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Global
Category Arcade
Game
Section
Level Sound Effects
Submitter iteachvader
Size 92.10 MB
Format ZIP (application/zip)
Hits 1,094
Comments 0

Icon Filler
Zip Contents[209]
  • GLOBAL SFX/ATAT_engine_loop.wav
  • GLOBAL SFX/ATST_engine_loop.wav
  • GLOBAL SFX/ATST_foot_01.wav
  • GLOBAL SFX/ATST_foot_02.wav
  • GLOBAL SFX/ATST_foot_03.wav
  • GLOBAL SFX/ATST_foot_04.wav
  • GLOBAL SFX/ATST_foot_05.wav
  • GLOBAL SFX/ATST_foot_06.wav
  • GLOBAL SFX/ATST_foot_08.wav
  • GLOBAL SFX/ATST_servos_01.wav
  • GLOBAL SFX/ATST_servos_02.wav
  • GLOBAL SFX/ATST_servos_03.wav
  • GLOBAL SFX/ATST_servos_04.wav
  • GLOBAL SFX/bns_se_sw_menu_locked_02.wav
  • GLOBAL SFX/bns_se_sw_result_awarded_star_02.wav
  • GLOBAL SFX/bns_sw_laser_overheat3.wav
  • GLOBAL SFX/bns_sw_laser_overheat_denied.wav
  • GLOBAL SFX/bns_sw_lockon_D2EQ_LV01.wav
  • GLOBAL SFX/bns_sw_lockon_D2EQ_LV02.wav
  • GLOBAL SFX/bns_sw_lockon_D2EQ_LV03.wav
  • GLOBAL SFX/bns_sw_player_damage_ex pl.wav
  • GLOBAL SFX/bns_sw_player_weapon_recharge.wav
  • GLOBAL SFX/bns_sw_se_danger_G.wav
  • GLOBAL SFX/bns_sw_system_ui_countdown_02.wav
  • GLOBAL SFX/bns_sw_system_ui_countdown_05.wav
  • GLOBAL SFX/bns_sw_ui_weapon_denied_a.wav
  • GLOBAL SFX/bns_xwing_cockpit_ambience_01_pm200.wav
  • GLOBAL SFX/DeathStar_explosion_destroyed.wav
  • GLOBAL SFX/DirectionAttenuationTest.wav
  • GLOBAL SFX/dsw_coin.wav
  • GLOBAL SFX/engine_x_wing_normal power_loop01.wav
  • GLOBAL SFX/Explos_F_01.wav
  • GLOBAL SFX/Explos_O_01_edit.wav
  • GLOBAL SFX/fireworks_01.wav
  • GLOBAL SFX/fireworks_02.wav
  • GLOBAL SFX/fireworks_03.wav
  • GLOBAL SFX/fireworks_04.wav
  • GLOBAL SFX/fireworks_distant_01.wav
  • GLOBAL SFX/fireworks_distant_02.wav
  • GLOBAL SFX/fireworks_distant_03.wav
  • GLOBAL SFX/fireworks_distant_04.wav
  • GLOBAL SFX/fireworks_sizzle_01.wav
  • GLOBAL SFX/fireworks_sizzle_02.wav
  • GLOBAL SFX/fireworks_sizzle_03.wav
  • GLOBAL SFX/jingle_failed_master_0909.wav
  • GLOBAL SFX/jingle_success_master_0909.wav
  • GLOBAL SFX/menu_flash_01.wav
  • GLOBAL SFX/movements_x_wing_sfoil_open.wav
  • GLOBAL SFX/M_Falcon_damage_impact.wav
  • GLOBAL SFX/M_Falcon_damage_shield_impact.wav
  • GLOBAL SFX/r2d2_voice_01.wav
  • GLOBAL SFX/r2d2_voice_03.wav
  • GLOBAL SFX/r2d2_voice_05.wav
  • GLOBAL SFX/r2d2_voice_06.wav
  • GLOBAL SFX/r2d2_voice_07.wav
  • GLOBAL SFX/r2d2_voice_08.wav
  • GLOBAL SFX/r2d2_voice_09.wav
  • GLOBAL SFX/r2d2_voice_11.wav
  • GLOBAL SFX/r2d2_voice_12.wav
  • GLOBAL SFX/r2d2_voice_13.wav
  • GLOBAL SFX/r2d2_voice_14.wav
  • GLOBAL SFX/r2d2_voice_15.wav
  • GLOBAL SFX/r2d2_voice_16.wav
  • GLOBAL SFX/r2d2_voice_17.wav
  • GLOBAL SFX/r2d2_voice_18.wav
  • GLOBAL SFX/r2d2_voice_20.wav
  • GLOBAL SFX/r2d2_voice_21.wav
  • GLOBAL SFX/r2d2_voice_22.wav
  • GLOBAL SFX/r2d2_voice_24.wav
  • GLOBAL SFX/r2d2_voice_25.wav
  • GLOBAL SFX/r2d2_voice_26.wav
  • GLOBAL SFX/r2d2_voice_27.wav
  • GLOBAL SFX/r2d2_voice_30.wav
  • GLOBAL SFX/r2d2_voice_31.wav
  • GLOBAL SFX/r2d2_voice_32.wav
  • GLOBAL SFX/r2d2_voice_34.wav
  • GLOBAL SFX/r2d2_voice_35.wav
  • GLOBAL SFX/r2d2_voice_36.wav
  • GLOBAL SFX/r2d2_voice_37.wav
  • GLOBAL SFX/sw_fighter_shoot_damage01.wav
  • GLOBAL SFX/s_atat_dmg_01.wav
  • GLOBAL SFX/s_atat_dmg_02.wav
  • GLOBAL SFX/s_atat_dmg_03.wav
  • GLOBAL SFX/s_atat_explos_01.wav
  • GLOBAL SFX/s_atat_explos_03.wav
  • GLOBAL SFX/s_atat_explos_ex2.wav
  • GLOBAL SFX/s_atat_foot_01.wav
  • GLOBAL SFX/s_atat_foot_02.wav
  • GLOBAL SFX/s_atat_foot_03.wav
  • GLOBAL SFX/s_atat_foot_04.wav
  • GLOBAL SFX/s_atat_ls_01.wav
  • GLOBAL SFX/s_atat_ls_02.wav
  • GLOBAL SFX/s_atat_ls_03.wav
  • GLOBAL SFX/s_awing_dmg_01.wav
  • GLOBAL SFX/s_awing_dmg_02.wav
  • GLOBAL SFX/s_awing_dmg_03.wav
  • GLOBAL SFX/s_awing_eng_ext_01.wav
  • GLOBAL SFX/s_awing_explos_01.wav
  • GLOBAL SFX/s_awing_explos_02.wav
  • GLOBAL SFX/s_awing_explos_03.wav
  • GLOBAL SFX/s_ds_last_explos.wav
  • GLOBAL SFX/s_ds_super_01.wav
  • GLOBAL SFX/s_ds_tl_fire_01.wav
  • GLOBAL SFX/s_ds_tl_fire_02.wav
  • GLOBAL SFX/s_ds_tl_fire_03.wav
  • GLOBAL SFX/s_ds_tl_fire_04.wav
  • GLOBAL SFX/s_ds_tl_fire_05.wav
  • GLOBAL SFX/s_gen_passby_01.wav
  • GLOBAL SFX/s_gen_passby_02.wav
  • GLOBAL SFX/s_gen_passby_03.wav
  • GLOBAL SFX/s_menu_select_02.wav
  • GLOBAL SFX/s_menu_start_01C.wav
  • GLOBAL SFX/s_mf_ls_01.wav
  • GLOBAL SFX/s_mf_ls_02.wav
  • GLOBAL SFX/s_mf_ls_03.wav
  • GLOBAL SFX/s_result_countup_01.wav
  • GLOBAL SFX/s_sbike_eng_emy_01.wav
  • GLOBAL SFX/s_sbike_eng_emy_02.wav
  • GLOBAL SFX/s_sbike_passby_01.wav
  • GLOBAL SFX/s_sbike_passby_02.wav
  • GLOBAL SFX/s_sbike_passby_03.wav
  • GLOBAL SFX/s_sbike_passby_04.wav
  • GLOBAL SFX/s_sbike_passby_05.wav
  • GLOBAL SFX/s_sbike_passby_06.wav
  • GLOBAL SFX/s_sd_explos_01.wav
  • GLOBAL SFX/s_sp_dmg_ext_01.wav
  • GLOBAL SFX/s_sp_dmg_ext_03.wav
  • GLOBAL SFX/s_sys_warnning.wav
  • GLOBAL SFX/s_tie_bm_dmg_01.wav
  • GLOBAL SFX/s_tie_bm_dmg_02.wav
  • GLOBAL SFX/s_tie_bm_dmg_03.wav
  • GLOBAL SFX/s_tie_bm_dmg_04.wav
  • GLOBAL SFX/s_tie_bm_dmg_05.wav
  • GLOBAL SFX/s_tie_bm_explos_01.wav
  • GLOBAL SFX/s_tie_bm_explos_02.wav
  • GLOBAL SFX/s_tie_bm_explos_03.wav
  • GLOBAL SFX/s_tie_bm_flyby_01.wav
  • GLOBAL SFX/s_tie_bm_flyby_02.wav
  • GLOBAL SFX/s_tie_bm_flyby_03.wav
  • GLOBAL SFX/s_tie_bm_flyby_04.wav
  • GLOBAL SFX/s_tie_bm_flyby_05.wav
  • GLOBAL SFX/s_tie_bm_hit_wall_01.wav
  • GLOBAL SFX/s_tie_bm_hit_wall_02.wav
  • GLOBAL SFX/s_tie_bm_hit_wall_03.wav
  • GLOBAL SFX/s_tie_dmg_01.wav
  • GLOBAL SFX/s_tie_dmg_02.wav
  • GLOBAL SFX/s_tie_dmg_03.wav
  • GLOBAL SFX/s_tie_dmg_04.wav
  • GLOBAL SFX/s_tie_dmg_05.wav
  • GLOBAL SFX/s_tie_explo_02.wav
  • GLOBAL SFX/s_tie_explo_04.wav
  • GLOBAL SFX/s_xwing_dmg_01.wav
  • GLOBAL SFX/s_xwing_dmg_02.wav
  • GLOBAL SFX/s_xwing_dmg_03.wav
  • GLOBAL SFX/s_xwing_eng_ext_01.wav
  • GLOBAL SFX/s_xwing_ls_01.wav
  • GLOBAL SFX/s_xwing_ls_03_enemy.wav
  • GLOBAL SFX/s_xwing_proton_fire_01.wav
  • GLOBAL SFX/s_xwing_tgt_01.wav
  • GLOBAL SFX/s_ywing_eng_ext_01.wav
  • GLOBAL SFX/s_ywing_explos_01.wav
  • GLOBAL SFX/s_ywing_explos_02.wav
  • GLOBAL SFX/s_ywing_explos_03.wav
  • GLOBAL SFX/TieFighter_Laser_01.wav
  • GLOBAL SFX/TieFighter_Laser_02.wav
  • GLOBAL SFX/TieFighter_Laser_03.wav
  • GLOBAL SFX/TieFighter_Laser_05.wav
  • GLOBAL SFX/TieFighter_Laser_06.wav
  • GLOBAL SFX/TieFighter_Laser_07.wav
  • GLOBAL SFX/tower_gun_fire_edit_01_1112.wav
  • GLOBAL SFX/tower_gun_fire_edit_02_1112.wav
  • GLOBAL SFX/tower_gun_fire_edit_03_1112.wav
  • GLOBAL SFX/trooper_scream_01.wav
  • GLOBAL SFX/trooper_scream_02.wav
  • GLOBAL SFX/trooper_scream_03.wav
  • GLOBAL SFX/trooper_scream_04.wav
  • GLOBAL SFX/trooper_scream_05.wav
  • GLOBAL SFX/trooper_scream_06.wav
  • GLOBAL SFX/trooper_scream_07.wav
  • GLOBAL SFX/trooper_scream_08.wav
  • GLOBAL SFX/trooper_scream_09.wav
  • GLOBAL SFX/trooper_scream_10.wav
  • GLOBAL SFX/VF_SE12FX.wav
  • GLOBAL SFX/WilhelmScream_pd_mono.wav
  • GLOBAL SFX/xwing_explos_01.wav
  • GLOBAL SFX/xwing_explos_02.wav
  • GLOBAL SFX/xwing_explos_03.wav
  • GLOBAL SFX/xwing_explos_04.wav
  • GLOBAL SFX/xwing_explos_distance_01.wav
  • SFX/bns_sw_deathstar_expl.wav
  • SFX/bns_sw_expl02_distant.wav
  • SFX/bns_sw_expl04_distant.wav
  • SFX/bns_sw_expl06_distant.wav
  • SFX/bns_sw_pass_close01.wav
  • SFX/bns_sw_pass_close02.wav
  • SFX/bns_sw_pass_long_range01.wav
  • SFX/bns_sw_player_damage_expl.wav
  • SFX/bns_xwing_cockpit_ambience_01_pm200.wav
  • SFX/bns_xwing_cockpit_ambience_02.wav
  • SFX/se_db_fighter_dark_pass1.wav
  • SFX/se_db_fighter_dark_pass2.wav
  • SFX/se_enemy_ground_shot02.wav
  • SFX/se_enemy_ground_shot03.wav
  • SFX/se_enemy_ground_shot04.wav
  • SFX/se_TIE_fighter_Laser.wav
  • SFX/se_X_wing_Laser.wav
  • SFX/sw_cap_mf_fly_by.wav
  • SFX/sw_cap_proton_fire.wav
  • SFX/sw_fighter_shoot_damage01.wav
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