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Sound Effects
Category 3DS
Game
Section
Sound Effects
Submitter ironminer888
Size 22.81 MB
Format ZIP (application/zip)
Hits 1,002
Comments 0

Icon Filler
Zip Contents[509]
  • VLR_SFX/SE_COM_9DOOR_LOOP.wav
  • VLR_SFX/SE_COM_9DOOR_STOP.wav
  • VLR_SFX/SE_COM_9DOOR_UNLOCK.wav
  • VLR_SFX/SE_COM_9LIFT_MOVE_LOOP.wav
  • VLR_SFX/SE_COM_9LIFT_STOP.wav
  • VLR_SFX/SE_COM_AB_RESULT_0.wav
  • VLR_SFX/SE_COM_AB_RESULT_1.wav
  • VLR_SFX/SE_COM_AB_RESULT_2.wav
  • VLR_SFX/SE_COM_AB_RESULT_3.wav
  • VLR_SFX/SE_COM_AB_RESULT_4.wav
  • VLR_SFX/SE_COM_AB_RESULT_5.wav
  • VLR_SFX/SE_COM_AB_RESULT_6.wav
  • VLR_SFX/SE_COM_AB_START.wav
  • VLR_SFX/SE_COM_AB_VOTE.wav
  • VLR_SFX/SE_COM_ALART.wav
  • VLR_SFX/SE_COM_ANNOUNCE.wav
  • VLR_SFX/SE_COM_BANGLE_BUTTON.wav
  • VLR_SFX/SE_COM_CAMERA_WORK.wav
  • VLR_SFX/SE_COM_CARD_GET.wav
  • VLR_SFX/SE_COM_CARD_SLIDE.wav
  • VLR_SFX/SE_COM_CD_ALART.wav
  • VLR_SFX/SE_COM_CD_ALART_OPEN.wav
  • VLR_SFX/SE_COM_CD_DOOR.wav
  • VLR_SFX/SE_COM_CD_SCAN.wav
  • VLR_SFX/SE_COM_CD_UNLOCK.wav
  • VLR_SFX/SE_COM_COMMENT.wav
  • VLR_SFX/SE_COM_EV_BUTTON.wav
  • VLR_SFX/SE_COM_EV_DOOR.wav
  • VLR_SFX/SE_COM_EV_MOVE.wav
  • VLR_SFX/SE_COM_EV_MOVE_LONG.wav
  • VLR_SFX/SE_COM_FLASHBACK.wav
  • VLR_SFX/SE_COM_FLASHBACK_2.wav
  • VLR_SFX/SE_COM_FLASHBACK_3.wav
  • VLR_SFX/SE_COM_FLASHBACK_4.wav
  • VLR_SFX/SE_COM_GAMEOVER.wav
  • VLR_SFX/SE_COM_GAME_NG.wav
  • VLR_SFX/SE_COM_GAME_OK.wav
  • VLR_SFX/SE_COM_GAME_ON.wav
  • VLR_SFX/SE_COM_HEARTBEAT.wav
  • VLR_SFX/SE_COM_KEY_INSERT.wav
  • VLR_SFX/SE_COM_LEVER.wav
  • VLR_SFX/SE_COM_MAP_LIGHT_MOVE.wav
  • VLR_SFX/SE_COM_MAP_LIGHT_STOP.wav
  • VLR_SFX/SE_COM_MEMORY.wav
  • VLR_SFX/SE_COM_MEMORY_2.wav
  • VLR_SFX/SE_COM_RED_HANDLE.wav
  • VLR_SFX/SE_COM_SHOCK.wav
  • VLR_SFX/SE_COM_SHOCK2.wav
  • VLR_SFX/SE_COM_SHOCK3.wav
  • VLR_SFX/SE_COM_STORAGE_CLOSE.wav
  • VLR_SFX/SE_COM_STORAGE_OPEN.wav
  • VLR_SFX/SE_COM_TURN_FACE.wav
  • VLR_SFX/SE_D01_BOX_BUTTON.wav
  • VLR_SFX/SE_D01_CARD_IN.wav
  • VLR_SFX/SE_D01_CARD_OUT.wav
  • VLR_SFX/SE_D01_EXIT_BOX_CLOSE.wav
  • VLR_SFX/SE_D01_EXIT_BOX_LOCK.wav
  • VLR_SFX/SE_D01_EXIT_BOX_OPEN.wav
  • VLR_SFX/SE_D01_EXIT_BOX_UNLOCK.wav
  • VLR_SFX/SE_D01_EXIT_OPEN.wav
  • VLR_SFX/SE_D01_FIRE_BOX_CLOSE.wav
  • VLR_SFX/SE_D01_FIRE_BOX_LOCK.wav
  • VLR_SFX/SE_D01_FIRE_BOX_OPEN.wav
  • VLR_SFX/SE_D01_FIRE_BOX_UNLOCK.wav
  • VLR_SFX/SE_D01_KEY_GET.wav
  • VLR_SFX/SE_D01_MAZE_BOX_GET.wav
  • VLR_SFX/SE_D01_POSTER_PICKUP.wav
  • VLR_SFX/SE_D01_WRENCH_GET.wav
  • VLR_SFX/SE_D01_WRENCH_SET.wav
  • VLR_SFX/SE_D01_WRENCH_SLIDE.wav
  • VLR_SFX/SE_D01_WRENCH_USE.wav
  • VLR_SFX/SE_D02_BOTTLE_SET.wav
  • VLR_SFX/SE_D02_BOX_OPEN.wav
  • VLR_SFX/SE_D02_CLOCK_HAND_SET.wav
  • VLR_SFX/SE_D02_CLOCK_MOVE.wav
  • VLR_SFX/SE_D02_COCKTAIL_MAKE.wav
  • VLR_SFX/SE_D02_COCKTAIL_PUT.wav
  • VLR_SFX/SE_D02_CUSHION_MOVE.wav
  • VLR_SFX/SE_D02_GLOBE_SET.wav
  • VLR_SFX/SE_D02_MONITOR_ON.wav
  • VLR_SFX/SE_D03_CLOTH_CUT.wav
  • VLR_SFX/SE_D03_CLOTH_PUT.wav
  • VLR_SFX/SE_D03_FUTON_PUT.wav
  • VLR_SFX/SE_D03_GLASS_REMOVE.wav
  • VLR_SFX/SE_D03_MEMORY_SET.wav
  • VLR_SFX/SE_D03_POWDER.wav
  • VLR_SFX/SE_D03_SCANNER_ON.wav
  • VLR_SFX/SE_D03_SHELF_BUTTON.wav
  • VLR_SFX/SE_D03_SHELF_CLOSE.wav
  • VLR_SFX/SE_D03_SHELF_DOOR.wav
  • VLR_SFX/SE_D03_SHELF_LOCK.wav
  • VLR_SFX/SE_D03_SHELF_OPEN.wav
  • VLR_SFX/SE_D03_SHELF_UNLOCK.wav
  • VLR_SFX/SE_D03_WATER_BASIN.wav
  • VLR_SFX/SE_D03_WATER_BOTTLE.wav
  • VLR_SFX/SE_D03_WATER_CLOTH.wav
  • VLR_SFX/SE_D03_WATER_LOOP.wav
  • VLR_SFX/SE_D03_WATER_VALVE.wav
  • VLR_SFX/SE_D04_BED_CLOSE.wav
  • VLR_SFX/SE_D04_BED_OPEN.wav
  • VLR_SFX/SE_D04_CUFFS_OPEN.wav
  • VLR_SFX/SE_D04_DOOR_CLOSE.wav
  • VLR_SFX/SE_D04_DOOR_OPEN.wav
  • VLR_SFX/SE_D04_DOOR_OPEN_2.wav
  • VLR_SFX/SE_D04_FOIL_PUT.wav
  • VLR_SFX/SE_D04_LOCKER_BUTTON.wav
  • VLR_SFX/SE_D04_LOCKER_CLOSE.wav
  • VLR_SFX/SE_D04_LOCKER_KEY.wav
  • VLR_SFX/SE_D04_LOCKER_LOCK.wav
  • VLR_SFX/SE_D04_LOCKER_OPEN.wav
  • VLR_SFX/SE_D04_LOCKER_UNLOCK.wav
  • VLR_SFX/SE_D04_MONITOR_ON.wav
  • VLR_SFX/SE_D04_SCRATCH_LOOP.wav
  • VLR_SFX/SE_D04_TEL_CONNECT.wav
  • VLR_SFX/SE_D04_TEL_COVER.wav
  • VLR_SFX/SE_D04_TEL_DOWN.wav
  • VLR_SFX/SE_D04_TEL_TAPE_LOOP.wav
  • VLR_SFX/SE_D04_TEL_TAPE_PLAY.wav
  • VLR_SFX/SE_D04_TEL_TAPE_SET.wav
  • VLR_SFX/SE_D04_TEL_TAPE_STOP.wav
  • VLR_SFX/SE_D04_TEL_UP.wav
  • VLR_SFX/SE_D04_TEL_WAIT_2_LOOP.wav
  • VLR_SFX/SE_D04_TEL_WAIT_3_LOOP.wav
  • VLR_SFX/SE_D04_TEL_WAIT_LOOP.wav
  • VLR_SFX/SE_D04_WALLET.wav
  • VLR_SFX/SE_D05_BATTERY_SET.wav
  • VLR_SFX/SE_D05_BLOCK_SET.wav
  • VLR_SFX/SE_D05_CABLE_SET.wav
  • VLR_SFX/SE_D05_COVER_OPEN.wav
  • VLR_SFX/SE_D05_GOLEM_POWER_1.wav
  • VLR_SFX/SE_D05_GOLEM_POWER_12.wav
  • VLR_SFX/SE_D05_GOLEM_POWER_NG.wav
  • VLR_SFX/SE_D05_GONDOLA_MOVE_LOOP.wav
  • VLR_SFX/SE_D05_GONDOLA_STOP.wav
  • VLR_SFX/SE_D05_HANDLE_FALL.wav
  • VLR_SFX/SE_D05_HANDLE_MOVE.wav
  • VLR_SFX/SE_D05_HANDLE_SET.wav
  • VLR_SFX/SE_D05_KEYBOARD.wav
  • VLR_SFX/SE_D05_KEY_WRONG.wav
  • VLR_SFX/SE_D05_OIL_PASTE.wav
  • VLR_SFX/SE_D05_OIL_WIPE.wav
  • VLR_SFX/SE_D05_PANEL_ROLL.wav
  • VLR_SFX/SE_D05_RADIO_NG.wav
  • VLR_SFX/SE_D05_RADIO_OK_JA.wav
  • VLR_SFX/SE_D05_TOOLBOX_CLOSE.wav
  • VLR_SFX/SE_D05_TOOLBOX_KEY.wav
  • VLR_SFX/SE_D05_TOOLBOX_LOCK.wav
  • VLR_SFX/SE_D05_TOOLBOX_OPEN.wav
  • VLR_SFX/SE_D05_TOOLBOX_UNLOCK.wav
  • VLR_SFX/SE_D06_ARMOR_MOVE.wav
  • VLR_SFX/SE_D06_BALL_FALL.wav
  • VLR_SFX/SE_D06_BALL_TAKE.wav
  • VLR_SFX/SE_D06_CAPSULE_FALL.wav
  • VLR_SFX/SE_D06_COINBOX_MOVE.wav
  • VLR_SFX/SE_D06_COIN_IN.wav
  • VLR_SFX/SE_D06_COOLER_CLOSE.wav
  • VLR_SFX/SE_D06_COOLER_OPEN.wav
  • VLR_SFX/SE_D06_DARTS_POINT_1.wav
  • VLR_SFX/SE_D06_DARTS_POINT_2.wav
  • VLR_SFX/SE_D06_DARTS_POINT_3.wav
  • VLR_SFX/SE_D06_DARTS_POINT_BULL.wav
  • VLR_SFX/SE_D06_DARTS_SHOT.wav
  • VLR_SFX/SE_D06_DISC_OUT.wav
  • VLR_SFX/SE_D06_DISC_SET.wav
  • VLR_SFX/SE_D06_FLOOR_LIGHT.wav
  • VLR_SFX/SE_D06_GLASS_BREAK.wav
  • VLR_SFX/SE_D06_GLASS_CLOSE.wav
  • VLR_SFX/SE_D06_LUMINOL.wav
  • VLR_SFX/SE_D06_PHOTO_OUT.wav
  • VLR_SFX/SE_D06_PHOTO_SHOT.wav
  • VLR_SFX/SE_D06_POWER_ON.wav
  • VLR_SFX/SE_D06_RIDE_MOVE_LOOP.wav
  • VLR_SFX/SE_D06_RIDE_STOP.wav
  • VLR_SFX/SE_D06_SHIELD_HIT.wav
  • VLR_SFX/SE_D07_BUTTON_SET.wav
  • VLR_SFX/SE_D07_CART_CLOSE.wav
  • VLR_SFX/SE_D07_CART_MOVE.wav
  • VLR_SFX/SE_D07_CART_OPEN.wav
  • VLR_SFX/SE_D07_CART_UNLOCK.wav
  • VLR_SFX/SE_D07_FREEZER_BUTTON.wav
  • VLR_SFX/SE_D07_FREEZER_CLOSE.wav
  • VLR_SFX/SE_D07_FREEZER_OPEN.wav
  • VLR_SFX/SE_D07_FREEZER_UNLOCK.wav
  • VLR_SFX/SE_D07_HOTDRAWER_CLOSE.wav
  • VLR_SFX/SE_D07_HOTDRAWER_END.wav
  • VLR_SFX/SE_D07_HOTDRAWER_FALL.wav
  • VLR_SFX/SE_D07_HOTDRAWER_LOOP.wav
  • VLR_SFX/SE_D07_HOTDRAWER_OPEN.wav
  • VLR_SFX/SE_D07_ICE_FALL.wav
  • VLR_SFX/SE_D07_ICE_SLIP_LOOP.wav
  • VLR_SFX/SE_D07_ICE_STOP.wav
  • VLR_SFX/SE_D07_ICON_DRAG.wav
  • VLR_SFX/SE_D07_ICON_PICKUP.wav
  • VLR_SFX/SE_D07_LUNCHBOX_OUT.wav
  • VLR_SFX/SE_D07_PH_BUTTON.wav
  • VLR_SFX/SE_D07_PH_CHANGE.wav
  • VLR_SFX/SE_D07_PH_CHECK.wav
  • VLR_SFX/SE_D07_WATER_CUP_IN.wav
  • VLR_SFX/SE_D07_WATER_CUP_OUT.wav
  • VLR_SFX/SE_D07_WATER_TANK_IN.wav
  • VLR_SFX/SE_D07_WATER_TANK_OUT.wav
  • VLR_SFX/SE_D08_CHECK_ERROR.wav
  • VLR_SFX/SE_D08_CHECK_START.wav
  • VLR_SFX/SE_D08_COMM_START.wav
  • VLR_SFX/SE_D08_COMM_SWITCH.wav
  • VLR_SFX/SE_D08_COMPRESS_LOOP.wav
  • VLR_SFX/SE_D08_COMPRESS_STOP.wav
  • VLR_SFX/SE_D08_DECOMPRESS_LOOP.wav
  • VLR_SFX/SE_D08_DECOMPRESS_STOP.wav
  • VLR_SFX/SE_D08_DOLL_BURST.wav
  • VLR_SFX/SE_D08_DOOR_CLOSE.wav
  • VLR_SFX/SE_D08_DOOR_LOCK.wav
  • VLR_SFX/SE_D08_DOOR_OPEN.wav
  • VLR_SFX/SE_D08_DOOR_UNLOCK.wav
  • VLR_SFX/SE_D08_GLASS_LOCK.wav
  • VLR_SFX/SE_D08_LIFT_CLOSE.wav
  • VLR_SFX/SE_D08_LIFT_MOVE.wav
  • VLR_SFX/SE_D08_LIFT_OPEN.wav
  • VLR_SFX/SE_D08_PLATE_REMOVE.wav
  • VLR_SFX/SE_D08_POWER_CABLE_L.wav
  • VLR_SFX/SE_D08_POWER_CABLE_S.wav
  • VLR_SFX/SE_D08_PROTECTOR.wav
  • VLR_SFX/SE_D09_BUCKET_CLOSE.wav
  • VLR_SFX/SE_D09_BUCKET_OPEN.wav
  • VLR_SFX/SE_D09_BUCKET_WATER.wav
  • VLR_SFX/SE_D09_FLOG_HARAKIRI.wav
  • VLR_SFX/SE_D09_HUME_LOOP.wav
  • VLR_SFX/SE_D09_HUME_WATER.wav
  • VLR_SFX/SE_D09_MIXER_CLOSE.wav
  • VLR_SFX/SE_D09_MIXER_DRIP.wav
  • VLR_SFX/SE_D09_MIXER_MOVE.wav
  • VLR_SFX/SE_D09_MIXER_OPEN.wav
  • VLR_SFX/SE_D09_MIXER_SEED.wav
  • VLR_SFX/SE_D09_MIXER_WATER.wav
  • VLR_SFX/SE_D09_PIPE_HANDLE.wav
  • VLR_SFX/SE_D09_PIPE_LEVER.wav
  • VLR_SFX/SE_D09_PIPE_LEVER_S.wav
  • VLR_SFX/SE_D09_WATER_SEED.wav
  • VLR_SFX/SE_D09_WATER_SUCK_DNA.wav
  • VLR_SFX/SE_D10_BINDER_GET.wav
  • VLR_SFX/SE_D10_CLOCK_ALARM.wav
  • VLR_SFX/SE_D10_PANEL_STRIKE.wav
  • VLR_SFX/SE_D10_PICTURE_MOVE.wav
  • VLR_SFX/SE_D10_PLANT_BREAK.wav
  • VLR_SFX/SE_D10_PLANT_CHIP.wav
  • VLR_SFX/SE_D10_PLANT_CLEAN.wav
  • VLR_SFX/SE_D10_PLANT_PUT.wav
  • VLR_SFX/SE_D10_PLANT_REMOVE.wav
  • VLR_SFX/SE_D10_POD_BASE_LOOP.wav
  • VLR_SFX/SE_D10_POD_BASE_STOP.wav
  • VLR_SFX/SE_D10_POD_CLOSE.wav
  • VLR_SFX/SE_D10_POD_COLD_LOOP.wav
  • VLR_SFX/SE_D10_POD_HANDLE.wav
  • VLR_SFX/SE_D10_POD_HANDLE_LOCK.wav
  • VLR_SFX/SE_D10_POD_HEAL_LOOP.wav
  • VLR_SFX/SE_D10_POD_OPEN.wav
  • VLR_SFX/SE_D10_WATER_IN.wav
  • VLR_SFX/SE_D10_WATER_JELLYFISH.wav
  • VLR_SFX/SE_D10_WATER_OUT.wav
  • VLR_SFX/SE_D10_WATER_TANK_CLOSE.wav
  • VLR_SFX/SE_D10_WATER_TANK_LOCK.wav
  • VLR_SFX/SE_D10_WATER_TANK_OPEN.wav
  • VLR_SFX/SE_D11_BALANCE_BREAK.wav
  • VLR_SFX/SE_D11_COIN_COLLECT.wav
  • VLR_SFX/SE_D11_COIN_PUT.wav
  • VLR_SFX/SE_D11_DIG.wav
  • VLR_SFX/SE_D11_DIG_HAND.wav
  • VLR_SFX/SE_D11_DOOR_CLOSE.wav
  • VLR_SFX/SE_D11_DOOR_OPEN.wav
  • VLR_SFX/SE_D11_DOOR_UNLOCK.wav
  • VLR_SFX/SE_D11_DRAWER_CLOSE.wav
  • VLR_SFX/SE_D11_DRAWER_OPEN.wav
  • VLR_SFX/SE_D11_FINDER_ALARM_L.wav
  • VLR_SFX/SE_D11_FINDER_ALARM_S.wav
  • VLR_SFX/SE_D11_HANDLE_TURN.wav
  • VLR_SFX/SE_D11_LIGHT_FALL.wav
  • VLR_SFX/SE_D11_LIGHT_MOVE.wav
  • VLR_SFX/SE_D11_POT_SLIDE.wav
  • VLR_SFX/SE_D11_VEGETABLE_GET.wav
  • VLR_SFX/SE_D11_WATERFALL_GATE.wav
  • VLR_SFX/SE_D11_WATERFALL_LOOP.wav
  • VLR_SFX/SE_D12_BOOKSHELF_MOVE.wav
  • VLR_SFX/SE_D12_BOOK_PUT.wav
  • VLR_SFX/SE_D12_DICE_ROLL.wav
  • VLR_SFX/SE_D12_ZIPPER.wav
  • VLR_SFX/SE_D13_COMPASS.wav
  • VLR_SFX/SE_D13_HANDLE_FALL.wav
  • VLR_SFX/SE_D13_HANDLE_LOCK.wav
  • VLR_SFX/SE_D13_HANDLE_MOVE.wav
  • VLR_SFX/SE_D13_HANDLE_SET.wav
  • VLR_SFX/SE_D13_SCAN_MOVE.wav
  • VLR_SFX/SE_D14_BREAKER_OFF.wav
  • VLR_SFX/SE_D14_BREAKER_ON.wav
  • VLR_SFX/SE_D14_PC_WINDOW.wav
  • VLR_SFX/SE_D15_BALOON_BURST.wav
  • VLR_SFX/SE_D15_DRAWER_LOCK.wav
  • VLR_SFX/SE_D15_FILE_PAGE.wav
  • VLR_SFX/SE_D15_HANDLE_MOVE.wav
  • VLR_SFX/SE_D15_LASER.wav
  • VLR_SFX/SE_D15_PACHI_LOCKON.wav
  • VLR_SFX/SE_D15_PACHI_SHOT.wav
  • VLR_SFX/SE_D15_PHOTO_PUT.wav
  • VLR_SFX/SE_D15_POWER_ON.wav
  • VLR_SFX/SE_D15_SCAN_BEEP.wav
  • VLR_SFX/SE_D15_SLIDE_CLOSE.wav
  • VLR_SFX/SE_D15_SLIDE_OPEN.wav
  • VLR_SFX/SE_D15_STORAGE_CLOSE.wav
  • VLR_SFX/SE_D15_STORAGE_OPEN.wav
  • VLR_SFX/SE_D15_STUFF_PUT.wav
  • VLR_SFX/SE_D15_WALL_LOOP.wav
  • VLR_SFX/SE_D15_WALL_START.wav
  • VLR_SFX/SE_D15_WALL_STOP.wav
  • VLR_SFX/SE_D16_BOTTLE_PICKUP.wav
  • VLR_SFX/SE_D16_COVER_CLOSE.wav
  • VLR_SFX/SE_D16_COVER_OPEN.wav
  • VLR_SFX/SE_D16_DEVICE_SLIDE_L.wav
  • VLR_SFX/SE_D16_DEVICE_SLIDE_S.wav
  • VLR_SFX/SE_D16_PANEL_LIGHT.wav
  • VLR_SFX/SE_D16_PANEL_OK.wav
  • VLR_SFX/SE_D16_PANEL_SLIDE.wav
  • VLR_SFX/SE_MOV_S38_45_01_0M.wav
  • VLR_SFX/SE_MOV_S48_15_05_0M.wav
  • VLR_SFX/SE_S00_BANGLE_NEEDLE.wav
  • VLR_SFX/SE_S00_CLIMB.wav
  • VLR_SFX/SE_S00_COUNT.wav
  • VLR_SFX/SE_S00_DOOR_LOCK.wav
  • VLR_SFX/SE_S00_DOOR_STRIKE.wav
  • VLR_SFX/SE_S00_HAND.wav
  • VLR_SFX/SE_S00_K_FLYING.wav
  • VLR_SFX/SE_S00_K_JUMP.wav
  • VLR_SFX/SE_S00_K_LANDING.wav
  • VLR_SFX/SE_S00_MONITOR_OFF.wav
  • VLR_SFX/SE_S00_PHI_FLYING.wav
  • VLR_SFX/SE_S00_PHI_JUMP.wav
  • VLR_SFX/SE_S00_PHI_LANDING_E.wav
  • VLR_SFX/SE_S00_PHI_LANDING_G.wav
  • VLR_SFX/SE_S00_POSTER_PICKUP.wav
  • VLR_SFX/SE_S00_PROJECTOR_OFF.wav
  • VLR_SFX/SE_S00_PROJECTOR_ON.wav
  • VLR_SFX/SE_S00_SIGMA_LANDING_G.wav
  • VLR_SFX/SE_S00_TURN_FACE.wav
  • VLR_SFX/SE_S00_WAKE.wav
  • VLR_SFX/SE_S00_WAKE_PHI.wav
  • VLR_SFX/SE_S00_WAKE_SIGMA.wav
  • VLR_SFX/SE_S00_WRITE_FOOT.wav
  • VLR_SFX/SE_S00_YOTSUBA_TAKE.wav
  • VLR_SFX/SE_S10_BODY_ROLL.wav
  • VLR_SFX/SE_S10_CAR_DOOR_CLOSE.wav
  • VLR_SFX/SE_S10_CAR_DOOR_LOCK.wav
  • VLR_SFX/SE_S10_CAR_ENGINE_1.wav
  • VLR_SFX/SE_S10_CAR_ENGINE_2.wav
  • VLR_SFX/SE_S10_CAR_ENGINE_KEY.wav
  • VLR_SFX/SE_S10_CLIMB_ABROOM.wav
  • VLR_SFX/SE_S10_GAS_BURST.wav
  • VLR_SFX/SE_S10_GAS_LOOP.wav
  • VLR_SFX/SE_S10_KNEEL_DOWN.wav
  • VLR_SFX/SE_S10_KNOCK_HATCH.wav
  • VLR_SFX/SE_S10_K_ROBE.wav
  • VLR_SFX/SE_S10_PAPER.wav
  • VLR_SFX/SE_S11_BOTTLE_LOOK.wav
  • VLR_SFX/SE_S11_DOWN.wav
  • VLR_SFX/SE_S11_GUN_INJECT.wav
  • VLR_SFX/SE_S11_GUN_LOCKON.wav
  • VLR_SFX/SE_S11_GUN_SET.wav
  • VLR_SFX/SE_S11_GUN_SLIDE.wav
  • VLR_SFX/SE_S11_GUN_TAKE.wav
  • VLR_SFX/SE_S11_KICK_LOCKER.wav
  • VLR_SFX/SE_S11_MES.wav
  • VLR_SFX/SE_S11_STEAL.wav
  • VLR_SFX/SE_S12_BOMB.wav
  • VLR_SFX/SE_S12_SLAP.wav
  • VLR_SFX/SE_S20_ALART.wav
  • VLR_SFX/SE_S20_GAULEM.wav
  • VLR_SFX/SE_S20_GAULEM_SPARK.wav
  • VLR_SFX/SE_S20_TMJ_KICK.wav
  • VLR_SFX/SE_S21_BODY_FALL.wav
  • VLR_SFX/SE_S22_DOOR_STRIKE.wav
  • VLR_SFX/SE_S23_NOISE_LOOP.wav
  • VLR_SFX/SE_S24_ARM_CRUSH.wav
  • VLR_SFX/SE_S24_BOTTLE_CATCH.wav
  • VLR_SFX/SE_S24_BOTTLE_THROW.wav
  • VLR_SFX/SE_S24_KICK.wav
  • VLR_SFX/SE_S26_BOTTLE_FALL.wav
  • VLR_SFX/SE_S26_BOTTLE_SET.wav
  • VLR_SFX/SE_S26_GRASS.wav
  • VLR_SFX/SE_S26_IB_END.wav
  • VLR_SFX/SE_S26_IB_MOVE.wav
  • VLR_SFX/SE_S26_PONPON.wav
  • VLR_SFX/SE_S27_MES_FALL.wav
  • VLR_SFX/SE_S27_NECK_STRANGLE.wav
  • VLR_SFX/SE_S28_BOX_KNOCK.wav
  • VLR_SFX/SE_S28_BOX_SHAKE.wav
  • VLR_SFX/SE_S28_CAPSULE_THROW.wav
  • VLR_SFX/SE_S28_DICE_FALL.wav
  • VLR_SFX/SE_S28_HAND_CLAP.wav
  • VLR_SFX/SE_S28_REMO_CON_FALL.wav
  • VLR_SFX/SE_S30_DOWN_PHI.wav
  • VLR_SFX/SE_S30_DOWN_SIGMA.wav
  • VLR_SFX/SE_S30_DRAG.wav
  • VLR_SFX/SE_S30_HEARTBEAT.wav
  • VLR_SFX/SE_S30_K_KEY_ROLL.wav
  • VLR_SFX/SE_S30_K_KEY_SET.wav
  • VLR_SFX/SE_S30_K_PUNCH.wav
  • VLR_SFX/SE_S30_RUN_PHI.wav
  • VLR_SFX/SE_S30_SIT_CHAIR.wav
  • VLR_SFX/SE_S30_WARP.wav
  • VLR_SFX/SE_S30_WARP_LOOP.wav
  • VLR_SFX/SE_S30_WAVE_DATA.wav
  • VLR_SFX/SE_S38_BANGLE_FALL.wav
  • VLR_SFX/SE_S38_BANGLE_SET.wav
  • VLR_SFX/SE_S38_KEY_TIE.wav
  • VLR_SFX/SE_S38_PHI_ATTACK.wav
  • VLR_SFX/SE_S38_PHI_JUMP.wav
  • VLR_SFX/SE_S40_CUFFS_CLOSE.wav
  • VLR_SFX/SE_S40_CUFFS_LOCK.wav
  • VLR_SFX/SE_S40_CUFFS_OPEN.wav
  • VLR_SFX/SE_S40_DRAG.wav
  • VLR_SFX/SE_S40_KNIFE_FALL.wav
  • VLR_SFX/SE_S40_KNIFE_GRIP.wav
  • VLR_SFX/SE_S40_LUNA_HAIR.wav
  • VLR_SFX/SE_S40_LUNA_HUG.wav
  • VLR_SFX/SE_S40_LUNA_OFF.wav
  • VLR_SFX/SE_S40_MUSICBOX.wav
  • VLR_SFX/SE_S40_SLASH.wav
  • VLR_SFX/SE_S40_STAB.wav
  • VLR_SFX/SE_S40_SWING_AXE.wav
  • VLR_SFX/SE_S40_SWING_SPEAR.wav
  • VLR_SFX/SE_S40_VIOLENCE.wav
  • VLR_SFX/SE_S41_BANGLE_SPEAR.wav
  • VLR_SFX/SE_S41_CD_DOOR_SP.wav
  • VLR_SFX/SE_S41_K_MASK_OFF.wav
  • VLR_SFX/SE_S41_K_TACKLE.wav
  • VLR_SFX/SE_S41_K_TACKLE_FX.wav
  • VLR_SFX/SE_S41_POD_HIT.wav
  • VLR_SFX/SE_S42_DECOMP_DOOR.wav
  • VLR_SFX/SE_S42_HAND.wav
  • VLR_SFX/SE_S42_MOON_BATTLE.wav
  • VLR_SFX/SE_S42_MOON_BODY_ROLL.wav
  • VLR_SFX/SE_S42_MOON_DOWN.wav
  • VLR_SFX/SE_S42_MOON_NOISE.wav
  • VLR_SFX/SE_S45_KNEEL_DOWN.wav
  • VLR_SFX/SE_S45_STAB_BLOOD.wav
  • VLR_SFX/SE_S45_STAB_NECK.wav
  • VLR_SFX/SE_S46_ALARM.wav
  • VLR_SFX/SE_S46_BODY_ROLL.wav
  • VLR_SFX/SE_S46_BONE_CREAK.wav
  • VLR_SFX/SE_S46_CAPSULE_BITE.wav
  • VLR_SFX/SE_S47_BRANCH.wav
  • VLR_SFX/SE_S48_BANGLE_FALL.wav
  • VLR_SFX/SE_S48_BANGLE_UNLOCK.wav
  • VLR_SFX/SE_S48_BOMB_LOOP.wav
  • VLR_SFX/SE_S48_ENV_SIREN_LOOP.wav
  • VLR_SFX/SE_S48_ENV_STREET_LOOP.wav
  • VLR_SFX/SE_S48_GUN_SHOT.wav
  • VLR_SFX/SE_S48_KNIFE.wav
  • VLR_SFX/SE_S48_POD_APPEAR.wav
  • VLR_SFX/SE_S48_ROPE_CUT.wav
  • VLR_SFX/SE_S48_SUIT_CASTOFF.wav
  • VLR_SFX/SE_S48_SUIT_KEY.wav
  • VLR_SFX/SE_S48_SUIT_UNLOCK.wav
  • VLR_SFX/SE_S48_TV_NOISE_LOOP.wav
  • VLR_SFX/SE_S48_TV_OFF.wav
  • VLR_SFX/SE_S48_VOICE_MAN_JA.wav
  • VLR_SFX/SE_S48_VOICE_WOMAN_JA.wav
  • VLR_SFX/SE_STP_RUN_2SEC.wav
  • VLR_SFX/SE_STP_RUN_5.wav
  • VLR_SFX/SE_STP_RUN_6.wav
  • VLR_SFX/SE_STP_RUN_6_SP.wav
  • VLR_SFX/SE_STP_RUN_AKANE.wav
  • VLR_SFX/SE_STP_RUN_ALICE.wav
  • VLR_SFX/SE_STP_RUN_DIO.wav
  • VLR_SFX/SE_STP_RUN_K.wav
  • VLR_SFX/SE_STP_RUN_K_L_Y.wav
  • VLR_SFX/SE_STP_RUN_LUNA.wav
  • VLR_SFX/SE_STP_RUN_MOON.wav
  • VLR_SFX/SE_STP_RUN_PHI.wav
  • VLR_SFX/SE_STP_RUN_PHI_SP.wav
  • VLR_SFX/SE_STP_RUN_P_D.wav
  • VLR_SFX/SE_STP_RUN_SIGMA.wav
  • VLR_SFX/SE_STP_RUN_SIGMA_PHI.wav
  • VLR_SFX/SE_STP_RUN_SIGMA_PHI_2.wav
  • VLR_SFX/SE_STP_RUN_SIGMA_SP.wav
  • VLR_SFX/SE_STP_RUN_SIGMA_SP2.wav
  • VLR_SFX/SE_STP_RUN_SIGMA_STOP.wav
  • VLR_SFX/SE_STP_RUN_S_A_K.wav
  • VLR_SFX/SE_STP_RUN_S_L_A.wav
  • VLR_SFX/SE_STP_RUN_S_L_F.wav
  • VLR_SFX/SE_STP_RUN_S_L_Y.wav
  • VLR_SFX/SE_STP_RUN_S_P_A.wav
  • VLR_SFX/SE_STP_RUN_S_P_K.wav
  • VLR_SFX/SE_STP_RUN_S_P_L.wav
  • VLR_SFX/SE_STP_RUN_S_P_T.wav
  • VLR_SFX/SE_STP_RUN_S_T_Q.wav
  • VLR_SFX/SE_STP_RUN_S_T_Y.wav
  • VLR_SFX/SE_STP_RUN_S_Y.wav
  • VLR_SFX/SE_STP_RUN_S_Y_A.wav
  • VLR_SFX/SE_STP_RUN_TMJ.wav
  • VLR_SFX/SE_STP_RUN_T_Y.wav
  • VLR_SFX/SE_STP_RUN_YOTSUBA.wav
  • VLR_SFX/SE_STP_WALK_AKANE.wav
  • VLR_SFX/SE_STP_WALK_ALICE.wav
  • VLR_SFX/SE_STP_WALK_ALICE_LOOP.wav
  • VLR_SFX/SE_STP_WALK_LUNA.wav
  • VLR_SFX/SE_STP_WALK_PHI.wav
  • VLR_SFX/SE_STP_WALK_PHI_2.wav
  • VLR_SFX/SE_STP_WALK_TMJ.wav
  • VLR_SFX/SE_STP_WALK_YNGAKANE.wav
  • VLR_SFX/SE_SYS_SAVE.wav
  • VLR_SFX/SE_SYS_TITLE.wav
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