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Sound Effects
Category 3DS
Game
Section
Sound Effects
Submitter Starlow
Size 52.80 MB
Format ZIP (application/zip)
Hits 10,532
Comments 2

Icon Filler
Zip Contents[216]
  • STRSE/STRSE_AKKOOPA_MOV.rsd.wav
  • STRSE/STRSE_BTL_SE_MRCJUMP_DESTROY_S.rsd.wav
  • STRSE/STRSE_BTL_SE_MRCJUMP_DETACH_S.rsd.wav
  • STRSE/STRSE_BTL_SE_MRCJUMP_HIGHJUMP_S.rsd.wav
  • STRSE/STRSE_DKP0402_DOOR_OPEN.rsd.wav
  • STRSE/STRSE_DKP0604_NAT_DOWN.rsd.wav
  • STRSE/STRSE_DKP0702_CAOS_KOOPA.rsd.wav
  • STRSE/STRSE_DKP0702_IRONBALL_FALL_S.rsd.wav
  • STRSE/STRSE_DKP_DEAD.rsd.wav
  • STRSE/STRSE_DMK0110_BRI_DOWN.rsd.wav
  • STRSE/STRSE_DPJ0201_KOBUSHI_CLOSE.rsd.wav
  • STRSE/STRSE_DPJ0201_KOBUSHI_MOV.rsd.wav
  • STRSE/STRSE_DPJ0402_KOBUSHI_CLOSE.rsd.wav
  • STRSE/STRSE_DPJ0501_MOUNT_IMPACT.rsd.wav
  • STRSE/STRSE_DPJ0501_MOUNT_LAND_S.rsd.wav
  • STRSE/STRSE_DPJ0501_MOUNT_RUN.rsd.wav
  • STRSE/STRSE_DPJ0501_MOUNT_RUN2.rsd.wav
  • STRSE/STRSE_DPJ0501_MOUNT_SHOUT.rsd.wav
  • STRSE/STRSE_DPJ0502_ELE_MOVE.rsd.wav
  • STRSE/STRSE_DPJ0502_LUIGI_PULLED.rsd.wav
  • STRSE/STRSE_DPJ0521_MOUNT_EXPLO.rsd.wav
  • STRSE/STRSE_DPJ0521_MOUNT_JUMP.rsd.wav
  • STRSE/STRSE_DPJ0521_MT_SNEEZE_BEFORE.rsd.wav
  • STRSE/STRSE_DPJ0521_MT_TALK.rsd.wav
  • STRSE/STRSE_DPK0118_RABIT_THROW1.rsd.wav
  • STRSE/STRSE_DSYS_HOTCOLD_WATER_FALL.rsd.wav
  • STRSE/STRSE_DSYS_HOTCOLD_WATER_UP.rsd.wav
  • STRSE/STRSE_FAP05_FACE_TURN.rsd.wav
  • STRSE/STRSE_FKP0203_IVY_POWDOWN.rsd.wav
  • STRSE/STRSE_FKP0306_GRD_SHAKE_L.rsd.wav
  • STRSE/STRSE_FKP04021_AKUMU_HIT.rsd.wav
  • STRSE/STRSE_FKP04021_DOGYAAN.rsd.wav
  • STRSE/STRSE_FKP04021_DSTONE_CUBE_ON.rsd.wav
  • STRSE/STRSE_FKP04021_YMAK_CRASH.rsd.wav
  • STRSE/STRSE_FKP04021_YUMEP_LANDON.rsd.wav
  • STRSE/STRSE_FKP04022_CASTLE_FALL.rsd.wav
  • STRSE/STRSE_FKP0403_BOMB_DAMAGE.rsd.wav
  • STRSE/STRSE_FKP0403_KRICKY_LANDON.rsd.wav
  • STRSE/STRSE_FKP0404_BOSS_EXPLO_S.rsd.wav
  • STRSE/STRSE_FKP0404_BOSS_LIGHT_S.rsd.wav
  • STRSE/STRSE_FKP0404_CAMERA_SHK.rsd.wav
  • STRSE/STRSE_FKP0404_DSTONE_BRK.rsd.wav
  • STRSE/STRSE_FKP0404_GROUND_BRK_S.rsd.wav
  • STRSE/STRSE_FKP0404_JAIL_OPEN.rsd.wav
  • STRSE/STRSE_FKP0404_KOOPA_CHANGED.rsd.wav
  • STRSE/STRSE_FKP0404_KOOPA_DISAPR.rsd.wav
  • STRSE/STRSE_FKP0404_KOOPA_HAM.rsd.wav
  • STRSE/STRSE_FKP0404_KOOPA_HIT_JAIL.rsd.wav
  • STRSE/STRSE_FKP0404_KOOPA_LANDON.rsd.wav
  • STRSE/STRSE_FKP0404_YY_CRASH.rsd.wav
  • STRSE/STRSE_FKP0404_YY_THROW.rsd.wav
  • STRSE/STRSE_FMK18_TSUURO.rsd.wav
  • STRSE/STRSE_FMK21_MAKURA_EFF.rsd.wav
  • STRSE/STRSE_FOEEV01_AKUMU_EXPLO.rsd.wav
  • STRSE/STRSE_FOEEV01_AKUMU_RISE.rsd.wav
  • STRSE/STRSE_FOEEV01_AMAKURA_FLY.rsd.wav
  • STRSE/STRSE_FOEEV01_AMAKURA_LANDON.rsd.wav
  • STRSE/STRSE_FOEEV01_BRIDGE_APR.rsd.wav
  • STRSE/STRSE_FOEEV01_FACE_APR.rsd.wav
  • STRSE/STRSE_FOEEV01_FACE_APR0.rsd.wav
  • STRSE/STRSE_FOEEV01_HAND_APR0.rsd.wav
  • STRSE/STRSE_FOEEV01_HAND_ARP.rsd.wav
  • STRSE/STRSE_FOEEV01_HAND_HIT.rsd.wav
  • STRSE/STRSE_FOEEV01_HAND_MOVE.rsd.wav
  • STRSE/STRSE_FOEEV01_LETTER_OPEN.rsd.wav
  • STRSE/STRSE_FOEEV01_LUIGI_BATA.rsd.wav
  • STRSE/STRSE_FOEEV01_LUIGI_SWIMING.rsd.wav
  • STRSE/STRSE_FOEEV01_MONITOR_APR.rsd.wav
  • STRSE/STRSE_FOEEV01_MONITOR_DISAPR.rsd.wav
  • STRSE/STRSE_FOEEV01_NERUPUS_APR.rsd.wav
  • STRSE/STRSE_FOEEV01_NERUPUS_BY_CSTL.rsd.wav
  • STRSE/STRSE_FOEEV01_NERUPUS_FALL.rsd.wav
  • STRSE/STRSE_FOEEV01_NERUPUS_TAKEOFF.rsd.wav
  • STRSE/STRSE_FOEEV02_BOTTLE_FLY.rsd.wav
  • STRSE/STRSE_FOEEV02_NRUGO_FLY.rsd.wav
  • STRSE/STRSE_FOEEV02_NRUGO_HIT.rsd.wav
  • STRSE/STRSE_FOEEV02_NRUGO_TAKEOFF.rsd.wav
  • STRSE/STRSE_FOEWM02_IN_CLOUD.rsd.wav
  • STRSE/STRSE_FOEWM02_NERUPUS_FALLING.rsd.wav
  • STRSE/STRSE_FOEWM02_NERUPUS_LANDON.rsd.wav
  • STRSE/STRSE_FOEWM03_BEAM_FIRE.rsd.wav
  • STRSE/STRSE_FOEWM03_BEAM_HIT.rsd.wav
  • STRSE/STRSE_FOEWM03_BEAM_READY.rsd.wav
  • STRSE/STRSE_FOEWM03_CONE_DISAPR.rsd.wav
  • STRSE/STRSE_FOEWM03_GUARD_ON.rsd.wav
  • STRSE/STRSE_FOEWM03_ISLAND_BRK.rsd.wav
  • STRSE/STRSE_FOEWM03_KCASTLE_APR.rsd.wav
  • STRSE/STRSE_FOEWM03_RING_APR.rsd.wav
  • STRSE/STRSE_FOEWM03_RING_APR2.rsd.wav
  • STRSE/STRSE_FOEWM03_RING_APR3.rsd.wav
  • STRSE/STRSE_FOEWM03_RING_APR4.rsd.wav
  • STRSE/STRSE_FOEWM03_TOGE_APR.rsd.wav
  • STRSE/STRSE_FOEWM03_TOGE_APR1.rsd.wav
  • STRSE/STRSE_FOEWM03_TOGE_APR2.rsd.wav
  • STRSE/STRSE_FOEWM04_GUARD_BRK.rsd.wav
  • STRSE/STRSE_FOEWM04_GUARD_HIBI.rsd.wav
  • STRSE/STRSE_FOEWM04_KCASTLE_FALL_M.rsd.wav
  • STRSE/STRSE_FOEWM04_KCASTLE_LANDON.rsd.wav
  • STRSE/STRSE_FOEWM04_KCASTLE_LANDON2.rsd.wav
  • STRSE/STRSE_FOEWM04_KCASTLE_SHAKE_M.rsd.wav
  • STRSE/STRSE_FOEWM04_KCASTLE_SHAKE_S.rsd.wav
  • STRSE/STRSE_FOEWM04_NRUGO_BEAM_CHARGE.rsd.wav
  • STRSE/STRSE_FOEWM04_NRUGO_BEAM_FIRE.rsd.wav
  • STRSE/STRSE_FOEWM04_NRUGO_BEAM_FIRE2.rsd.wav
  • STRSE/STRSE_FOEWM04_NRUGO_CRASH.rsd.wav
  • STRSE/STRSE_FOEWM04_NRUGO_EYE_OPEN.rsd.wav
  • STRSE/STRSE_FOEWM04_NRUGO_FLY.rsd.wav
  • STRSE/STRSE_FOEWM04_NRUGO_KAMIKAZE.rsd.wav
  • STRSE/STRSE_FOEWM04_NRUGO_POW_CHARGE.rsd.wav
  • STRSE/STRSE_FOEWM04_NRUGO_POW_CHARGE2.rsd.wav
  • STRSE/STRSE_FOEWM05_BOTTLE_CHA.rsd.wav
  • STRSE/STRSE_FOEWM05_BOTTLE_CHARGE.rsd.wav
  • STRSE/STRSE_FOEWM05_BOTTLE_FLY.rsd.wav
  • STRSE/STRSE_FOEWM05_CHR_FALLING.rsd.wav
  • STRSE/STRSE_FOEWM05_DCOIN_BRK.rsd.wav
  • STRSE/STRSE_FOEWM05_DCOIN_DIG.rsd.wav
  • STRSE/STRSE_FOEWM05_KCATLE_DEAD.rsd.wav
  • STRSE/STRSE_FOEWM05_NRUGO_FLY.rsd.wav
  • STRSE/STRSE_FOEWM05_NRUGO_FLY2.rsd.wav
  • STRSE/STRSE_FPJ13_FALL.rsd.wav
  • STRSE/STRSE_FPJ13_FALL2.rsd.wav
  • STRSE/STRSE_FPJ14_FALL.rsd.wav
  • STRSE/STRSE_FPJ23_ROCK_BRK.rsd.wav
  • STRSE/STRSE_FPJ26_DSTONE_APR.rsd.wav
  • STRSE/STRSE_FPJ30_IWA_HENKA.rsd.wav
  • STRSE/STRSE_FPJ30_IWA_YURE.rsd.wav
  • STRSE/STRSE_FPJ252_DSTONE_APR.rsd.wav
  • STRSE/STRSE_FPJ252_DSTONE_FLASH.rsd.wav
  • STRSE/STRSE_FPK16_BRIDGE_APR.rsd.wav
  • STRSE/STRSE_FSNDMA_DTW0210_HEADBACK.rsd.wav
  • STRSE/STRSE_FTW04_PANYO_HIT.rsd.wav
  • STRSE/STRSE_FTW09_FUKKATU.rsd.wav
  • STRSE/STRSE_FTW09_MOEGON_HIT.rsd.wav
  • STRSE/STRSE_FTW10_DOOR_CLOSE.rsd.wav
  • STRSE/STRSE_FTW10_DOOR_OPEN.rsd.wav
  • STRSE/STRSE_FTW13_KIME.rsd.wav
  • STRSE/STRSE_FTW15_SHOP_CURTAIN.rsd.wav
  • STRSE/STRSE_FTW16_SWITCH_ON.rsd.wav
  • STRSE/STRSE_FTW18_NOKO_KIME.rsd.wav
  • STRSE/STRSE_FWD03_BED.rsd.wav
  • STRSE/STRSE_FWD03_DOOR_CLOSE.rsd.wav
  • STRSE/STRSE_FWD03_DOOR_OPEN.rsd.wav
  • STRSE/STRSE_HBTL_SE_READY.rsd.wav
  • STRSE/STRSE_HBTL_ST1_BREAKUP.rsd.wav
  • STRSE/STRSE_HBTL_ST1_BREAK_DIP.rsd.wav
  • STRSE/STRSE_HBTL_ST1_BREAK_SMOKE.rsd.wav
  • STRSE/STRSE_HBTL_ST1_DEMO_CLAMOR.rsd.wav
  • STRSE/STRSE_HBTL_ST1_DEMO_HAUGHTY.rsd.wav
  • STRSE/STRSE_HBTL_ST1_DEMO_HAUGHTY2.rsd.wav
  • STRSE/STRSE_HBTL_ST1_DEMO_HUGE.rsd.wav
  • STRSE/STRSE_HBTL_ST1_DEMO_HUGE_ETC.rsd.wav
  • STRSE/STRSE_HBTL_ST1_DEMO_HUGE_GR.rsd.wav
  • STRSE/STRSE_HBTL_ST1_DEMO_HUGE_VO.rsd.wav
  • STRSE/STRSE_HBTL_ST1_DEMO_MARVEL.rsd.wav
  • STRSE/STRSE_HBTL_ST2_BOUNCE_MISS.rsd.wav
  • STRSE/STRSE_HBTL_ST2_DEMO_CONVERGENCE.rsd.wav
  • STRSE/STRSE_HBTL_ST2_DEMO_MEANDER.rsd.wav
  • STRSE/STRSE_HBTL_ST2_DEMO_MEANDER_STOP.rsd.wav
  • STRSE/STRSE_HBTL_ST2_DEMO_RUN.rsd.wav
  • STRSE/STRSE_HBTL_ST2_DEMO_SKIRR.rsd.wav
  • STRSE/STRSE_HBTL_ST2_LAUGH.rsd.wav
  • STRSE/STRSE_HBTL_ST2_PEKORI_BOUNCE.rsd.wav
  • STRSE/STRSE_HBTL_ST2_RECOVER_BALL.rsd.wav
  • STRSE/STRSE_HBTL_ST2_RECOVER_BALL_CATCH.rsd.wav
  • STRSE/STRSE_HBTL_ST2_TRAIN_FAILURE_DASH.rsd.wav
  • STRSE/STRSE_HBTL_ST2_VOLCANO_RETURN.rsd.wav
  • STRSE/STRSE_HBTL_ST2_WAIT.rsd.wav
  • STRSE/STRSE_HBTL_ST3_ARMOR_DIP.rsd.wav
  • STRSE/STRSE_HBTL_ST3_BARABARA_ANGER.rsd.wav
  • STRSE/STRSE_HBTL_ST3_BARASPIN_LAND_SEA.rsd.wav
  • STRSE/STRSE_HBTL_ST3_BILLGIRD_BLOCK_FLASH.rsd.wav
  • STRSE/STRSE_HBTL_ST3_DEMO_MEANDER.rsd.wav
  • STRSE/STRSE_HBTL_ST3_DEMO_OPENING_SE.rsd.wav
  • STRSE/STRSE_HBTL_ST3_DEMO_RUN1.rsd.wav
  • STRSE/STRSE_HBTL_ST3_DEMO_RUN2.rsd.wav
  • STRSE/STRSE_HBTL_ST3_DEMO_TACKLE.rsd.wav
  • STRSE/STRSE_HBTL_ST3_EVENT_KITE.rsd.wav
  • STRSE/STRSE_HBTL_ST3_HUGEHAMMER_FLASH.rsd.wav
  • STRSE/STRSE_HBTL_ST4_DEMO_FALL.rsd.wav
  • STRSE/STRSE_HBTL_ST4_DEMO_HUNT.rsd.wav
  • STRSE/STRSE_HBTL_ST4_DEMO_LOOKUP.rsd.wav
  • STRSE/STRSE_HBTL_ST4_DEMO_SHINING.rsd.wav
  • STRSE/STRSE_HBTL_ST4_DRAGDOWN_INPUT.rsd.wav
  • STRSE/STRSE_HBTL_ST5_DEMO_HOWLING.rsd.wav
  • STRSE/STRSE_HBTL_ST5_DEMO_HUGE.rsd.wav
  • STRSE/STRSE_HBTL_ST5_DEMO_HUGE_ETC.rsd.wav
  • STRSE/STRSE_HBTL_ST5_DEMO_HUGE_GR.rsd.wav
  • STRSE/STRSE_HBTL_ST5_DEMO_HUGE_VO.rsd.wav
  • STRSE/STRSE_HBTL_ST5_FLYINGBOAT_MOVE2.rsd.wav
  • STRSE/STRSE_HBTL_ST5_OPENING_IMPACT.rsd.wav
  • STRSE/STRSE_HBTL_ST5_OVERLYHUGE.rsd.wav
  • STRSE/STRSE_HBTL_ST5_OVERLYHUGE_MAGIC_JOIN.rsd.wav
  • STRSE/STRSE_HBTL_ST5_OVERLYHUGE_MAGIC_JOIN2.rsd.wav
  • STRSE/STRSE_HBTL_ST5_OVERLYHUGE_MAGIC_SHOT.rsd.wav
  • STRSE/STRSE_HBTL_ST5_OVERLYHUGE_TAP.rsd.wav
  • STRSE/STRSE_NRUGO_IMPACT.rsd.wav
  • STRSE/STRSE_OPED_WM05_NRUGO_FLY.rsd.wav
  • STRSE/STRSE_OPED_WM_06_NRUGO_FLY.rsd.wav
  • STRSE/STRSE_PUZZLE_ALERT.rsd.wav
  • STRSE/STRSE_PUZZLE_FAIL.rsd.wav
  • STRSE/STRSE_RMG_COLOSSEUM_KANSEI.rsd.wav
  • STRSE/STRSE_RMG_COLOSSEUM_TROPHY.rsd.wav
  • STRSE/STRSE_RMG_COLOSSEUM_WIN.rsd.wav
  • STRSE/STRSE_TITLE_CROWD_LUIGI_APP.rsd.wav
  • STRSE/STRSE_TITLE_LOGO_APPEAR.rsd.wav
  • STRSE/STRSE_TITLE_LOGO_FLASH.rsd.wav
  • STRSE/STRSE_TITLE_LOGO_LANDING.rsd.wav
  • STRSE/STRSE_TITLE_LOGO_ROTATE.rsd.wav
  • STRSE/STRSE_TITLE_LUIGI_SLEEP.rsd.wav
  • STRSE/STRSE_TITLE_PILLOW_APPEAR.rsd.wav
  • STRSE/STRSE_TITLE_PILLOW_CROSS_1_S.rsd.wav
  • STRSE/STRSE_TITLE_PILLOW_CROSS_2.rsd.wav
  • STRSE/STRSE_TITLE_PILLOW_DOWN.rsd.wav
  • STRSE/STRSE_TUTO_STOP.rsd.wav
  • STRSE/STRSE_TUTO_WARP_OFF.rsd.wav
  • STRSE/STRSE_TUTO_WARP_ON.rsd.wav
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Avatar
Mar 4, 2022, 3:54 PM
What sound is the stick attack, for if you don't attack after selecting hammer?
Avatar
Aug 2, 2018, 6:41 PM
I've been waiting for this to be accepted for a LONG TIME.
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