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General Sound Effects (A-E)
Category PC / Computer
Game
Section
Miscellaneous
Submitter Random Talking Bush
Size 70.37 MB
Format ZIP (application/zip)
Hits 5,905
Comments 6

Icon Filler
Zip Contents[609]
  • General SFX/amb_loader_off.wav
  • General SFX/amb_loader_on.wav
  • General SFX/amb_st_alarm_act.wav
  • General SFX/amb_st_alarm_grinder.wav
  • General SFX/amb_st_engineloop.wav
  • General SFX/amb_st_engine_sparkloop.wav
  • General SFX/amb_st_gunloader_firedistant_1.wav
  • General SFX/amb_st_gunloader_firedistant_2.wav
  • General SFX/amb_st_gunloader_firedistant_3.wav
  • General SFX/amb_st_gunloader_ignition.wav
  • General SFX/amb_st_gunloader_muffled_1.wav
  • General SFX/amb_st_gunloader_muffled_2.wav
  • General SFX/amb_st_gunloader_part1.wav
  • General SFX/amb_st_gunloader_part2.wav
  • General SFX/amb_st_gunloader_part3.wav
  • General SFX/amb_st_gunloader_part4.wav
  • General SFX/amb_st_gun_loader.wav
  • General SFX/amb_st_gun_loader_start_1.wav
  • General SFX/amb_st_gun_loader_start_2.wav
  • General SFX/amb_st_lasergun_charge.wav
  • General SFX/amb_st_lasergun_shoot_1.wav
  • General SFX/amb_st_lasergun_shoot_2.wav
  • General SFX/amb_st_loader2_act.wav
  • General SFX/amb_st_loader2_end.wav
  • General SFX/amb_st_loader2_start.wav
  • General SFX/amb_st_loader_act.wav
  • General SFX/amb_st_loader_end.wav
  • General SFX/amb_st_loader_start.wav
  • General SFX/amb_st_neonloop.wav
  • General SFX/amb_st_neon_flck1.wav
  • General SFX/amb_st_neon_flck2.wav
  • General SFX/amb_st_neon_flck3.wav
  • General SFX/amb_st_neon_flck4.wav
  • General SFX/amb_st_neon_flck5.wav
  • General SFX/amb_st_neon_sprk1.wav
  • General SFX/amb_st_neon_sprk2.wav
  • General SFX/amb_st_neon_sprk3.wav
  • General SFX/amb_st_neon_sprk4.wav
  • General SFX/amb_st_outside_engine.wav
  • General SFX/amb_st_pumpingloop.wav
  • General SFX/amb_st_roomhum_loop.wav
  • General SFX/amb_st_sentry_activate_1.wav
  • General SFX/amb_st_sentry_activate_2.wav
  • General SFX/amb_st_sentry_activate_3.wav
  • General SFX/amb_st_sentry_assembly.wav
  • General SFX/assist_cheers.wav
  • General SFX/assist_sparkles.wav
  • General SFX/awesome.wav
  • General SFX/awesomepoints_collect.wav
  • General SFX/Axe_impct1.wav
  • General SFX/Axe_impct2.wav
  • General SFX/Axe_impct3.wav
  • General SFX/AztecWorkerBuilt2.wav
  • General SFX/BaseCollapse2.wav
  • General SFX/Bee1.wav
  • General SFX/Bee2.wav
  • General SFX/Bee3.wav
  • General SFX/BF4_coc_fly.wav
  • General SFX/BF4_coc_hit.wav
  • General SFX/BF4_coc_spit1.wav
  • General SFX/BF4_coc_spit2.wav
  • General SFX/BF4_el_loop.wav
  • General SFX/BF4_fly.wav
  • General SFX/BF4_fly_lyr1.wav
  • General SFX/BF4_fly_lyr2.wav
  • General SFX/BF4_fly_lyr3.wav
  • General SFX/BF4_fly_lyr4.wav
  • General SFX/BF4_ftstpL_1.wav
  • General SFX/BF4_ftstpL_2.wav
  • General SFX/BF4_ftstpL_3.wav
  • General SFX/BF4_ftstpL_4.wav
  • General SFX/BF4_ftstpR_1.wav
  • General SFX/BF4_ftstpR_2.wav
  • General SFX/BF4_ftstpR_3.wav
  • General SFX/BF4_healEnd.wav
  • General SFX/BF4_healStart.wav
  • General SFX/BF4_land1.wav
  • General SFX/BF4_land2.wav
  • General SFX/BF4_shoot1.wav
  • General SFX/BF4_shoot2.wav
  • General SFX/BF4_shoot3.wav
  • General SFX/BF_BltStrmExpl.wav
  • General SFX/BF_BltStrmLoop.wav
  • General SFX/BF_CcnLfst.wav
  • General SFX/BF_CoconFly.wav
  • General SFX/BF_CocoonHit1.wav
  • General SFX/BF_CocoonHit2.wav
  • General SFX/BF_CocoonIn.wav
  • General SFX/BF_CocoonPop.wav
  • General SFX/BF_CocoonSpit.wav
  • General SFX/BF_Expl.wav
  • General SFX/BF_Fly.wav
  • General SFX/BF_FlyTinkle.wav
  • General SFX/BF_ShieldEnd.wav
  • General SFX/BF_ShieldStart.wav
  • General SFX/BF_ShldActLoop.wav
  • General SFX/BF_Shoot1.wav
  • General SFX/BF_Shoot2.wav
  • General SFX/BF_Shoot3.wav
  • General SFX/BF_ShootT.wav
  • General SFX/Bl4jump1.wav
  • General SFX/Bl4jump2.wav
  • General SFX/Bl4Salto.wav
  • General SFX/Bl4WalkLoop.wav
  • General SFX/Bl4Watch.wav
  • General SFX/BlBallshoot1.wav
  • General SFX/BlBallshoot2.wav
  • General SFX/BlBallshoot3.wav
  • General SFX/BlBeamLoop.wav
  • General SFX/BlExpl1.wav
  • General SFX/BlFireball1.wav
  • General SFX/BlFireball2.wav
  • General SFX/BlFireball3.wav
  • General SFX/Bljump1.wav
  • General SFX/Bljump3.wav
  • General SFX/Blk2_AttckClw1.wav
  • General SFX/Blk2_AttckHd1.wav
  • General SFX/Blk2_AttckHd2.wav
  • General SFX/blk2_skill1-1.wav
  • General SFX/blk2_skill1-2.wav
  • General SFX/blk2_SW_teleF.wav
  • General SFX/blk2_SW_teleFB.wav
  • General SFX/blk2_teleklng.wav
  • General SFX/blk2_teleswsh.wav
  • General SFX/blk3_AttckClw1.wav
  • General SFX/blk3_AttckHd1.wav
  • General SFX/blk3_AttckHd2.wav
  • General SFX/blk3_flameon_1.wav
  • General SFX/blk3_flameon_2.wav
  • General SFX/blk3_heartbeat.wav
  • General SFX/blk3_orb_explode.wav
  • General SFX/blk3_rainbow_loop.wav
  • General SFX/blk3_shoot_orb.wav
  • General SFX/blk3_shoot_orb_loop.wav
  • General SFX/Blk_AttckClaw.wav
  • General SFX/Blk_AttckHead.wav
  • General SFX/Blk_BiteImpct1.wav
  • General SFX/Blk_BiteImpct2.wav
  • General SFX/Blk_ClawImpct1.wav
  • General SFX/Blk_ClawImpct2.wav
  • General SFX/Blk_Firebreath.wav
  • General SFX/Blk_ftsp1.wav
  • General SFX/Blk_ftsp2.wav
  • General SFX/Blk_ftsp3.wav
  • General SFX/Blk_ftsp4.wav
  • General SFX/Blk_ftsp5.wav
  • General SFX/Blk_ftsp6.wav
  • General SFX/Blk_Jump.wav
  • General SFX/Blk_Land.wav
  • General SFX/Blk_Shld_End.wav
  • General SFX/Blk_Shld_loop.wav
  • General SFX/Blk_Shld_St.wav
  • General SFX/Blk_Slide.wav
  • General SFX/Blk_SW_tele.wav
  • General SFX/Blk_SW_teleF.wav
  • General SFX/Blk_SW_teleFBE.wav
  • General SFX/Blk_SW_teleFBS.wav
  • General SFX/Blk_SW_teleFlp.wav
  • General SFX/Blk_TeleLoop.wav
  • General SFX/Blk_wingflap1.wav
  • General SFX/Blk_wingflap2.wav
  • General SFX/blltLowflyLoop.wav
  • General SFX/blltshellsLoop.wav
  • General SFX/BlSalto.wav
  • General SFX/blt_impact1.wav
  • General SFX/blt_impact2.wav
  • General SFX/blt_impact3.wav
  • General SFX/blt_impact4.wav
  • General SFX/blt_impact5.wav
  • General SFX/blt_impact6.wav
  • General SFX/blt_impact7.wav
  • General SFX/blt_impact8.wav
  • General SFX/blt_impact9.wav
  • General SFX/BlWalkLoop.wav
  • General SFX/Bounce.wav
  • General SFX/BowncerBBelch.wav
  • General SFX/Br002_ftstL_1.wav
  • General SFX/Br002_ftstL_2.wav
  • General SFX/Br002_ftstR_1.wav
  • General SFX/Br002_ftstR_2.wav
  • General SFX/Br004F_ftstL_1.wav
  • General SFX/Br004F_ftstL_2.wav
  • General SFX/Br004F_ftstR_1.wav
  • General SFX/Br004F_ftstR_2.wav
  • General SFX/Brt002_Axfre.wav
  • General SFX/Brt002_charge.wav
  • General SFX/Brt002_fsthit1.wav
  • General SFX/Brt002_fsthit2.wav
  • General SFX/Brt002_fsthit3.wav
  • General SFX/Brt002_wsh1.wav
  • General SFX/Brt002_wsh2.wav
  • General SFX/Brt002_wsh3.wav
  • General SFX/Brt003_breath1.wav
  • General SFX/Brt003_breath2.wav
  • General SFX/Brt003_breath3.wav
  • General SFX/Brt003_charge.wav
  • General SFX/Brt003_cmbfist.wav
  • General SFX/Brt003_hit1.wav
  • General SFX/Brt003_hit2.wav
  • General SFX/Brt003_hit3.wav
  • General SFX/Brt003_hit4.wav
  • General SFX/Brt003_hit5.wav
  • General SFX/Brt003_throw.wav
  • General SFX/Brt003_wsh1.wav
  • General SFX/Brt003_wsh2.wav
  • General SFX/Brt003_wsh3.wav
  • General SFX/Brt004_ftstL_1.wav
  • General SFX/Brt004_ftstL_2.wav
  • General SFX/Brt004_ftstR_1.wav
  • General SFX/Brt004_ftstR_2.wav
  • General SFX/Brt004_hit1.wav
  • General SFX/Brt004_hit2.wav
  • General SFX/Brt004_hit3.wav
  • General SFX/Brt004_icethrw.wav
  • General SFX/Brt_Jump1004.wav
  • General SFX/Brt_Jump2004.wav
  • General SFX/BruBlltStExpl1.wav
  • General SFX/BruBlltStExpl2.wav
  • General SFX/BruBlltStExpl3.wav
  • General SFX/BruBlltStExplEnd.wav
  • General SFX/BruBlltStStart.wav
  • General SFX/BruFart1.wav
  • General SFX/BruFart2.wav
  • General SFX/BruFart3.wav
  • General SFX/BruFart4.wav
  • General SFX/BruFart5.wav
  • General SFX/BruFart6.wav
  • General SFX/BruFart7.wav
  • General SFX/BruFart8.wav
  • General SFX/BruFart9.wav
  • General SFX/BruFart10.wav
  • General SFX/BruFart11.wav
  • General SFX/BruFart12.wav
  • General SFX/BruFire.wav
  • General SFX/BruFstCmbwsh.wav
  • General SFX/BruFstCombCh.wav
  • General SFX/BruFstCombImp.wav
  • General SFX/BruFstMpct1.wav
  • General SFX/BruFstMpct2.wav
  • General SFX/BruFstMpct2_1.wav
  • General SFX/BruFstMpct2_2.wav
  • General SFX/BruFstMpct2_3.wav
  • General SFX/BruFstMpct2_4.wav
  • General SFX/BruFstMpct3.wav
  • General SFX/BruFstMpct4.wav
  • General SFX/BruFstWsh1.wav
  • General SFX/BruFstWsh2.wav
  • General SFX/BruFstWsh3.wav
  • General SFX/BruFstWsh4.wav
  • General SFX/BruFtstL1.wav
  • General SFX/BruFtstL2.wav
  • General SFX/BruFtstR1.wav
  • General SFX/BruFtstR2.wav
  • General SFX/BruIce.wav
  • General SFX/BruJump.wav
  • General SFX/BruJumpBoost.wav
  • General SFX/BruLand.wav
  • General SFX/BruLiftFireloop.wav
  • General SFX/BruStampCharge.wav
  • General SFX/BruStampImp.wav
  • General SFX/BruThrow.wav
  • General SFX/BruThrowFire.wav
  • General SFX/Bubbles1.wav
  • General SFX/Bubbles2.wav
  • General SFX/Bubbles3.wav
  • General SFX/Bull1.wav
  • General SFX/Bull4-1.wav
  • General SFX/Bull4End.wav
  • General SFX/Bull4Foot.wav
  • General SFX/Bull4Impact1.wav
  • General SFX/Bull4psh1.wav
  • General SFX/Bull4psh2.wav
  • General SFX/Bull4psh3.wav
  • General SFX/Bull4psh4.wav
  • General SFX/Bull4psh5.wav
  • General SFX/Bull4PushLoop.wav
  • General SFX/Bull4Snort1.wav
  • General SFX/BulletEpic.wav
  • General SFX/BulletEpic1.wav
  • General SFX/bulletflyLoop.wav
  • General SFX/BullFoot.wav
  • General SFX/Bullpsh1.wav
  • General SFX/Bullpsh2.wav
  • General SFX/Bullpsh3.wav
  • General SFX/Bullpsh4.wav
  • General SFX/Bullpsh5.wav
  • General SFX/BullPushLoop.wav
  • General SFX/BullSirenLoop.wav
  • General SFX/BullTankLoop.wav
  • General SFX/Bull_andSnort1.wav
  • General SFX/Button1.wav
  • General SFX/Button2.wav
  • General SFX/buyFail.wav
  • General SFX/BwncerBBelly1.wav
  • General SFX/BwncerBBelly2.wav
  • General SFX/BwncrBShoot1.wav
  • General SFX/BwncrBShoot2.wav
  • General SFX/BwncrBShoot3.wav
  • General SFX/Cboy4FtstpL1.wav
  • General SFX/Cboy4FtstpL2.wav
  • General SFX/Cboy4FtstpL3.wav
  • General SFX/Cboy4FtstpR1.wav
  • General SFX/Cboy4FtstpR2.wav
  • General SFX/Cboy4FtstpR3.wav
  • General SFX/Cboy4Land.wav
  • General SFX/Cboy4Sht1.wav
  • General SFX/Cboy4Sht2.wav
  • General SFX/Cboy4Sht3.wav
  • General SFX/Cboy4Sht4.wav
  • General SFX/Cboy4Slide.wav
  • General SFX/Cboy4Whistle.wav
  • General SFX/CboyChrgeGrnd.wav
  • General SFX/CboyFoot1.wav
  • General SFX/CboyFoot2.wav
  • General SFX/CboyHomingExpl.wav
  • General SFX/CboyJumpboost.wav
  • General SFX/CboySlide.wav
  • General SFX/Ch4Sword1.wav
  • General SFX/Ch4Sword2.wav
  • General SFX/ChFoot1.wav
  • General SFX/ChFoot2.wav
  • General SFX/ChFootWood.wav
  • General SFX/ChSword1.wav
  • General SFX/ChSword2.wav
  • General SFX/ChSword3.wav
  • General SFX/ChSword4.wav
  • General SFX/ChSword5.wav
  • General SFX/ChSword6.wav
  • General SFX/ChSwordHeavy.wav
  • General SFX/ChSwordPirate1.wav
  • General SFX/ChSwordPirate2.wav
  • General SFX/ChTongue.wav
  • General SFX/ChTongueHit.wav
  • General SFX/ClunkPainH1.wav
  • General SFX/ClunkPainH2.wav
  • General SFX/ClunkPainL1.wav
  • General SFX/ClunkPainL2.wav
  • General SFX/cn5_beam_loop.wav
  • General SFX/cn5_beam_start.wav
  • General SFX/cn5_djump.wav
  • General SFX/cn5_elect1.wav
  • General SFX/cn5_elect2.wav
  • General SFX/cn5_elect3.wav
  • General SFX/cn5_elect4.wav
  • General SFX/cn5_elect5.wav
  • General SFX/cn5_elect6.wav
  • General SFX/cn5_elect7.wav
  • General SFX/cn5_jump.wav
  • General SFX/cn5_skill2exp.wav
  • General SFX/cn5_skill2pmp.wav
  • General SFX/cn5_skill2sht.wav
  • General SFX/cn5_walkloop.wav
  • General SFX/cnk1_fire1.wav
  • General SFX/cnk1_fire2.wav
  • General SFX/cnk1_fire2_1.wav
  • General SFX/cnk1_fire2_2.wav
  • General SFX/cnk1_fire3.wav
  • General SFX/cnk1_fire3_1.wav
  • General SFX/cnk1_fire3_2.wav
  • General SFX/cnk1_fire4.wav
  • General SFX/cnk1_fire4_1.wav
  • General SFX/cnk1_fire4_2.wav
  • General SFX/cnk2_reload1.wav
  • General SFX/cnk2_reload2.wav
  • General SFX/cnk2_reload3.wav
  • General SFX/cnk3_fire1.wav
  • General SFX/cnk3_fire2.wav
  • General SFX/cnk3_fire3.wav
  • General SFX/cnk3_fire4.wav
  • General SFX/cnk3_jump1.wav
  • General SFX/cnk3_jump2.wav
  • General SFX/cnk4_chick1.wav
  • General SFX/cnk4_chick2.wav
  • General SFX/cnk4_chick3.wav
  • General SFX/cnk4_chick4.wav
  • General SFX/cnk4_chick5.wav
  • General SFX/CoinBigDrop.wav
  • General SFX/CoinPckpBigPCM.wav
  • General SFX/CoinPckpSmlPCM.wav
  • General SFX/CoinSmallDrop.wav
  • General SFX/CreatureLand.wav
  • General SFX/creep_spawn_1.wav
  • General SFX/creep_spawn_2.wav
  • General SFX/creep_tank_drive_loop_1.wav
  • General SFX/creep_tank_drive_loop_2.wav
  • General SFX/creep_tank_expl_1.wav
  • General SFX/creep_tank_expl_2.wav
  • General SFX/creep_tank_expl_3.wav
  • General SFX/CrpDoorCl1.wav
  • General SFX/CrpDoorCl2.wav
  • General SFX/CrpDoorOp1.wav
  • General SFX/CrpDoorOp2.wav
  • General SFX/CrpDoorSmoke.wav
  • General SFX/CrpMleFStep1.wav
  • General SFX/CrpMleFStep2.wav
  • General SFX/CrpMleturn.wav
  • General SFX/CrpSpwnDoorCl.wav
  • General SFX/CrpSpwnDoorOp.wav
  • General SFX/CrtrFootstep1.wav
  • General SFX/CrtrFootstep2.wav
  • General SFX/CrtrFootstepB1.wav
  • General SFX/CrtrFootstepB2.wav
  • General SFX/crw2_djump_1.wav
  • General SFX/crw2_djump_2.wav
  • General SFX/crw2_hit_1.wav
  • General SFX/crw2_hit_2.wav
  • General SFX/crw2_hit_3.wav
  • General SFX/crw2_hit_4.wav
  • General SFX/crw2_jumpdown.wav
  • General SFX/crw2_jump_1.wav
  • General SFX/crw2_jump_2.wav
  • General SFX/crw2_qattack31.wav
  • General SFX/crw2_qattack32.wav
  • General SFX/crw2_scz_hit1.wav
  • General SFX/crw2_scz_hit2.wav
  • General SFX/crw2_scz_hit3.wav
  • General SFX/crw2_scz_hit4.wav
  • General SFX/crw2_scz_hit5.wav
  • General SFX/crw2_skill1_of.wav
  • General SFX/crw2_skill1_on.wav
  • General SFX/crw2_skill1_r.wav
  • General SFX/crw2_thrw_knf1.wav
  • General SFX/crw2_thrw_knf2.wav
  • General SFX/crw2_thrw_knf3.wav
  • General SFX/crw2_thrw_knf4.wav
  • General SFX/crw3_hit_1.wav
  • General SFX/crw3_hit_2.wav
  • General SFX/crw3_hit_3.wav
  • General SFX/crw3_hit_4.wav
  • General SFX/crw3_qattack31.wav
  • General SFX/crw3_qattack32.wav
  • General SFX/crw3_skill1_of.wav
  • General SFX/crw3_skill1_on.wav
  • General SFX/crw3_skill1_r.wav
  • General SFX/crw_caltrdrop1.wav
  • General SFX/crw_caltrdrop2.wav
  • General SFX/crw_caltrdrop3.wav
  • General SFX/crw_caltrdrop4.wav
  • General SFX/crw_djump_1.wav
  • General SFX/crw_djump_2.wav
  • General SFX/crw_ftstpL_1.wav
  • General SFX/crw_ftstpL_2.wav
  • General SFX/crw_ftstpL_3.wav
  • General SFX/crw_ftstpL_4.wav
  • General SFX/crw_ftstpR_1.wav
  • General SFX/crw_ftstpR_2.wav
  • General SFX/crw_ftstpR_3.wav
  • General SFX/crw_ftstpR_4.wav
  • General SFX/crw_hit_1.wav
  • General SFX/crw_hit_2.wav
  • General SFX/crw_hit_3.wav
  • General SFX/crw_hit_4.wav
  • General SFX/crw_jumpdown.wav
  • General SFX/crw_jump_1.wav
  • General SFX/crw_jump_2.wav
  • General SFX/crw_land_1.wav
  • General SFX/crw_land_2.wav
  • General SFX/crw_pickup1.wav
  • General SFX/crw_pickup2.wav
  • General SFX/crw_qattack3_1.wav
  • General SFX/crw_qattack3_2.wav
  • General SFX/crw_scz_hit1.wav
  • General SFX/crw_scz_hit2.wav
  • General SFX/crw_scz_hit3.wav
  • General SFX/crw_scz_hit4.wav
  • General SFX/crw_scz_hit5.wav
  • General SFX/crw_skill1_off.wav
  • General SFX/crw_skill1_on.wav
  • General SFX/crw_skill1_rol.wav
  • General SFX/crw_thrw_knf1.wav
  • General SFX/crw_thrw_knf2.wav
  • General SFX/crw_thrw_knf3.wav
  • General SFX/crw_thrw_knf4.wav
  • General SFX/cwb_tele_swsh.wav
  • General SFX/cwb_tele_swsh2.wav
  • General SFX/DasherFoot1.wav
  • General SFX/DasherFoot2.wav
  • General SFX/DashNormal.wav
  • General SFX/DashNormal2.wav
  • General SFX/DashShockwave2.wav
  • General SFX/DerplHarleyRv1.wav
  • General SFX/DerplHarleyRv2.wav
  • General SFX/DerplHarleyRv3.wav
  • General SFX/DerplHarleyTP.wav
  • General SFX/DerplHarlyLoop.wav
  • General SFX/DieCrpFly.wav
  • General SFX/dieCrpMle.wav
  • General SFX/DieCrpSupr.wav
  • General SFX/DigitalBeep1.wav
  • General SFX/DigitalBeep2.wav
  • General SFX/DigitalBeep3.wav
  • General SFX/DigitalBeep4.wav
  • General SFX/disappear.wav
  • General SFX/DiscoLoop.wav
  • General SFX/DL_FistHit_1.wav
  • General SFX/DL_FistHit_2.wav
  • General SFX/DL_FistHit_3.wav
  • General SFX/DL_FistHit_4.wav
  • General SFX/DL_FistHit_5.wav
  • General SFX/DL_FistHit_layer_1.wav
  • General SFX/DL_FistHit_layer_2.wav
  • General SFX/DL_FistHit_layer_3.wav
  • General SFX/DL_FistSwoosh_1.wav
  • General SFX/DL_FistSwoosh_2.wav
  • General SFX/DL_FistSwoosh_3.wav
  • General SFX/DL_ftstp_left_1.wav
  • General SFX/DL_ftstp_left_2.wav
  • General SFX/DL_ftstp_left_3.wav
  • General SFX/DL_ftstp_right_1.wav
  • General SFX/DL_ftstp_right_2.wav
  • General SFX/DL_ftstp_right_3.wav
  • General SFX/DL_jump_1.wav
  • General SFX/DL_landhard.wav
  • General SFX/DL_landsoft.wav
  • General SFX/DL_PowerLeap_1.wav
  • General SFX/DL_PowerLeap_2.wav
  • General SFX/DL_ShieldStart_layer.wav
  • General SFX/DL_Shield_end.wav
  • General SFX/DL_Shield_loop.wav
  • General SFX/DL_Shield_start.wav
  • General SFX/Doorslide.wav
  • General SFX/Drill1.wav
  • General SFX/Drill3.wav
  • General SFX/DrillBase.wav
  • General SFX/DroidDie.wav
  • General SFX/droidfall.wav
  • General SFX/droidjump.wav
  • General SFX/droidloop.wav
  • General SFX/droppodpart_collect.wav
  • General SFX/DroppodRigLoop.wav
  • General SFX/Droppod_AAStart02_boostLayer01.wav
  • General SFX/Droppod_AAStart02_boostLayer02.wav
  • General SFX/Droppod_AAStart02_boostLayer03.wav
  • General SFX/Droppod_AAStart02_boost_start.wav
  • General SFX/Droppod_AAStart02_flyloop.wav
  • General SFX/Droppod_AAStart_boost01.wav
  • General SFX/Droppod_AAStart_boost02.wav
  • General SFX/Droppod_AAStart_boost03.wav
  • General SFX/Droppod_AAStart_boostLayer01.wav
  • General SFX/Droppod_AAStart_boostLayer02.wav
  • General SFX/Droppod_AAStart_boostLayer03.wav
  • General SFX/droppod_laucnhscreen_enter.wav
  • General SFX/Droppod_Nautuul01_layer_idle01.wav
  • General SFX/Droppod_Nautuul01_layer_idle02.wav
  • General SFX/Droppod_Nautuul01_layer_idle03.wav
  • General SFX/Droppod_Nautuul01_layer_idle04.wav
  • General SFX/Droppod_Nautuul01_RocketLoop.wav
  • General SFX/Droppod_Nautuul02_layer_idle.wav
  • General SFX/Droppod_Nautuul02_layer_idle_loop.wav
  • General SFX/Droppod_Nautuul02_RocketLoop.wav
  • General SFX/Droppod_Nautuul03_appear.wav
  • General SFX/Droppod_Nautuul03_layer_idle01.wav
  • General SFX/Droppod_Nautuul03_layer_idle02.wav
  • General SFX/Droppod_Nautuul03_Layer_wing_down.wav
  • General SFX/Droppod_Nautuul03_Layer_wing_up.wav
  • General SFX/Droppod_Nautuul03_RocketLoop.wav
  • General SFX/Droppod_Sarcoph01_Layer_boost.wav
  • General SFX/Droppod_Sarcoph01_RocketLoop.wav
  • General SFX/Droppod_Sarcoph02_Layer_boost.wav
  • General SFX/Droppod_Sarcoph02_layer_shimmer01.wav
  • General SFX/Droppod_Sarcoph02_layer_shimmer02.wav
  • General SFX/Droppod_Sarcoph02_RocketLoop.wav
  • General SFX/Droppod_Sarcoph03_appear.wav
  • General SFX/Droppod_Sarcoph03_idle_appear.wav
  • General SFX/Droppod_Sarcoph03_idle_disappear.wav
  • General SFX/Droppod_Sarcoph03_Layer_boost.wav
  • General SFX/Droppod_Sarcoph03_layer_metal_wiggle01.wav
  • General SFX/Droppod_Sarcoph03_layer_metal_wiggle02.wav
  • General SFX/Droppod_Sarcoph03_layer_metal_wiggle03.wav
  • General SFX/Droppod_Sarcoph03_layer_metal_wiggle04.wav
  • General SFX/Droppod_Sarcoph03_layer_shimmer01.wav
  • General SFX/Droppod_Sarcoph03_layer_shimmer02.wav
  • General SFX/Droppod_Sarcoph03_layer_shimmer03.wav
  • General SFX/Droppod_Sarcoph03_RocketLoop.wav
  • General SFX/Droppod_Scissor01_RocketLoop.wav
  • General SFX/Droppod_Scissor02_RocketLoop.wav
  • General SFX/Droppod_Scissor03_appear.wav
  • General SFX/Droppod_Scissor03_RocketLoop.wav
  • General SFX/drpl_launch1.wav
  • General SFX/drpl_launch2.wav
  • General SFX/drpl_trapexpl1.wav
  • General SFX/drpl_trapexpl2.wav
  • General SFX/drpl_traploop.wav
  • General SFX/drpl_trrtfire1.wav
  • General SFX/drpl_trrtfire2.wav
  • General SFX/drpl_trrtfire3.wav
  • General SFX/Dshrslide.wav
  • General SFX/enm_team_lvlup.wav
  • General SFX/Expl-medium2.wav
  • General SFX/Expl-small1.wav
  • General SFX/Expl-small2.wav
  • General SFX/Expl-small3.wav
  • General SFX/Expl4Grenade1.wav
  • General SFX/Expl4Grenade2.wav
  • General SFX/Expl4GrenadeB1.wav
  • General SFX/Expl4GrenadeB2.wav
  • General SFX/ExplBltCboy1.wav
  • General SFX/ExplBltCboy2.wav
  • General SFX/ExplBltGrenade.wav
  • General SFX/ExplBltHeal.wav
  • General SFX/ExplBltRocket1.wav
  • General SFX/ExplBltRocket2.wav
  • General SFX/ExplBltSmner.wav
  • General SFX/ExplGrenade1.wav
  • General SFX/ExplGrenade2.wav
  • General SFX/ExplGrenadeB1.wav
  • General SFX/ExplGrenadeB2.wav
  • General SFX/ExplGrenadeFl.wav
  • License - please read.txt
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May 17, 2017, 3:50 AM
Added the new sounds from v4.0.
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Mar 8, 2017, 11:55 AM
Added the sounds for Deadlift (any sound with "DL_" at the beginning) from the v3.5 update.
Avatar
Jan 1, 2017, 7:27 AM
Finally-finally brought up to date with v3.4. Had to split it into three archives due to the combined file size, though.
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Sep 24, 2015, 1:06 PM
Finally brought up to date with v2.9-v2.12's new sound files.
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Jan 13, 2015, 10:19 AM
Updated again with the v2.8 sounds (Loninator's SFX and general hurt sounds).
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Oct 23, 2014, 7:14 PM
Updated the sounds to match v2.7 (Scoop's sound effects, new menu sounds, etc.).
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