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Zip Contents[59]
- Sonic/GAME_001#1 (sn_2ndjump; sn_jump; sn_trianglejump).wav
- Sonic/GAME_001#2 (sn_jump).wav
- Sonic/GAME_001#3 (sn_bound_land; sn_trianglejump).wav
- Sonic/GAME_001#4 (sn_spindash_keep).wav
- Sonic/GAME_001#5 (sn_spindash_keep).wav
- Sonic/GAME_001#6 (sn_spindash_keep).wav
- Sonic/GAME_001#7 (sn_spindash_dash).wav
- Sonic/GAME_001#8 (sn_spindash_dash).wav
- Sonic/GAME_001#9 (sn_brake_small).wav
- Sonic/GAME_001#10 (sn_brake_small).wav
- Sonic/GAME_001#11 (obj_ring).wav
- Sonic/GAME_001#12 (obj_ringspread).wav
- Sonic/GAME_001#13 (sn_damage_dead).wav
- Sonic/GAME_001#14 (sn_aqua_barrier_start; sn_thunder_barrier_start).wav
- Sonic/GAME_001#15 (sn_aqua_barrier_end; sn_flame_barrier_end; sn_thunder_barrier_end).wav
- Sonic/GAME_001#16 (sn_lockon_start).wav
- Sonic/GAME_001#17 (sn_lockon_2nd; sn_lockon_3rd; sn_lockon_lock).wav
- Sonic/GAME_001#18 (sn_lockon_2nd; sn_lockon_3rd; sn_lockon_lock).wav
- Sonic/GAME_001#19 (sn_lockon_2nd; sn_lockon_3rd; sn_lockon_lock).wav
- Sonic/GAME_001#20 (sn_homing; sn_homing_2).wav
- Sonic/GAME_001#21 (sn_homing).wav
- Sonic/GAME_001#22 (sn_somersault).wav
- Sonic/GAME_001#23 (sn_somersault).wav
- Sonic/GAME_001#24 (sn_parkour_sidestep).wav
- Sonic/GAME_001#25 (sn_parkour_sidestep).wav
- Sonic/GAME_001#26 (sn_parkour_sidestep).wav
- Sonic/GAME_001#27 (sn_supersonic_change).wav
- Sonic/GAME_001#28 (sn_flame_barrier_star).wav
- Sonic/GAME_001#29 (sn_aqua_barrier_start).wav
- Sonic/GAME_001#30 (sn_rail_contact).wav
- Sonic/GAME_001#31 (sn_rail_glind).wav
- Sonic/GAME_001#32 (sn_rail_glind).wav
- Sonic/GAME_001#33 (sn_rail_glind).wav
- Sonic/GAME_001#34 (sn_phantom_start).wav
- Sonic/GAME_001#35 (sn_phantom_start).wav
- Sonic/GAME_001#36 (sn_phantom_start).wav
- Sonic/GAME_001#37 (sn_phantom_miss).wav
- Sonic/GAME_001#38 (sn_jump_water).wav
- Sonic/GAME_001#39 (sn_water_breath).wav
- Sonic/GAME_001#40 (sn_run_conc; sn_walk_conc).wav
- Sonic/GAME_001#41 (sn_run_conc; sn_walk_conc).wav
- Sonic/GAME_001#42 (sn_run_conc; sn_walk_conc).wav
- Sonic/GAME_001#43 (sn_run_conc; sn_walk_conc).wav
- Sonic/GAME_001#44 (sn_run_conc; sn_walk_conc).wav
- Sonic/GAME_001#45 (sn_land_conc).wav
- Sonic/GAME_001#46 (sn_2ndjump).wav
- Sonic/GAME_001#47 (sn_fastfoot).wav
- Sonic/GAME_001#48 (sn_autorun_effect).wav
- Sonic/GAME_001#49 (sn_autorun_effect).wav
- Sonic/GAME_001#50 (sn_parkour_effect).wav
- Sonic/GAME_001#51 (sn_parkour_effect).wav
- Sonic/GAME_001#52 (sn_parkour_grab).wav
- Sonic/GAME_001#53 (sn_parkour_grab).wav
- Sonic/GAME_001#54 (sn_parkour_grab).wav
- Sonic/GAME_001#55 (sn_somersault_hit).wav
- Sonic/GAME_001#56 (sn_somersault_nodamage; sn_somersault_ricochet).wav
- Sonic/GAME_001#57 (sn_somersault_piyo).wav
- Sonic/GAME_001#58 (sn_phantom_cancel).wav
- Sonic/GAME_001#59 (sn_supersonic_move_fast).wav
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