM/EMSETs/23/Sample 15.wav
  • ZXSFXNBGM/EMSETs/23/Sample 16.wav
  • ZXSFXNBGM/EMSETs/24/Sample 0.wav
  • ZXSFXNBGM/EMSETs/24/Sample 1.wav
  • ZXSFXNBGM/EMSETs/24/Sample 2.wav
  • ZXSFXNBGM/EMSETs/24/Sample 3.wav
  • ZXSFXNBGM/EMSETs/24/Sample 4.wav
  • ZXSFXNBGM/EMSETs/24/Sample 5.wav
  • ZXSFXNBGM/EMSETs/24/Sample 6.wav
  • ZXSFXNBGM/EMSETs/24/Sample 7.wav
  • ZXSFXNBGM/EMSETs/24/Sample 8.wav
  • ZXSFXNBGM/EMSETs/24/Sample 9.wav
  • ZXSFXNBGM/EMSETs/24/Sample 10.wav
  • ZXSFXNBGM/EMSETs/25/Sample 0.wav
  • ZXSFXNBGM/EMSETs/25/Sample 1.wav
  • ZXSFXNBGM/EMSETs/25/Sample 2.wav
  • ZXSFXNBGM/EMSETs/25/Sample 3.wav
  • ZXSFXNBGM/EMSETs/25/Sample 4.wav
  • ZXSFXNBGM/EMSETs/25/Sample 5.wav
  • ZXSFXNBGM/EMSETs/25/Sample 6.wav
  • ZXSFXNBGM/EMSETs/25/Sample 7.wav
  • ZXSFXNBGM/EMSETs/25/Sample 8.wav
  • ZXSFXNBGM/EMSETs/26/Sample 0.wav
  • ZXSFXNBGM/EMSETs/26/Sample 1.wav
  • ZXSFXNBGM/EMSETs/26/Sample 2.wav
  • ZXSFXNBGM/EMSETs/26/Sample 3.wav
  • ZXSFXNBGM/EMSETs/26/Sample 4.wav
  • ZXSFXNBGM/EMSETs/26/Sample 5.wav
  • ZXSFXNBGM/EMSETs/26/Sample 6.wav
  • ZXSFXNBGM/EMSETs/26/Sample 7.wav
  • ZXSFXNBGM/EMSETs/26/Sample 8.wav
  • ZXSFXNBGM/EMSETs/26/Sample 9.wav
  • ZXSFXNBGM/EMSETs/26/Sample 10.wav
  • ZXSFXNBGM/EMSETs/26/Sample 11.wav
  • ZXSFXNBGM/EMSETs/26/Sample 12.wav
  • ZXSFXNBGM/EMSETs/26/Sample 13.wav
  • ZXSFXNBGM/EMSETs/26/Sample 14.wav
  • ZXSFXNBGM/EMSETs/26/Sample 15.wav
  • ZXSFXNBGM/EMSETs/26/Sample 16.wav
  • ZXSFXNBGM/EMSETs/26/Sample 17.wav
  • ZXSFXNBGM/EMSETs/26/Sample 18.wav
  • ZXSFXNBGM/EMSETs/27/Sample 0.wav
  • ZXSFXNBGM/EMSETs/27/Sample 1.wav
  • ZXSFXNBGM/EMSETs/27/Sample 2.wav
  • ZXSFXNBGM/EMSETs/27/Sample 3.wav
  • ZXSFXNBGM/EMSETs/27/Sample 4.wav
  • ZXSFXNBGM/EMSETs/27/Sample 5.wav
  • ZXSFXNBGM/EMSETs/27/Sample 6.wav
  • ZXSFXNBGM/EMSETs/27/Sample 7.wav
  • ZXSFXNBGM/EMSETs/28/Sample 0.wav
  • ZXSFXNBGM/EMSETs/28/Sample 1.wav
  • ZXSFXNBGM/EMSETs/28/Sample 2.wav
  • ZXSFXNBGM/EMSETs/28/Sample 3.wav
  • ZXSFXNBGM/EMSETs/28/Sample 4.wav
  • ZXSFXNBGM/EMSETs/28/Sample 5.wav
  • ZXSFXNBGM/EMSETs/28/Sample 6.wav
  • ZXSFXNBGM/EMSETs/28/Sample 7.wav
  • ZXSFXNBGM/EMSETs/28/Sample 8.wav
  • ZXSFXNBGM/EMSETs/29/Sample 0.wav
  • ZXSFXNBGM/EMSETs/29/Sample 1.wav
  • ZXSFXNBGM/EMSETs/29/Sample 2.wav
  • ZXSFXNBGM/EMSETs/29/Sample 3.wav
  • ZXSFXNBGM/EMSETs/29/Sample 4.wav
  • ZXSFXNBGM/EMSETs/29/Sample 5.wav
  • ZXSFXNBGM/EMSETs/29/Sample 6.wav
  • ZXSFXNBGM/EMSETs/29/Sample 7.wav
  • ZXSFXNBGM/EMSETs/29/Sample 8.wav
  • ZXSFXNBGM/EMSETs/29/Sample 9.wav
  • ZXSFXNBGM/Foot Step/FOOT_CMDROOM.wav
  • ZXSFXNBGM/Foot Step/FOOT_COMMON.wav
  • ZXSFXNBGM/Foot Step/FOOT_CONCRETE.wav
  • ZXSFXNBGM/Foot Step/FOOT_CONVEYER.wav
  • ZXSFXNBGM/Foot Step/FOOT_CUSHION.wav
  • ZXSFXNBGM/Foot Step/FOOT_FOREST.wav
  • ZXSFXNBGM/Foot Step/FOOT_GBASE.wav
  • ZXSFXNBGM/Foot Step/FOOT_HARDFLOOR.wav
  • ZXSFXNBGM/Foot Step/FOOT_METAL.wav
  • ZXSFXNBGM/Foot Step/FOOT_PAVEMENT.wav
  • ZXSFXNBGM/Foot Step/FOOT_ROCK.wav
  • ZXSFXNBGM/Foot Step/FOOT_SAND.wav
  • ZXSFXNBGM/Foot Step/FOOT_SNOW.wav
  • ZXSFXNBGM/Foot Step/FOOT_STEEL.wav
  • ZXSFXNBGM/Foot Step/FOOT_STUFFED.wav
  • ZXSFXNBGM/Foot Step/FOOT_TANK.wav
  • ZXSFXNBGM/Foot Step/FOOT_WATER.wav
  • ZXSFXNBGM/Foot Step/FOOT_WET.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON0.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON1.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON2.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON3.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON4.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON5.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON6.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON7.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON8.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON9.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON10.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON11.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON12.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON13.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON14.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON15.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON16.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON17.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON18.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON19.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON20.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON21.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON22.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON23.wav
  • ZXSFXNBGM/ReadMe.rtf
  • ZXSFXNBGM/Title/SE_TITLE0.wav
  • ZXSFXNBGM/Title/SE_TITLE1.wav
  • ZXSFXNBGM/Title/SE_TITLE2.wav
  • ZXSFXNBGM/Title/SE_TITLE3.wav
  • ZXSFXNBGM/Title/SE_TITLE4.wav
  • ZXSFXNBGM/Title/SE_TITLE5.wav
  • ZXSFXNBGM/Title/SE_TITLE6.wav
  • ZXSFXNBGM/Title/SE_TITLE7.wav
  • ZXSFXNBGM/Title/SE_TITLE8.wav
  • ZXSFXNBGM/Title/SE_TITLE9.wav
  • ZXSFXNBGM/Title/SE_TITLE10.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON0.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON1.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON2.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON3.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON4.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON5.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON6.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON7.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON8.wav
  • ZXSFXNBGM/Vent SFX/Vent F/SE_VENT_F0.wav
  • ZXSFXNBGM/Vent SFX/Vent F/SE_VENT_F1.wav
  • ZXSFXNBGM/Vent SFX/Vent F/SE_VENT_F2.wav
  • ZXSFXNBGM/Vent SFX/Vent F/SE_VENT_F3.wav
  • ZXSFXNBGM/Vent SFX/Vent F/SE_VENT_F4.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H0.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H1.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H2.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H3.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H4.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H5.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H6.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H7.wav
  • ZXSFXNBGM/Vent SFX/Vent Human/SE_VENT_HU0.wav
  • ZXSFXNBGM/Vent SFX/Vent Human/SE_VENT_HU1.wav
  • ZXSFXNBGM/Vent SFX/Vent L/SE_VENT_L0.wav
  • ZXSFXNBGM/Vent SFX/Vent L/SE_VENT_L1.wav
  • ZXSFXNBGM/Vent SFX/Vent L/SE_VENT_L2.wav
  • ZXSFXNBGM/Vent SFX/Vent L/SE_VENT_L3.wav
  • ZXSFXNBGM/Vent SFX/Vent L/SE_VENT_L4.wav
  • ZXSFXNBGM/Vent SFX/Vent L/SE_VENT_L5.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O0.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O1.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O2.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O3.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O4.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O5.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O6.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O7.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O8.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O9.wav
  • ZXSFXNBGM/Vent SFX/Vent P/SE_VENT_P0.wav
  • ZXSFXNBGM/Vent SFX/Vent P/SE_VENT_P1.wav
  • ZXSFXNBGM/Vent SFX/Vent P/SE_VENT_P2.wav
  • ZXSFXNBGM/Vent SFX/Vent P/SE_VENT_P3.wav
  • ZXSFXNBGM/Vent SFX/Vent P/SE_VENT_P4.wav
  • ZXSFXNBGM/Vent SFX/Vent P/SE_VENT_P5.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X0.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X1.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X2.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X3.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X4.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X5.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X6.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX0.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX1.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX2.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX3.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX4.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX5.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX6.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX7.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX8.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
Avatar
Sep 5, 2022, 10:33 PM
Sample rate on most sounds is too high, despite being exactly how it is when ripped. The game probably does something to play the samples at the correct rate, but I'm not quite sure what it is.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!