# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Zip Contents[187]
- World 3 - Tropical Coast/W3_S1_BM_000#1 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow; phantom_drill_slow_w).wav
- World 3 - Tropical Coast/W3_S1_BM_000#2 (phantom_drill_slow).wav
- World 3 - Tropical Coast/W3_S1_BM_000#3 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow_w).wav
- World 3 - Tropical Coast/W3_S1_BM_000#4 (phantom_drill_out).wav
- World 3 - Tropical Coast/W3_S1_BM_000#5 (phantom_drill_in).wav
- World 3 - Tropical Coast/W3_S1_BM_000#6 (phantom_drill_obstacle).wav
- World 3 - Tropical Coast/W3_S1_BM_000#7 (phantom_drill_out_w).wav
- World 3 - Tropical Coast/W3_S1_BM_000#8 (phantom_drill_in_w).wav
- World 3 - Tropical Coast/W3_S1_BM_001#1 (obj_small_whirlpool; obj_whirlpool_move).wav
- World 3 - Tropical Coast/W3_S1_BM_001#2 (obj_waterworks; obj_whirlpool_move).wav
- World 3 - Tropical Coast/W3_S1_BM_001#3 (obj_whirlpool_core).wav
- World 3 - Tropical Coast/W3_S1_BM_001#4 (obj_e_mine_exp; obj_whirlpool_core; obj_whirlpool_core_exp).wav
- World 3 - Tropical Coast/W3_S1_BM_001#5 (obj_fruit_break; obj_fruit_gimmick_break).wav
- World 3 - Tropical Coast/W3_S1_BM_001#6 (obj_fruit_roll; obj_fruit_shake).wav
- World 3 - Tropical Coast/W3_S1_BM_001#7 (obj_small_whirlpool_end).wav
- World 3 - Tropical Coast/W3_S1_BM_001#8 (obj_small_whirlpool_end).wav
- World 3 - Tropical Coast/W3_S1_BM_001#9 (obj_e_mine_countdown).wav
- World 3 - Tropical Coast/W3_S1_BM_001#10 (obj_e_mine_electrify).wav
- World 3 - Tropical Coast/W3_S1_BM_001#11 (obj_e_mine_stop).wav
- World 3 - Tropical Coast/W3_S1_BM_001#12 (obj_fruit_touch).wav
- World 3 - Tropical Coast/W3_S1_BM_001#13 (obj_fruit_roll).wav
- World 3 - Tropical Coast/W3_S1_BM_001#14 (obj_fruit_land; obj_fruit_set).wav
- World 3 - Tropical Coast/W3_S1_BM_001#15 (obj_fruit_fall).wav
- World 3 - Tropical Coast/W3_S1_BM_001#16 (obj_mixer).wav
- World 3 - Tropical Coast/W3_S1_BM_001#17 (obj_mixer_shave).wav
- World 3 - Tropical Coast/W3_S1_BM_001#18 (obj_juice_spring).wav
- World 3 - Tropical Coast/W3_S1_BM_001#19 (obj_juice_spring).wav
- World 3 - Tropical Coast/W3_S1_BM_001#20 (obj_fruithole_shoot).wav
- World 3 - Tropical Coast/W3_S1_BM_001#21 (obj_fruithole_shoot).wav
- World 3 - Tropical Coast/W3_S1_BM_001#22 (obj_under_water).wav
- World 3 - Tropical Coast/W3_S1_BM_001#23 (obj_under_water).wav
- World 3 - Tropical Coast/W3_S1_BM_002#1 (enm_balloon_fish_awake).wav
- World 3 - Tropical Coast/W3_S1_BM_002#2 (enm_balloon_fish_airplane_hatch).wav
- World 3 - Tropical Coast/W3_S1_BM_002#3 (enm_balloon_fish_spine).wav
- World 3 - Tropical Coast/W3_S1_BM_002#4 (enm_pukupuku_dash; enm_pukupuku_move).wav
- World 3 - Tropical Coast/W3_S1_BM_002#5 (enm_pukupuku_exp).wav
- World 3 - Tropical Coast/W3_S2_BM_000#1 (phantom_lightning_move).wav
- World 3 - Tropical Coast/W3_S2_BM_000#2 (phantom_lightning_spark).wav
- World 3 - Tropical Coast/W3_S2_BM_000#3 (phantom_lightning_spark_end).wav
- World 3 - Tropical Coast/W3_S2_BM_000#4 (phantom_lightning_lockon).wav
- World 3 - Tropical Coast/W3_S2_BM_000#5 (phantom_lightning_lockon).wav
- World 3 - Tropical Coast/W3_S2_BM_000#6 (phantom_lightning_lockon).wav
- World 3 - Tropical Coast/W3_S2_BM_000#7 (phantom_lightning_disengage; phantom_lightning_jump).wav
- World 3 - Tropical Coast/W3_S2_BM_000#8 (phantom_lightning_fastmove).wav
- World 3 - Tropical Coast/W3_S2_BM_001#1 (obj_small_whirlpool; obj_whirlpool_move).wav
- World 3 - Tropical Coast/W3_S2_BM_001#2 (obj_waterworks; obj_whirlpool_move).wav
- World 3 - Tropical Coast/W3_S2_BM_001#3 (obj_whirlpool_core).wav
- World 3 - Tropical Coast/W3_S2_BM_001#4 (obj_e_mine_exp; obj_whirlpool_core; obj_whirlpool_core_exp).wav
- World 3 - Tropical Coast/W3_S2_BM_001#5 (obj_fruit_break; obj_fruit_gimmick_break).wav
- World 3 - Tropical Coast/W3_S2_BM_001#6 (obj_fruit_roll; obj_fruit_shake).wav
- World 3 - Tropical Coast/W3_S2_BM_001#7 (obj_small_whirlpool_end).wav
- World 3 - Tropical Coast/W3_S2_BM_001#8 (obj_small_whirlpool_end).wav
- World 3 - Tropical Coast/W3_S2_BM_001#9 (obj_e_mine_countdown).wav
- World 3 - Tropical Coast/W3_S2_BM_001#10 (obj_e_mine_electrify).wav
- World 3 - Tropical Coast/W3_S2_BM_001#11 (obj_e_mine_stop).wav
- World 3 - Tropical Coast/W3_S2_BM_001#12 (obj_fruit_touch).wav
- World 3 - Tropical Coast/W3_S2_BM_001#13 (obj_fruit_roll).wav
- World 3 - Tropical Coast/W3_S2_BM_001#14 (obj_fruit_land; obj_fruit_set).wav
- World 3 - Tropical Coast/W3_S2_BM_001#15 (obj_fruit_fall).wav
- World 3 - Tropical Coast/W3_S2_BM_001#16 (obj_mixer).wav
- World 3 - Tropical Coast/W3_S2_BM_001#17 (obj_mixer_shave).wav
- World 3 - Tropical Coast/W3_S2_BM_001#18 (obj_juice_spring).wav
- World 3 - Tropical Coast/W3_S2_BM_001#19 (obj_juice_spring).wav
- World 3 - Tropical Coast/W3_S2_BM_001#20 (obj_fruithole_shoot).wav
- World 3 - Tropical Coast/W3_S2_BM_001#21 (obj_fruithole_shoot).wav
- World 3 - Tropical Coast/W3_S2_BM_001#22 (obj_under_water).wav
- World 3 - Tropical Coast/W3_S2_BM_001#23 (obj_under_water).wav
- World 3 - Tropical Coast/W3_S2_BM_002#1 (enm_balloon_fish_awake).wav
- World 3 - Tropical Coast/W3_S2_BM_002#2 (enm_balloon_fish_airplane_hatch).wav
- World 3 - Tropical Coast/W3_S2_BM_002#3 (enm_balloon_fish_spine).wav
- World 3 - Tropical Coast/W3_S2_BM_002#4 (enm_pukupuku_dash; enm_pukupuku_move).wav
- World 3 - Tropical Coast/W3_S2_BM_002#5 (enm_pukupuku_exp).wav
- World 3 - Tropical Coast/W3_S3_BM_000#1 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow; phantom_drill_slow_w).wav
- World 3 - Tropical Coast/W3_S3_BM_000#2 (phantom_drill_slow).wav
- World 3 - Tropical Coast/W3_S3_BM_000#3 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow_w).wav
- World 3 - Tropical Coast/W3_S3_BM_000#4 (phantom_drill_out).wav
- World 3 - Tropical Coast/W3_S3_BM_000#5 (phantom_drill_in).wav
- World 3 - Tropical Coast/W3_S3_BM_000#6 (phantom_drill_obstacle).wav
- World 3 - Tropical Coast/W3_S3_BM_000#7 (phantom_drill_out_w).wav
- World 3 - Tropical Coast/W3_S3_BM_000#8 (phantom_drill_in_w).wav
- World 3 - Tropical Coast/W3_S3_BM_001#1 (obj_small_whirlpool; obj_whirlpool_move).wav
- World 3 - Tropical Coast/W3_S3_BM_001#2 (obj_waterworks; obj_whirlpool_move).wav
- World 3 - Tropical Coast/W3_S3_BM_001#3 (obj_whirlpool_core).wav
- World 3 - Tropical Coast/W3_S3_BM_001#4 (obj_e_mine_exp; obj_whirlpool_core; obj_whirlpool_core_exp).wav
- World 3 - Tropical Coast/W3_S3_BM_001#5 (obj_fruit_break; obj_fruit_gimmick_break).wav
- World 3 - Tropical Coast/W3_S3_BM_001#6 (obj_fruit_roll; obj_fruit_shake).wav
- World 3 - Tropical Coast/W3_S3_BM_001#7 (obj_small_whirlpool_end).wav
- World 3 - Tropical Coast/W3_S3_BM_001#8 (obj_small_whirlpool_end).wav
- World 3 - Tropical Coast/W3_S3_BM_001#9 (obj_e_mine_countdown).wav
- World 3 - Tropical Coast/W3_S3_BM_001#10 (obj_e_mine_electrify).wav
- World 3 - Tropical Coast/W3_S3_BM_001#11 (obj_e_mine_stop).wav
- World 3 - Tropical Coast/W3_S3_BM_001#12 (obj_fruit_touch).wav
- World 3 - Tropical Coast/W3_S3_BM_001#13 (obj_fruit_roll).wav
- World 3 - Tropical Coast/W3_S3_BM_001#14 (obj_fruit_land; obj_fruit_set).wav
- World 3 - Tropical Coast/W3_S3_BM_001#15 (obj_fruit_fall).wav
- World 3 - Tropical Coast/W3_S3_BM_001#16 (obj_mixer).wav
- World 3 - Tropical Coast/W3_S3_BM_001#17 (obj_mixer_shave).wav
- World 3 - Tropical Coast/W3_S3_BM_001#18 (obj_juice_spring).wav
- World 3 - Tropical Coast/W3_S3_BM_001#19 (obj_juice_spring).wav
- World 3 - Tropical Coast/W3_S3_BM_001#20 (obj_fruithole_shoot).wav
- World 3 - Tropical Coast/W3_S3_BM_001#21 (obj_fruithole_shoot).wav
- World 3 - Tropical Coast/W3_S3_BM_001#22 (obj_under_water).wav
- World 3 - Tropical Coast/W3_S3_BM_001#23 (obj_under_water).wav
- World 3 - Tropical Coast/W3_S3_BM_002#1 (enm_balloon_fish_awake).wav
- World 3 - Tropical Coast/W3_S3_BM_002#2 (enm_balloon_fish_airplane_hatch).wav
- World 3 - Tropical Coast/W3_S3_BM_002#3 (enm_balloon_fish_spine).wav
- World 3 - Tropical Coast/W3_S3_BM_002#4 (enm_pukupuku_dash; enm_pukupuku_move).wav
- World 3 - Tropical Coast/W3_S3_BM_002#5 (enm_pukupuku_exp).wav
- World 3 - Tropical Coast/W3_SB_BM_000#1 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow; phantom_drill_slow_w).wav
- World 3 - Tropical Coast/W3_SB_BM_000#2 (phantom_drill_slow).wav
- World 3 - Tropical Coast/W3_SB_BM_000#3 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow_w).wav
- World 3 - Tropical Coast/W3_SB_BM_000#4 (phantom_drill_out).wav
- World 3 - Tropical Coast/W3_SB_BM_000#5 (phantom_drill_in).wav
- World 3 - Tropical Coast/W3_SB_BM_000#6 (phantom_drill_obstacle).wav
- World 3 - Tropical Coast/W3_SB_BM_000#7 (phantom_drill_out_w).wav
- World 3 - Tropical Coast/W3_SB_BM_000#8 (phantom_drill_in_w).wav
- World 3 - Tropical Coast/W3_SB_BM_001#1 (boss_master_move; boss_master_wheelspin).wav
- World 3 - Tropical Coast/W3_SB_BM_001#2 (boss_master_fruit_roll_l; boss_master_move).wav
- World 3 - Tropical Coast/W3_SB_BM_001#3 (boss_master_wheelspin).wav
- World 3 - Tropical Coast/W3_SB_BM_001#4 (boss_master_fruit_spin_dash; boss_master_turn).wav
- World 3 - Tropical Coast/W3_SB_BM_001#5 (boss_master_break).wav
- World 3 - Tropical Coast/W3_SB_BM_001#6 (boss_master_fruit_raise; boss_master_fruit_shine_l).wav
- World 3 - Tropical Coast/W3_SB_BM_001#7 (boss_master_fruit_raise_l; boss_master_fruit_shine).wav
- World 3 - Tropical Coast/W3_SB_BM_001#8 (boss_master_fruit_throw; boss_master_fruit_throw_l; boss_master_reset).wav
- World 3 - Tropical Coast/W3_SB_BM_001#9 (boss_master_fruit_roll1; boss_master_fruit_roll2; boss_master_fruit_roll3).wav
- World 3 - Tropical Coast/W3_SB_BM_001#10 (boss_master_fruit_roll1; boss_master_fruit_roll2).wav
- World 3 - Tropical Coast/W3_SB_BM_001#11 (boss_master_fruit_roll4).wav
- World 3 - Tropical Coast/W3_SB_BM_001#12 (boss_master_fruit_return1; boss_master_fruit_return2; boss_master_fruit_return3).wav
- World 3 - Tropical Coast/W3_SB_BM_001#13 (boss_master_damage; boss_master_fruit_hit).wav
- World 3 - Tropical Coast/W3_SB_BM_001#14 (boss_master_fruit_shell_hit).wav
- World 3 - Tropical Coast/W3_SB_BM_001#15 (boss_master_fruit_l_exp).wav
- World 3 - Tropical Coast/W3_SB_BM_001#16 (boss_master_fruit_spin_ready).wav
- World 3 - Tropical Coast/W3_SB_BM_001#17 (boss_master_piyo).wav
- World 3 - Tropical Coast/W3_SB_BM_001#18 (boss_master_cane).wav
- World 3 - Tropical Coast/W3_SB_BM_001#19 (boss_master_land).wav
- World 3 - Tropical Coast/W3_SB_BM_001#20 (boss_master_reset2; boss_master_start).wav
- World 3 - Tropical Coast/W3_SB_BM_001#21 (boss_master_start2).wav
- World 3 - Tropical Coast/W3_SB_BM_001#22 (boss_master_knockback).wav
- World 3 - Tropical Coast/W3_SB_BM_001#23 (boss_master_exp).wav
- World 3 - Tropical Coast/W3_SB_BM_001#24 (boss_master_run).wav
- World 3 - Tropical Coast/W3_SX_BM_000#1 (phantom_lightning_move).wav
- World 3 - Tropical Coast/W3_SX_BM_000#2 (phantom_lightning_spark).wav
- World 3 - Tropical Coast/W3_SX_BM_000#3 (phantom_lightning_spark_end).wav
- World 3 - Tropical Coast/W3_SX_BM_000#4 (phantom_lightning_lockon).wav
- World 3 - Tropical Coast/W3_SX_BM_000#5 (phantom_lightning_lockon).wav
- World 3 - Tropical Coast/W3_SX_BM_000#6 (phantom_lightning_lockon).wav
- World 3 - Tropical Coast/W3_SX_BM_000#7 (phantom_lightning_disengage; phantom_lightning_jump).wav
- World 3 - Tropical Coast/W3_SX_BM_000#8 (phantom_lightning_fastmove).wav
- World 3 - Tropical Coast/W3_SX_BM_001#1 (obj_small_whirlpool; obj_whirlpool_move).wav
- World 3 - Tropical Coast/W3_SX_BM_001#2 (obj_waterworks; obj_whirlpool_move).wav
- World 3 - Tropical Coast/W3_SX_BM_001#3 (obj_whirlpool_core).wav
- World 3 - Tropical Coast/W3_SX_BM_001#4 (obj_e_mine_exp; obj_whirlpool_core; obj_whirlpool_core_exp).wav
- World 3 - Tropical Coast/W3_SX_BM_001#5 (obj_fruit_break; obj_fruit_gimmick_break).wav
- World 3 - Tropical Coast/W3_SX_BM_001#6 (obj_fruit_roll; obj_fruit_shake).wav
- World 3 - Tropical Coast/W3_SX_BM_001#7 (obj_small_whirlpool_end).wav
- World 3 - Tropical Coast/W3_SX_BM_001#8 (obj_small_whirlpool_end).wav
- World 3 - Tropical Coast/W3_SX_BM_001#9 (obj_e_mine_countdown).wav
- World 3 - Tropical Coast/W3_SX_BM_001#10 (obj_e_mine_electrify).wav
- World 3 - Tropical Coast/W3_SX_BM_001#11 (obj_e_mine_stop).wav
- World 3 - Tropical Coast/W3_SX_BM_001#12 (obj_fruit_touch).wav
- World 3 - Tropical Coast/W3_SX_BM_001#13 (obj_fruit_roll).wav
- World 3 - Tropical Coast/W3_SX_BM_001#14 (obj_fruit_land; obj_fruit_set).wav
- World 3 - Tropical Coast/W3_SX_BM_001#15 (obj_fruit_fall).wav
- World 3 - Tropical Coast/W3_SX_BM_001#16 (obj_mixer).wav
- World 3 - Tropical Coast/W3_SX_BM_001#17 (obj_mixer_shave).wav
- World 3 - Tropical Coast/W3_SX_BM_001#18 (obj_juice_spring).wav
- World 3 - Tropical Coast/W3_SX_BM_001#19 (obj_juice_spring).wav
- World 3 - Tropical Coast/W3_SX_BM_001#20 (obj_fruithole_shoot).wav
- World 3 - Tropical Coast/W3_SX_BM_001#21 (obj_fruithole_shoot).wav
- World 3 - Tropical Coast/W3_SX_BM_001#22 (obj_under_water).wav
- World 3 - Tropical Coast/W3_SX_BM_001#23 (obj_under_water).wav
- World 3 - Tropical Coast/W3_SX_BM_002#1 (enm_gustav_turtle_shot).wav
- World 3 - Tropical Coast/W3_SX_BM_002#2 (enm_gustav_turtle_bounce).wav
- World 3 - Tropical Coast/W3_SX_BM_002#3 (enm_gustav_turtle_down).wav
- World 3 - Tropical Coast/W3_SX_BM_002#4 (enm_gustav_turtle_jump).wav
- World 3 - Tropical Coast/W3_SX_BM_002#5 (enm_gustav_turtle_attack).wav
- World 3 - Tropical Coast/W3_SX_BM_002#6 (enm_gustav_turtle_attack).wav
- World 3 - Tropical Coast/W3_SX_BM_002#7 (enm_kokekko_shot).wav
- World 3 - Tropical Coast/W3_SX_BM_002#8 (enm_kokekko_shot).wav
- World 3 - Tropical Coast/W3_SX_BM_002#9 (enm_kokekko_close).wav
- World 3 - Tropical Coast/W3_SX_BM_002#10 (enm_kokekko_move).wav
- World 3 - Tropical Coast/W3_SX_BM_002#11 (enm_kokekko_awake).wav
- World 3 - Tropical Coast/W3_SX_BM_002#12 (_subcue_chicken).wav
- World 3 - Tropical Coast/W3_SX_BM_002#13 (_subcue_chicken).wav
- World 3 - Tropical Coast/W3_SX_BM_002#14 (_subcue_chicken).wav
- World 3 - Tropical Coast/W3_SX_BM_002#15 (_subcue_chicken).wav
- World 3 - Tropical Coast/W3_SX_BM_002#16 (_subcue_chicken).wav
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