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Sound Effects
Category DS / DSi
Game
Section
Miscellaneous
Submitter canasniimehugh
Size 6.10 MB
Format ZIP (application/zip)
Hits 4,525
Comments 0

Icon Filler
Zip Contents[220]
  • Sounds/APPLAUSE_0.wav
  • Sounds/APPLAUSE_1.wav
  • Sounds/APPLAUSE_2.wav
  • Sounds/ARMOR_0.wav
  • Sounds/ARMOR_MAP_0.wav
  • Sounds/ARROW_0.wav
  • Sounds/ARROW_1.wav
  • Sounds/ARROW_2.wav
  • Sounds/ARROW_3.wav
  • Sounds/AURA_0.wav
  • Sounds/AURA_1.wav
  • Sounds/AXE_0.wav
  • Sounds/AXE_1.wav
  • Sounds/AXE_2.wav
  • Sounds/AXE_3.wav
  • Sounds/BATLDRAG_0.wav
  • Sounds/BATLDRAG_1.wav
  • Sounds/BATLDRAG_2.wav
  • Sounds/BATLDRAG_3.wav
  • Sounds/BATLMAP_0.wav
  • Sounds/BATLMAP_1.wav
  • Sounds/BATLMAP_2.wav
  • Sounds/BATLMAP_3.wav
  • Sounds/BATLMAP_4.wav
  • Sounds/BATLMAP_5.wav
  • Sounds/BATLMAP_6.wav
  • Sounds/BATLMAP_7.wav
  • Sounds/BATLMAP_8.wav
  • Sounds/BATLMAP_9.wav
  • Sounds/BATTLESFX_0.wav
  • Sounds/BATTLESFX_1.wav
  • Sounds/BATTLESFX_2.wav
  • Sounds/BATTLESFX_3.wav
  • Sounds/BATTLESFX_4.wav
  • Sounds/BATTLESFX_5.wav
  • Sounds/BIRD_GLIDING_0.wav
  • Sounds/BLIZZARD_0.wav
  • Sounds/BLIZZARD_1.wav
  • Sounds/BRIDGE_0.wav
  • Sounds/CASTLESEIZE2_0.wav
  • Sounds/CASTLESEIZE2_1.wav
  • Sounds/CASTLESEIZE_0.wav
  • Sounds/CASTLESEIZE_1.wav
  • Sounds/CLASS_CHANGE_0.wav
  • Sounds/CLASS_CHANGE_1.wav
  • Sounds/CLASS_CHANGE_2.wav
  • Sounds/CRITICAL_HORSE_0.wav
  • Sounds/DOOR_0.wav
  • Sounds/DOOR_OPEN_0.wav
  • Sounds/DOOR_OPEN_1.wav
  • Sounds/DOPING1_0.wav
  • Sounds/DRAGONN_FIRE_0.wav
  • Sounds/DRAGON_FLAP_0.wav
  • Sounds/DRAGON_FLAP_1.wav
  • Sounds/DRAGON_GLIDING_0.wav
  • Sounds/EARTHORB_0.wav
  • Sounds/EARTHORB_1.wav
  • Sounds/EARTHQUAKE_0.wav
  • Sounds/ELFIRE_0.wav
  • Sounds/ELFIRE_1.wav
  • Sounds/ELFIRE_2.wav
  • Sounds/EXCALIBUR_0.wav
  • Sounds/EXCALIBUR_1.wav
  • Sounds/EXCALIBUR_2.wav
  • Sounds/FIREGUN_0.wav
  • Sounds/FIRE_0.wav
  • Sounds/FIRE_1.wav
  • Sounds/GHARNEF_0.wav
  • Sounds/GRAVIDUS_0.wav
  • Sounds/HAMMERNE_0.wav
  • Sounds/HEALINGTERRAIN_0.wav
  • Sounds/HITUGI_0.wav
  • Sounds/HORSE_FLAT_0.wav
  • Sounds/HORSE_FLAT_1.wav
  • Sounds/HORSE_FLAT_2.wav
  • Sounds/HORSE_FLAT_3.wav
  • Sounds/HORSE_FLAT_4.wav
  • Sounds/HORSE_FLAT_5.wav
  • Sounds/HORSE_SAND_0.wav
  • Sounds/HORSE_SAND_1.wav
  • Sounds/HORSE_SAND_2.wav
  • Sounds/HORSE_SAND_3.wav
  • Sounds/HORSE_SAND_4.wav
  • Sounds/HORSE_SAND_5.wav
  • Sounds/HORSE_STONE_0.wav
  • Sounds/HORSE_STONE_1.wav
  • Sounds/HORSE_STONE_2.wav
  • Sounds/HORSE_STONE_3.wav
  • Sounds/HORSE_STONE_4.wav
  • Sounds/HORSE_STONE_5.wav
  • Sounds/HORSE_WATER_0.wav
  • Sounds/HORSE_WATER_1.wav
  • Sounds/HORSE_WATER_2.wav
  • Sounds/HORSE_WATER_3.wav
  • Sounds/HORSE_WATER_4.wav
  • Sounds/HORSE_WATER_5.wav
  • Sounds/HORSE_WOOD_0.wav
  • Sounds/HORSE_WOOD_1.wav
  • Sounds/HORSE_WOOD_2.wav
  • Sounds/HORSE_WOOD_3.wav
  • Sounds/HORSE_WOOD_4.wav
  • Sounds/HORSE_WOOD_5.wav
  • Sounds/HUMAN_FLAT_0.wav
  • Sounds/HUMAN_FLAT_1.wav
  • Sounds/HUMAN_FLAT_2.wav
  • Sounds/HUMAN_SAND_0.wav
  • Sounds/HUMAN_SAND_1.wav
  • Sounds/HUMAN_SAND_2.wav
  • Sounds/HUMAN_STONE_0.wav
  • Sounds/HUMAN_STONE_1.wav
  • Sounds/HUMAN_STONE_2.wav
  • Sounds/HUMAN_WATER_0.wav
  • Sounds/HUMAN_WATER_1.wav
  • Sounds/HUMAN_WATER_2.wav
  • Sounds/HUMAN_WOOD_0.wav
  • Sounds/HUMAN_WOOD_1.wav
  • Sounds/HUMAN_WOOD_2.wav
  • Sounds/ITEM2_0.wav
  • Sounds/ITEM2_1.wav
  • Sounds/ITEMLOST_0.swav.wav
  • Sounds/ITEMLOST_1.wav
  • Sounds/ITEM_0.swav.wav
  • Sounds/ITEM_1.swav.wav
  • Sounds/KEY_0.wav
  • Sounds/LANCE_0.wav
  • Sounds/LANCE_1.wav
  • Sounds/LEVELUP_0.wav
  • Sounds/LEVELUP_1.wav
  • Sounds/LEVELUP_2.wav
  • Sounds/LIGHT_0.wav
  • Sounds/LIVE_0.wav
  • Sounds/MAGICSHIELD_0.wav
  • Sounds/MAPINTRO_0.wav
  • Sounds/MAPINTRO_1.wav
  • Sounds/MAPINTRO_2.wav
  • Sounds/MAPINTRO_3.wav
  • Sounds/MAPINTRO_4.wav
  • Sounds/MAP_AREA_OPEN_0.wav
  • Sounds/MAP_CARD_0.wav
  • Sounds/MAP_CARD_1.wav
  • Sounds/MAP_DORAGON_0.wav
  • Sounds/MAP_EFFECT_1.wav
  • Sounds/MAP_HORSE_0.wav
  • Sounds/MAP_HORSE_1.wav
  • Sounds/MAP_HORSE_2.wav
  • Sounds/MAP_HORSE_3.wav
  • Sounds/MAP_HORSE_4.wav
  • Sounds/MAP_HORSE_5.wav
  • Sounds/MAP_HORSE_6.wav
  • Sounds/MAP_HORSE_7.wav
  • Sounds/MAP_HORSE_8.wav
  • Sounds/MAP_HORSE_9.wav
  • Sounds/MAP_HUMAN_0.wav
  • Sounds/MAP_HUMAN_1.wav
  • Sounds/MAP_HUMAN_2.wav
  • Sounds/MAP_HUMAN_3.wav
  • Sounds/MAP_HUMAN_4.wav
  • Sounds/MAP_HUMAN_5.wav
  • Sounds/MAP_HUMAN_6.wav
  • Sounds/MAP_HUMAN_7.wav
  • Sounds/MAP_HUMAN_8.wav
  • Sounds/MAP_HUMAN_9.wav
  • Sounds/MAP_HUMAN_10.wav
  • Sounds/MAP_PEGASUS_0.wav
  • Sounds/MAP_SHOOTER_0.wav
  • Sounds/MAP_SHOOTER_1.wav
  • Sounds/MAP_SHOOTER_2.wav
  • Sounds/MAP_SHOOTER_3.wav
  • Sounds/MAP_STARLIGHTEVT_0.wav
  • Sounds/MEDIUS_EVT_0.wav
  • Sounds/MEDIUS_EVT_1.wav
  • Sounds/MEDIUS_EVT_2.wav
  • Sounds/MEDIUS_EVT_ROAR_0.wav
  • Sounds/MEDIUS_EVT_ROAR_1.wav
  • Sounds/MEDIUTHEVT_0.wav
  • Sounds/MONEY1_0.wav
  • Sounds/NAGIEVT_0.wav
  • Sounds/PEGASUS_FLAP_0.wav
  • Sounds/PEGASUS_FLAP_1.wav
  • Sounds/PEGASUS_GLIDING_0.wav
  • Sounds/PHASE1_0.wav
  • Sounds/PHASE1_1.wav
  • Sounds/RECOVER_0.wav
  • Sounds/RELIVE_0.wav
  • Sounds/RESERVE_0.wav
  • Sounds/Ripped by canasniimehugh.txt
  • Sounds/SHOOTER_0.wav
  • Sounds/SHOOTER_1.wav
  • Sounds/SHO_ELEPHANT_0.wav
  • Sounds/STARLIGHT_0.wav
  • Sounds/STARLIGHT_1.wav
  • Sounds/STARLIGHT_2.wav
  • Sounds/STONEHEDGE_0.wav
  • Sounds/SWORD_0.wav
  • Sounds/SWORD_1.wav
  • Sounds/SYS_OP_THUNDER_0.wav
  • Sounds/SYS_OP_THUNDER_1.wav
  • Sounds/SYS_OP_THUNDER_2.wav
  • Sounds/THORON_0.wav
  • Sounds/THORON_1.wav
  • Sounds/THUNDERBOLT_0.wav
  • Sounds/THUNDERSWD_0.wav
  • Sounds/THUNDERSWD_1.wav
  • Sounds/THUNDER_0.wav
  • Sounds/TIAMATU_0.wav
  • Sounds/TIAMATU_1.wav
  • Sounds/TIKIDRGN_0.wav
  • Sounds/TRANSFORMAP_0.wav
  • Sounds/TRANSFORMAP_1.wav
  • Sounds/TRANSFORM_0.wav
  • Sounds/TRANSFORM_1.wav
  • Sounds/TRIANGLE_0.wav
  • Sounds/VILLAGEDESTROY_0.wav
  • Sounds/VOLGANON_0.wav
  • Sounds/VOLGANON_1.wav
  • Sounds/VULNERARY_0.wav
  • Sounds/WARPEND_0.wav
  • Sounds/WARPSTART_0.wav
  • Sounds/WORM_0.wav
  • Sounds/WORM_1.wav
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