# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
World 3 - Tropical Coast
Category 3DS
Game
Section
Sound Effects
Submitter Shiruba
Size 29.65 MB
Format ZIP (application/zip)
Hits 353
Comments 0

Icon Filler
Zip Contents[187]
  • World 3 - Tropical Coast/W3_S1_BM_000#1 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow; phantom_drill_slow_w).wav
  • World 3 - Tropical Coast/W3_S1_BM_000#2 (phantom_drill_slow).wav
  • World 3 - Tropical Coast/W3_S1_BM_000#3 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow_w).wav
  • World 3 - Tropical Coast/W3_S1_BM_000#4 (phantom_drill_out).wav
  • World 3 - Tropical Coast/W3_S1_BM_000#5 (phantom_drill_in).wav
  • World 3 - Tropical Coast/W3_S1_BM_000#6 (phantom_drill_obstacle).wav
  • World 3 - Tropical Coast/W3_S1_BM_000#7 (phantom_drill_out_w).wav
  • World 3 - Tropical Coast/W3_S1_BM_000#8 (phantom_drill_in_w).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#1 (obj_small_whirlpool; obj_whirlpool_move).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#2 (obj_waterworks; obj_whirlpool_move).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#3 (obj_whirlpool_core).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#4 (obj_e_mine_exp; obj_whirlpool_core; obj_whirlpool_core_exp).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#5 (obj_fruit_break; obj_fruit_gimmick_break).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#6 (obj_fruit_roll; obj_fruit_shake).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#7 (obj_small_whirlpool_end).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#8 (obj_small_whirlpool_end).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#9 (obj_e_mine_countdown).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#10 (obj_e_mine_electrify).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#11 (obj_e_mine_stop).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#12 (obj_fruit_touch).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#13 (obj_fruit_roll).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#14 (obj_fruit_land; obj_fruit_set).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#15 (obj_fruit_fall).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#16 (obj_mixer).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#17 (obj_mixer_shave).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#18 (obj_juice_spring).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#19 (obj_juice_spring).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#20 (obj_fruithole_shoot).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#21 (obj_fruithole_shoot).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#22 (obj_under_water).wav
  • World 3 - Tropical Coast/W3_S1_BM_001#23 (obj_under_water).wav
  • World 3 - Tropical Coast/W3_S1_BM_002#1 (enm_balloon_fish_awake).wav
  • World 3 - Tropical Coast/W3_S1_BM_002#2 (enm_balloon_fish_airplane_hatch).wav
  • World 3 - Tropical Coast/W3_S1_BM_002#3 (enm_balloon_fish_spine).wav
  • World 3 - Tropical Coast/W3_S1_BM_002#4 (enm_pukupuku_dash; enm_pukupuku_move).wav
  • World 3 - Tropical Coast/W3_S1_BM_002#5 (enm_pukupuku_exp).wav
  • World 3 - Tropical Coast/W3_S2_BM_000#1 (phantom_lightning_move).wav
  • World 3 - Tropical Coast/W3_S2_BM_000#2 (phantom_lightning_spark).wav
  • World 3 - Tropical Coast/W3_S2_BM_000#3 (phantom_lightning_spark_end).wav
  • World 3 - Tropical Coast/W3_S2_BM_000#4 (phantom_lightning_lockon).wav
  • World 3 - Tropical Coast/W3_S2_BM_000#5 (phantom_lightning_lockon).wav
  • World 3 - Tropical Coast/W3_S2_BM_000#6 (phantom_lightning_lockon).wav
  • World 3 - Tropical Coast/W3_S2_BM_000#7 (phantom_lightning_disengage; phantom_lightning_jump).wav
  • World 3 - Tropical Coast/W3_S2_BM_000#8 (phantom_lightning_fastmove).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#1 (obj_small_whirlpool; obj_whirlpool_move).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#2 (obj_waterworks; obj_whirlpool_move).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#3 (obj_whirlpool_core).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#4 (obj_e_mine_exp; obj_whirlpool_core; obj_whirlpool_core_exp).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#5 (obj_fruit_break; obj_fruit_gimmick_break).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#6 (obj_fruit_roll; obj_fruit_shake).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#7 (obj_small_whirlpool_end).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#8 (obj_small_whirlpool_end).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#9 (obj_e_mine_countdown).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#10 (obj_e_mine_electrify).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#11 (obj_e_mine_stop).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#12 (obj_fruit_touch).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#13 (obj_fruit_roll).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#14 (obj_fruit_land; obj_fruit_set).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#15 (obj_fruit_fall).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#16 (obj_mixer).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#17 (obj_mixer_shave).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#18 (obj_juice_spring).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#19 (obj_juice_spring).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#20 (obj_fruithole_shoot).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#21 (obj_fruithole_shoot).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#22 (obj_under_water).wav
  • World 3 - Tropical Coast/W3_S2_BM_001#23 (obj_under_water).wav
  • World 3 - Tropical Coast/W3_S2_BM_002#1 (enm_balloon_fish_awake).wav
  • World 3 - Tropical Coast/W3_S2_BM_002#2 (enm_balloon_fish_airplane_hatch).wav
  • World 3 - Tropical Coast/W3_S2_BM_002#3 (enm_balloon_fish_spine).wav
  • World 3 - Tropical Coast/W3_S2_BM_002#4 (enm_pukupuku_dash; enm_pukupuku_move).wav
  • World 3 - Tropical Coast/W3_S2_BM_002#5 (enm_pukupuku_exp).wav
  • World 3 - Tropical Coast/W3_S3_BM_000#1 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow; phantom_drill_slow_w).wav
  • World 3 - Tropical Coast/W3_S3_BM_000#2 (phantom_drill_slow).wav
  • World 3 - Tropical Coast/W3_S3_BM_000#3 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow_w).wav
  • World 3 - Tropical Coast/W3_S3_BM_000#4 (phantom_drill_out).wav
  • World 3 - Tropical Coast/W3_S3_BM_000#5 (phantom_drill_in).wav
  • World 3 - Tropical Coast/W3_S3_BM_000#6 (phantom_drill_obstacle).wav
  • World 3 - Tropical Coast/W3_S3_BM_000#7 (phantom_drill_out_w).wav
  • World 3 - Tropical Coast/W3_S3_BM_000#8 (phantom_drill_in_w).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#1 (obj_small_whirlpool; obj_whirlpool_move).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#2 (obj_waterworks; obj_whirlpool_move).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#3 (obj_whirlpool_core).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#4 (obj_e_mine_exp; obj_whirlpool_core; obj_whirlpool_core_exp).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#5 (obj_fruit_break; obj_fruit_gimmick_break).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#6 (obj_fruit_roll; obj_fruit_shake).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#7 (obj_small_whirlpool_end).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#8 (obj_small_whirlpool_end).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#9 (obj_e_mine_countdown).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#10 (obj_e_mine_electrify).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#11 (obj_e_mine_stop).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#12 (obj_fruit_touch).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#13 (obj_fruit_roll).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#14 (obj_fruit_land; obj_fruit_set).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#15 (obj_fruit_fall).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#16 (obj_mixer).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#17 (obj_mixer_shave).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#18 (obj_juice_spring).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#19 (obj_juice_spring).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#20 (obj_fruithole_shoot).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#21 (obj_fruithole_shoot).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#22 (obj_under_water).wav
  • World 3 - Tropical Coast/W3_S3_BM_001#23 (obj_under_water).wav
  • World 3 - Tropical Coast/W3_S3_BM_002#1 (enm_balloon_fish_awake).wav
  • World 3 - Tropical Coast/W3_S3_BM_002#2 (enm_balloon_fish_airplane_hatch).wav
  • World 3 - Tropical Coast/W3_S3_BM_002#3 (enm_balloon_fish_spine).wav
  • World 3 - Tropical Coast/W3_S3_BM_002#4 (enm_pukupuku_dash; enm_pukupuku_move).wav
  • World 3 - Tropical Coast/W3_S3_BM_002#5 (enm_pukupuku_exp).wav
  • World 3 - Tropical Coast/W3_SB_BM_000#1 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow; phantom_drill_slow_w).wav
  • World 3 - Tropical Coast/W3_SB_BM_000#2 (phantom_drill_slow).wav
  • World 3 - Tropical Coast/W3_SB_BM_000#3 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow_w).wav
  • World 3 - Tropical Coast/W3_SB_BM_000#4 (phantom_drill_out).wav
  • World 3 - Tropical Coast/W3_SB_BM_000#5 (phantom_drill_in).wav
  • World 3 - Tropical Coast/W3_SB_BM_000#6 (phantom_drill_obstacle).wav
  • World 3 - Tropical Coast/W3_SB_BM_000#7 (phantom_drill_out_w).wav
  • World 3 - Tropical Coast/W3_SB_BM_000#8 (phantom_drill_in_w).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#1 (boss_master_move; boss_master_wheelspin).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#2 (boss_master_fruit_roll_l; boss_master_move).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#3 (boss_master_wheelspin).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#4 (boss_master_fruit_spin_dash; boss_master_turn).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#5 (boss_master_break).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#6 (boss_master_fruit_raise; boss_master_fruit_shine_l).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#7 (boss_master_fruit_raise_l; boss_master_fruit_shine).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#8 (boss_master_fruit_throw; boss_master_fruit_throw_l; boss_master_reset).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#9 (boss_master_fruit_roll1; boss_master_fruit_roll2; boss_master_fruit_roll3).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#10 (boss_master_fruit_roll1; boss_master_fruit_roll2).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#11 (boss_master_fruit_roll4).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#12 (boss_master_fruit_return1; boss_master_fruit_return2; boss_master_fruit_return3).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#13 (boss_master_damage; boss_master_fruit_hit).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#14 (boss_master_fruit_shell_hit).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#15 (boss_master_fruit_l_exp).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#16 (boss_master_fruit_spin_ready).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#17 (boss_master_piyo).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#18 (boss_master_cane).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#19 (boss_master_land).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#20 (boss_master_reset2; boss_master_start).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#21 (boss_master_start2).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#22 (boss_master_knockback).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#23 (boss_master_exp).wav
  • World 3 - Tropical Coast/W3_SB_BM_001#24 (boss_master_run).wav
  • World 3 - Tropical Coast/W3_SX_BM_000#1 (phantom_lightning_move).wav
  • World 3 - Tropical Coast/W3_SX_BM_000#2 (phantom_lightning_spark).wav
  • World 3 - Tropical Coast/W3_SX_BM_000#3 (phantom_lightning_spark_end).wav
  • World 3 - Tropical Coast/W3_SX_BM_000#4 (phantom_lightning_lockon).wav
  • World 3 - Tropical Coast/W3_SX_BM_000#5 (phantom_lightning_lockon).wav
  • World 3 - Tropical Coast/W3_SX_BM_000#6 (phantom_lightning_lockon).wav
  • World 3 - Tropical Coast/W3_SX_BM_000#7 (phantom_lightning_disengage; phantom_lightning_jump).wav
  • World 3 - Tropical Coast/W3_SX_BM_000#8 (phantom_lightning_fastmove).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#1 (obj_small_whirlpool; obj_whirlpool_move).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#2 (obj_waterworks; obj_whirlpool_move).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#3 (obj_whirlpool_core).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#4 (obj_e_mine_exp; obj_whirlpool_core; obj_whirlpool_core_exp).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#5 (obj_fruit_break; obj_fruit_gimmick_break).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#6 (obj_fruit_roll; obj_fruit_shake).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#7 (obj_small_whirlpool_end).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#8 (obj_small_whirlpool_end).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#9 (obj_e_mine_countdown).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#10 (obj_e_mine_electrify).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#11 (obj_e_mine_stop).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#12 (obj_fruit_touch).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#13 (obj_fruit_roll).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#14 (obj_fruit_land; obj_fruit_set).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#15 (obj_fruit_fall).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#16 (obj_mixer).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#17 (obj_mixer_shave).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#18 (obj_juice_spring).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#19 (obj_juice_spring).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#20 (obj_fruithole_shoot).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#21 (obj_fruithole_shoot).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#22 (obj_under_water).wav
  • World 3 - Tropical Coast/W3_SX_BM_001#23 (obj_under_water).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#1 (enm_gustav_turtle_shot).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#2 (enm_gustav_turtle_bounce).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#3 (enm_gustav_turtle_down).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#4 (enm_gustav_turtle_jump).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#5 (enm_gustav_turtle_attack).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#6 (enm_gustav_turtle_attack).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#7 (enm_kokekko_shot).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#8 (enm_kokekko_shot).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#9 (enm_kokekko_close).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#10 (enm_kokekko_move).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#11 (enm_kokekko_awake).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#12 (_subcue_chicken).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#13 (_subcue_chicken).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#14 (_subcue_chicken).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#15 (_subcue_chicken).wav
  • World 3 - Tropical Coast/W3_SX_BM_002#16 (_subcue_chicken).wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!